/// <summary> /// Creates a new random rectangle tiler /// </summary> /// <param name="tileset">The random tileset to use</param> /// <param name="rectangle">The rectangle for the tiling</param> /// <param name="fillpercentage">The percentage of the rectangle that should be filled</param> /// <param name="map">The map on which the tiling will occur</param> public RandomRectangle(RandomTilesList tileset, Rectangle rectangle, double fillpercentage, int map) { m_TileSet = tileset; m_Rectangle = rectangle; m_Fill = fillpercentage; m_Map = map; }
/// <summary> /// Creates a new random rectangle tiler /// </summary> /// <param name="tileset">The random tileset to use</param> /// <param name="rectangle">The rectangle for the tiling</param> /// <param name="fillpercentage">The percentage of the rectangle that should be filled</param> /// <param name="map">The map on which the tiling will occur</param> public RandomRectangle( RandomTilesList tileset, Rectangle rectangle, double fillpercentage, int map ) { m_TileSet = tileset; m_Rectangle = rectangle; m_Fill = fillpercentage; m_Map = map; }
/// <summary> /// Creates the message that will perform the brush using a single hue /// </summary> /// <param name="tileset">The tileset to use in the message</param> /// <param name="hue">The hue to use for the items</param> /// <param name="fill">Percentage of the area to fill</param> /// <returns>A message that can be sent to the server</returns> public RandomBrushMessage CreateMessage(RandomTilesList tileset, int hue, double fill) { // Issue 10 - Update the code to Net Framework 3.5 - http://code.google.com/p/pandorasbox3/issues/detail?id=10 - Smjert var list = new List <int>(); // Issue 10 - End list.Add(hue); return(CreateMessage(tileset, list, fill)); }
/// <summary> /// Creates the message that performs the brush /// </summary> /// <param name="tileset">The tileset for the brush</param> /// <param name="hues">A list of hues to use for the brush</param> /// <param name="fill">The are percentage to fill</param> /// <returns>The server message created</returns> // Issue 10 - Update the code to Net Framework 3.5 - http://code.google.com/p/pandorasbox3/issues/detail?id=10 - Smjert private RandomBrushMessage CreateMessage(RandomTilesList tileset, List <int> hues, double fill) // Issue 10 - End { var msg = new RandomBrushMessage(); var rnd = new Random(); RandomizeBrush(fill); for (var x = 0; x < Width; x++) { for (var y = 0; y < Height; y++) { if (m_Grid[x, y]) { var tile = tileset.Tiles[rnd.Next(tileset.Tiles.Count)] as RandomTile; foreach (int id in tile.Items) { var item = new BuildItem(); item.ID = id; // Issue 10 - Update the code to Net Framework 3.5 - http://code.google.com/p/pandorasbox3/issues/detail?id=10 - Smjert item.Hue = hues[rnd.Next(hues.Count)]; // Issue 10 - End item.X = x - (Width / 2); item.Y = y - (Height / 2); msg.Items.Add(item); } } } } return(msg); }
private void bDelete_Click(object sender, System.EventArgs e) { if ( m_TileSet != null ) { m_List.List.Remove( m_TileSet ); int index = cmbGroups.Items.IndexOf( m_TileSet ); cmbGroups.Items.Remove( m_TileSet ); if ( index < cmbGroups.Items.Count ) { cmbGroups.SelectedIndex = index; } else { if ( --index >= 0 && cmbGroups.Items.Count > 0 ) { cmbGroups.SelectedIndex = index; } else { TileSet = null; } } } }
private void cmbGroups_SelectedIndexChanged(object sender, System.EventArgs e) { TileSet = cmbGroups.SelectedItem as RandomTilesList; }
private void bNew_Click(object sender, System.EventArgs e) { RandomTilesList list = new RandomTilesList( txNew.Text ); txNew.Text = ""; m_List.List.Add( list ); cmbGroups.Items.Add( list ); cmbGroups.SelectedItem = list; }
/// <summary> /// Creates the message that will perform the brush using a single hue /// </summary> /// <param name="tileset">The tileset to use in the message</param> /// <param name="hue">The hue to use for the items</param> /// <param name="fill">Percentage of the area to fill</param> /// <returns>A message that can be sent to the server</returns> public RandomBrushMessage CreateMessage( RandomTilesList tileset, int hue, double fill ) { // Issue 10 - Update the code to Net Framework 3.5 - http://code.google.com/p/pandorasbox3/issues/detail?id=10 - Smjert List<int> list = new List<int>(); // Issue 10 - End list.Add( hue ); return CreateMessage( tileset, list, fill ); }
/// <summary> /// Creates the message that will perform the brush using a random hue /// </summary> /// <param name="tileset">The tileset to choose items from</param> /// <param name="hues">The hues list to choose hues from</param> /// <param name="fill">The percentage of the area to fill</param> /// <returns>A message that can be sent to the server</returns> public RandomBrushMessage CreateMessage( RandomTilesList tileset, HuesCollection hues, double fill ) { return CreateMessage( tileset, hues.Hues, fill ); }
/// <summary> /// Creates the message that performs the brush /// </summary> /// <param name="tileset">The tileset for the brush</param> /// <param name="hues">A list of hues to use for the brush</param> /// <param name="fill">The are percentage to fill</param> /// <returns>The server message created</returns> // Issue 10 - Update the code to Net Framework 3.5 - http://code.google.com/p/pandorasbox3/issues/detail?id=10 - Smjert private RandomBrushMessage CreateMessage( RandomTilesList tileset, List<int> hues, double fill ) // Issue 10 - End { RandomBrushMessage msg = new RandomBrushMessage(); Random rnd = new Random(); RandomizeBrush( fill ); for( int x = 0; x < m_Width; x++ ) { for ( int y = 0; y < m_Height; y++ ) { if ( m_Grid[ x, y ] ) { RandomTile tile = tileset.Tiles[ rnd.Next( tileset.Tiles.Count ) ] as RandomTile; foreach( int id in tile.Items ) { BuildItem item = new BuildItem(); item.ID = id; // Issue 10 - Update the code to Net Framework 3.5 - http://code.google.com/p/pandorasbox3/issues/detail?id=10 - Smjert item.Hue = hues[ rnd.Next( hues.Count ) ]; // Issue 10 - End item.X = x - ( m_Width / 2 ); item.Y = y - ( m_Height / 2 ); msg.Items.Add( item ); } } } } return msg; }
/// <summary> /// Creates the message that will perform the brush using a random hue /// </summary> /// <param name="tileset">The tileset to choose items from</param> /// <param name="hues">The hues list to choose hues from</param> /// <param name="fill">The percentage of the area to fill</param> /// <returns>A message that can be sent to the server</returns> public RandomBrushMessage CreateMessage(RandomTilesList tileset, HuesCollection hues, double fill) { return(CreateMessage(tileset, hues.Hues, fill)); }
public RandomItem( RandomTilesList tileset ) : this( tileset, 0 ) { }
public RandomItem( RandomTilesList tileset, int hue ) : this() { m_Hues.Add( hue ); m_Items.AddRange( tileset.Tiles ); }
public RandomItem( RandomTilesList tileset, HuesCollection hues ) : this() { m_Hues.AddRange( hues.Hues ); m_Items.AddRange( tileset.Tiles ); }