static void Prefix(UnityEngine.Object obj) { if (ExileController.Instance != null && obj == ExileController.Instance.gameObject) { // Reset custom button timers where necessary CustomButton.MeetingEndedUpdate(); // Child set adapted cooldown if (Child.child != null && PlayerControl.LocalPlayer == Child.child && Child.child.Data.IsImpostor) { var multiplier = Child.isGrownUp() ? 0.66f : 2f; Child.child.SetKillTimer(PlayerControl.GameOptions.KillCooldown * multiplier); } // Seer spawn souls if (Seer.deadBodyPositions != null && Seer.seer != null && PlayerControl.LocalPlayer == Seer.seer && (Seer.mode == 0 || Seer.mode == 2)) { foreach (Vector3 pos in Seer.deadBodyPositions) { GameObject soul = new GameObject(); soul.transform.position = pos; soul.layer = 5; var rend = soul.AddComponent <SpriteRenderer>(); rend.sprite = Seer.getSoulSprite(); if (Seer.limitSoulDuration) { HudManager.Instance.StartCoroutine(Effects.Lerp(Seer.soulDuration, new Action <float>((p) => { if (rend != null) { var tmp = rend.color; tmp.a = Mathf.Clamp01(1 - p); rend.color = tmp; } if (p == 1f && rend != null && rend.gameObject != null) { UnityEngine.Object.Destroy(rend.gameObject); } }))); } } Seer.deadBodyPositions = new List <Vector3>(); } } }
static void Prefix(UnityEngine.Object obj) { if (ExileController.Instance != null && obj == ExileController.Instance.gameObject) { // Reset custom button timers where necessary CustomButton.MeetingEndedUpdate(); // Child set adapted cooldown if (Child.child != null && PlayerControl.LocalPlayer == Child.child && Child.child.Data.IsImpostor) { var multiplier = Child.isGrownUp() ? 0.66f : 2f; Child.child.SetKillTimer(PlayerControl.GameOptions.KillCooldown * multiplier); } // Seer spawn souls if (Seer.deadBodyPositions != null && Seer.seer != null && PlayerControl.LocalPlayer == Seer.seer && (Seer.mode == 0 || Seer.mode == 2)) { foreach (Vector3 pos in Seer.deadBodyPositions) { GameObject soul = new GameObject(); soul.transform.position = pos; soul.layer = 5; var rend = soul.AddComponent <SpriteRenderer>(); rend.sprite = Seer.getSoulSprite(); if (Seer.limitSoulDuration) { HudManager.Instance.StartCoroutine(Effects.Lerp(Seer.soulDuration, new Action <float>((p) => { if (rend != null) { var tmp = rend.color; tmp.a = Mathf.Clamp01(1 - p); rend.color = tmp; } if (p == 1f && rend != null && rend.gameObject != null) { UnityEngine.Object.Destroy(rend.gameObject); } }))); } } Seer.deadBodyPositions = new List <Vector3>(); } // Arsonist deactivate dead poolable players if (Arsonist.arsonist != null && Arsonist.arsonist == PlayerControl.LocalPlayer) { int visibleCounter = 0; Vector3 bottomLeft = new Vector3(-HudManager.Instance.UseButton.transform.localPosition.x, HudManager.Instance.UseButton.transform.localPosition.y, HudManager.Instance.UseButton.transform.localPosition.z); bottomLeft += new Vector3(-0.25f, -0.25f, 0); foreach (PlayerControl p in PlayerControl.AllPlayerControls) { if (!Arsonist.dousedIcons.ContainsKey(p.PlayerId)) { continue; } if (p.Data.IsDead || p.Data.Disconnected) { Arsonist.dousedIcons[p.PlayerId].gameObject.SetActive(false); } else { Arsonist.dousedIcons[p.PlayerId].transform.localPosition = bottomLeft + Vector3.right * visibleCounter * 0.35f; visibleCounter++; } } } } }