/// <summary>
        /// Add the specified item and count.
        /// </summary>
        /// <returns>The add.</returns>
        /// <param name="item">Item.</param>
        /// <param name="count">Count.</param>
        public InventorySlotInfo Add(ItemProfile item, int count = 1)
        {
            InventorySlotInfo slotInfo = null;

            int limit = m_Slots.Length;

            for (int i = 0; i < limit; i++)
            {
                if (m_Slots[i].Item == item)
                {
                    slotInfo = m_Slots[i];
                    break;
                }
            }

            if (slotInfo == null)
            {
                for (int i = 0; i < limit; i++)
                {
                    if (m_Slots[i] == null)
                    {
                        m_Slots[i] = new InventorySlotInfo(item, count);
                        break;
                    }
                }
            }
            else
            {
                slotInfo.Count += count;
            }

            return(slotInfo);
        }
        /// <summary>
        /// Sets the limit.
        /// </summary>
        /// <param name="newLimit">New limit.</param>
        public void SetLimit(int newLimit)
        {
            int limit = m_Slots.Length;

            InventorySlotInfo[] tmpSlots = new InventorySlotInfo[limit];

            for (int i = 0; i < limit; i++)
            {
                tmpSlots[i] = m_Slots[i];
            }

            m_Slots = new InventorySlotInfo[newLimit];

            for (int i = 0; i < limit; i++)
            {
                m_Slots[i] = tmpSlots[i];
            }
        }