public override void draw(GameTime gameTime, AbstractGameState gameState, SpriteBatch spriteBatch)
        {
            foreach (int entityId in entityIds[0])
            {
                Entity entity = entityManager.getEntity(entityId);
                StatusDrawComponent statusDrawComponent = entity.getComponent<StatusDrawComponent>();
                LocationComponent locationComponent = entity.getComponent<LocationComponent>();

                for (int i = 0; i < statusDrawComponent.getCount(); i++)
                {
                    Tuple<string, Color, long, long> entry = statusDrawComponent.getEntry(i);
                    DrawStringHelper.drawStringGame(spriteBatch, entry.Item1, "mentone", 10, entry.Item2 * MathHelper.SmoothStep(0, 1.5f,
                        (float)statusDrawComponent.getMillisLeft()[i] / statusDrawComponent.millisToDisplays[i]),
                        locationComponent.getCurrentLocation() +
                        GeometryHelper.rotateVec(
                        new Vector2(15, 15 +
                            MathHelper.SmoothStep(35, 0, (float)statusDrawComponent.getMillisLeft()[i]/statusDrawComponent.millisToDisplays[i])),
                                       gameState.getCamera().getRotation()), gameState.getCamera().getRotation() + (float) Math.PI);

                }
            }
        }
        public override void draw(GameTime gameTime, AbstractGameState gameState, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
        {
            if (entityIds[0].count() != 0)
            {
                TrackingComponent tracking = entityManager.getEntity(entityIds[0].getLast())
                        .getComponent<TrackingComponent>();

                MouseState mouseState = Mouse.GetState();

                SpriteBatchWrapper.DrawGame(EditorContent.blank, new Rectangle(100, 75, 5, 5), Color.Red);
                DrawStringHelper.drawStringUI(spriteBatch, gameState.getCamera().translateToUI(new Vector2(100,75)).ToString(), "mentone", 12, Color.White, new Vector2(300, 10));
                DrawStringHelper.drawStringUI(spriteBatch, tracking.getTrackingLocation().ToString(), "mentone", 12, Color.White, new Vector2(300, 40));
            }
        }
 public override void update(GameTime gameTime, AbstractGameState gameState)
 {
     if (entityIds[0].count() != 0)
     {
         gameState.getCamera().setDesiredZoom(1f);
         TrackingComponent tracking = entityManager.getEntity(entityIds[0].getLast())
             .getComponent<TrackingComponent>();
         gameState.getCamera().setDesiredWorldPosition(tracking.getTrackingLocation());
         gameState.getCamera().setDesiredTrackingRotation(tracking.getTrackingRotation());
     }
     else
     {
         gameState.getCamera().setDesiredZoom(0.75f);
         gameState.getCamera().setDesiredRotation(0);
         gameState.getCamera().setDesiredWorldPosition(Vector2.Zero);
     }
 }