Exemple #1
0
 public Warrior()
 {
     _life        = 4000;
     _mana        = 30;
     _atackdamage = 100;
     _spelldamage = 20;
     _armorresist = 80;
     _magicresist = 20;
     _agility     = 50;
     _allSpell    = new Attack_Spell[1];
     _allSpell[0] = new Storm();
     weapons      = new IWeapons[2];
     _handsweapon = weapons[0];
 }
Exemple #2
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 public Thief()
 {
     _life        = 2800;
     _mana        = 50;
     _atackdamage = 50;
     _spelldamage = 30;
     _armorresist = 40;
     _magicresist = 50;
     _agility     = 100;
     _allSpell    = new Attack_Spell[2];
     _allSpell[0] = new Intoxication();
     _allSpell[1] = new Storm();
     weapons      = new IWeapons[4];
     _handsweapon = weapons[0];
 }
Exemple #3
0
 public Paladin()
 {
     _life        = 3200;
     _mana        = 80;
     _atackdamage = 60;
     _spelldamage = 60;
     _armorresist = 60;
     _magicresist = 60;
     _agility     = 60;
     weapons      = new IWeapons[2];
     _healSpell   = new Healing_Spell[1];
     _healSpell   = new Potion_of_Life[0];
     _handsweapon = weapons[0];
     _allSpell    = new Attack_Spell[3];
     _allSpell[0] = new Bio();
     _allSpell[1] = new Cold_Flame();
     _allSpell[2] = new Storm();
 }