public bool TouchUP(Wall wall) { if (x + 25>=wall.x && y<=wall.y+wall.height && x<wall.x+54) { return true; } return false; }
public void newGame() { exitGameBtn = true; timeStart = 3; timer1.Start(); lblTimeStart.Visible = true; lblgameStartin.Visible = true; Score = 0; upWalls = new List<Wall>(); downWalls = new List<Wall>(); playersScore = new List<Player>(); ball = new Ball(250, 200); wall = new Wall(600, 0, 200); upWalls.Add(wall); wall = new Wall(600, 325, this.Height - 65 - 200); downWalls.Add(wall); wall = new Wall(750, 0, 100); upWalls.Add(wall); wall = new Wall(750, 225, this.Height - 65 - 100); downWalls.Add(wall); wall = new Wall(900, 0, 220); upWalls.Add(wall); wall = new Wall(900, 345, this.Height - 65 - 220); downWalls.Add(wall); wall = new Wall(1050, 0, 80); upWalls.Add(wall); wall = new Wall(1050, 205, this.Height - 65 - 80); downWalls.Add(wall); }
public bool TouchDown(Wall wall) { if (x + 25 >= wall.x && y + 25 >= wall.y && x<wall.x+54) { return true; } return false; }