public void Given_SpawnHive_valid_Should_NOT_Hit_random_bee() { // Arrange var random = new Random((int)DateTime.Now.Ticks & 0x0000FFFF); var sut = new BeeGame().Start(settings); var container = new List<int>(); var hive = new Hive(); // Act for (int i = 0; i < 25; i++) { var bee = sut.Hive[1]; container.Add(sut.Hive.IndexOf(bee)); } var result = container.Average(); // Assert Assert.AreEqual(container[0], result); }
public BeeGame() { _gameTitle = "The Bee Game"; _hive = new Hive(); }