Exemple #1
0
//--------------------Su kien New Game frame------------------
        void StateMenu_Move_Complete_NewGame(object sender, EventArgs e)
        {
            if (_indexOfNextState != 0)
            {
                return;
            }
            GameFrame _frame = (GameFrame)sender;

            if (_frame.IsVisible == false)
            {
                int nObjectManager = 12;
                GameObjectManager[] objectManagerArray = new GameObjectManager[nObjectManager];

                objectManagerArray[1]  = new MapManager(@"Data\Map\map.xml");
                objectManagerArray[0]  = new PlayerCharacterManager(@"Data\character\character.xml");
                objectManagerArray[2]  = new MonsterManager(@"Data\monster\monster.xml");
                objectManagerArray[3]  = new ProcessBarManager(@"Data\XML\processbar-stateloading.xml");
                objectManagerArray[4]  = new PortralManager(@"Data\Portral\Portral.xml");
                objectManagerArray[5]  = new MapObstacleManager(@"Data\MapObstacle\MapObstacle.xml");
                objectManagerArray[6]  = new ProjectileManager(@"Data\Projectile\Projectile.xml");
                objectManagerArray[7]  = new SkillManager(@"Data\Skill\Skill.xml");
                objectManagerArray[8]  = new GameFrameManager(@"Data\XML\gameframe-statemaingame.xml");
                objectManagerArray[9]  = new ProcessBarManager(@"Data\XML\processbar-statemaingame.xml");
                objectManagerArray[10] = new ButtonManger(@"Data\XML\buttonmanager-statemaingame.xml");
                objectManagerArray[11] = new LabelManager(@"Data\XML\labelmanager-statemaingame.xml");


                Owner.GameState = new StateLoading();
                Owner.GameState.InitState(null, Owner);
                ((StateLoading)Owner.GameState).GetDataLoading(Owner.Content, @"./Data/XML/loadingtomenu.xml", objectManagerArray, typeof(StateMainGame));
                Owner.GameState.EnterState();
            }
        }
Exemple #2
0
        public List <Portral> InitPortralList(PortralManager portralManager, string xmlPortralFile)
        {
            List <Portral> ret = new List <Portral>();
            XmlDocument    doc = new XmlDocument();

            doc.Load(xmlPortralFile);
            XmlNodeList Portrals = doc.SelectNodes(@"//Portral");

            for (int i = 0; i < Portrals.Count; ++i)
            {
                Portral pt = (Portral)portralManager.CreateObject(int.Parse(Portrals[i].SelectSingleNode(@"Type").InnerText));
                ret.Add(pt);
                ret[i].X           = int.Parse(Portrals[i].SelectSingleNode(@"X").InnerText) * GlobalVariables.MapCollisionDim;
                ret[i].Y           = int.Parse(Portrals[i].SelectSingleNode(@"Y").InnerText) * GlobalVariables.MapCollisionDim;
                ret[i].Destination = Portrals[i].SelectSingleNode(@"Destination").InnerText;
                ret[i].DestX       = int.Parse(Portrals[i].SelectSingleNode(@"DestinationX").InnerText);
                ret[i].DestY       = int.Parse(Portrals[i].SelectSingleNode(@"DestinationY").InnerText);
                ret[i].Owner       = this.Owner;
            }
            return(ret);
        }