/// <summary> /// Called when register fails (user already exists) /// </summary> /// <param name="www"></param> private void OnRegisterFailure(string error, RegisterResponse response, UnityWebRequest www) { RegisterComponents.Text.text = "User already exists!"; Debug.Log("user already exists"); }
/// <summary> /// Called when register fails (user already exists) /// </summary> /// <param name="www"></param> private void OnRegisterFailure(string error, RegisterResponse response, UnityWebRequest www) { SetNotificationText("User already exists!"); Debug.Log("user already exists"); }
/// <summary> /// Called when register succeeded /// </summary> /// <param name="www"></param> /// <param name="response"></param> private void OnRegisterSuccess(RegisterResponse response, UnityWebRequest www) { RegisterComponents.Text.text = "Register successful!"; Debug.Log("success " + response.success); EmitEvent("register", RegisterComponents.UsernameInput.text); }
/// <summary> /// Called when register succeeded /// </summary> /// <param name="www"></param> /// <param name="response"></param> private void OnRegisterSuccess(RegisterResponse response, UnityWebRequest www) { SetNotificationText("Register successful!"); Debug.Log("success " + response.success); }