Exemple #1
0
        public static string LookAt(GameObject gameObject)
        {
            string messageTextBox = "";

            messageTextBox =
                $"{gameObject.Name}\n" +
                " \n" +
                gameObject.Description + " \n" +
                " \n";

            if (gameObject is TravelerObject)
            {
                TravelerObject travelerObject = gameObject as TravelerObject;

                messageTextBox += $"The {travelerObject.Name} has a value of {travelerObject.Value} and ";

                if (travelerObject.CanInventory)
                {
                    messageTextBox += "may not be added to your inventory.";
                }
                else
                {
                    messageTextBox += "may not be added to your inventory.";
                }
            }
            else
            {
                messageTextBox += $"The {gameObject.Name} may not be added to your inventory.";
            }

            return(messageTextBox);
        }
        /// <summary>
        /// process the Pick Up action
        /// </summary>
        private void PickUpAction()
        {
            //
            // display a list of traveler objects in space-time location and get a player choice
            //
            int travelerObjectToPickUpId = _gameConsoleView.DisplayGetTravelerObjectToPickUp();

            //
            // add the traveler object to traveler's inventory
            //
            if (travelerObjectToPickUpId != 0)
            {
                //
                // get the game object from the universe
                //
                TravelerObject travelerObject = _gameUniverse.GetGameObjectById(travelerObjectToPickUpId) as TravelerObject;

                //
                // note: traveler object is added to list and the space-time location is set to 0
                //
                _gameTraveler.Inventory.Add(travelerObject);
                travelerObject.SpaceTimeLocationId = 0;

                //
                // display confirmation message
                //
                _gameConsoleView.DisplayConfirmTravelerObjectAddedToInventory(travelerObject);
            }
        }
Exemple #3
0
        public void DisplayGameObjectInfo(GameObject gameObject, int[] playerPosition, string[,] map)
        {
            DisplayGamePlayScreen("Item", Text.LookAt(gameObject), ActionMenu.MainMenu, "");

            //
            // future change here -> add item menu and check if player wants to add to inventory or not
            //
            if (gameObject is TravelerObject)
            {
                TravelerObject travelerObject = gameObject as TravelerObject;
                if (travelerObject.CanInventory == true)
                {
                    _gameTraveler.Inventory.Add(travelerObject);

                    map[playerPosition[0], playerPosition[1]] = "-";

                    travelerObject.CanInventory = false;
                }
                else
                {
                }
            }

            DisplayMessage("Press any key to continue...");
        }
Exemple #4
0
        private void HandleObjectAddedToInventory(object gameObject, EventArgs e)
        {
            if (gameObject.GetType() == typeof(TravelerObject))
            {
                TravelerObject travelerObject = gameObject as TravelerObject;
                switch (travelerObject.Type)
                {
                case TravelerObjectType.Poison:
                    _gameTraveler.Lives -= 1;
                    break;

                case TravelerObjectType.Medicine:
                    _gameTraveler.Health += travelerObject.Value;

                    //
                    // add life if health greater than 100
                    //
                    if (_gameTraveler.Health >= 100)
                    {
                        _gameTraveler.Health = 100;
                        _gameTraveler.Lives += 1;
                    }

                    //
                    // remove object from game
                    //
                    if (travelerObject.IsConsumable)
                    {
                        travelerObject.SpaceTimeLocationId = -1;
                    }
                    break;

                case TravelerObjectType.Key:
                    foreach (SpaceTimeLocation location in _gameUniverse.SpaceTimeLocations)
                    {
                        if (!location.Accessible)
                        {
                            location.Accessible = true;
                        }
                    }
                    break;

                case TravelerObjectType.BadMedicine:
                    _gameTraveler.Health -= travelerObject.Value;
                    if (_gameTraveler.Health <= 0)
                    {
                        _gameTraveler.Lives -= 1;
                        _gameTraveler.Health = 100;
                    }

                    break;

                case TravelerObjectType.Information:
                    break;

                default:
                    break;
                }
            }
        }
        private void PickUpAction()
        {
            //
            // display a list of traveler objects in space-time location and get a player choice
            //
            int travelerObjectToPickUpId = _gameConsoleView.DisplayGetTravelerObjectsToPickUp();

            //
            // add the traveler object to traveler's inventory
            //
            if (travelerObjectToPickUpId != 0)
            {
                //
                // get the game object from the universe
                //
                TravelerObject travelerObject = _gameUniverse.GetGameObjectById(travelerObjectToPickUpId) as TravelerObject;
                //
                // note: traveler object is added to list and space-time location is set to 0
                _gameTraveler.Inventory.Add(travelerObject);
                travelerObject.SpaceTimeLocationId = 0;
                _gameTraveler.ExperiencePoints    += travelerObject.ExperiencePoints;

                if (travelerObject.Id == 11 && _gameTraveler.Inventory.Contains(_gameUniverse.GetGameObjectById(12)) || travelerObject.Id == 12 && _gameTraveler.Inventory.Contains(_gameUniverse.GetGameObjectById(11)))
                {
                    _gameTraveler.Lives += 1;
                    _gameConsoleView.DisplayGamePlayScreen("Pick Up Game Object", Text.HeartStonesFound(travelerObject), ActionMenu.MainMenu, "");
                }
                else if (travelerObject.Id == 13)
                {
                    _gameTraveler.Health -= 30;
                    _gameConsoleView.DisplayGamePlayScreen("Pick Up Game Object", Text.RadiarionFound(travelerObject), ActionMenu.MainMenu, "");
                }
                else if (travelerObject.Id == 14)
                {
                    _gameTraveler.Lives -= 1;
                    _gameTraveler.Inventory.Remove(travelerObject);
                    _gameTraveler.SpaceTimeLocationID = -1;
                    _gameConsoleView.DisplayGamePlayScreen("Pick Up Game Object", Text.BombFound(travelerObject), ActionMenu.MainMenu, "");
                }
                else if (travelerObject.Id == 15)
                {
                    int newId;
                    int currentId = _currentLocation.SpaceTimeLocationID;
                    do
                    {
                        newId = _gameConsoleView.GetRandomNumber();
                        _gameTraveler.SpaceTimeLocationID = newId;
                        _currentLocation = _gameUniverse.GetSpaceTimeLocationById(_gameTraveler.SpaceTimeLocationID);
                    } while (newId == currentId);
                    _gameConsoleView.DisplayGamePlayScreen("Pick Up Game Object", Text.Transporter(travelerObject, _currentLocation), ActionMenu.MainMenu, "");
                }
                else
                {
                    _gameConsoleView.DisplayConfirmTravelerObjectAddedToInventory(travelerObject);
                }
            }
        }
Exemple #6
0
 /// <summary>
 /// confirm object added to inventory
 /// </summary>
 /// <param name="objectAddedToInventory">game object</param>
 public void DisplayConfirmTravelerObjectAddedToInventory(TravelerObject objectAddedToInventory)
 {
     if (objectAddedToInventory.PickUpMessage != null)
     {
         DisplayGamePlayScreen("Pick Up Game Object", objectAddedToInventory.PickUpMessage, ActionMenu.MainMenu, "");
     }
     else
     {
         DisplayGamePlayScreen("Pick Up Game Object", $"The {objectAddedToInventory.Name} has been added to your inventory.", ActionMenu.MainMenu, "");
     }
 }
        ///<summary>
        /// this method tests and casts all appropriate game objects to traveler objects
        /// </summary>
        private void HandleObjectAddedToInventory(object gameObject, EventArgs e)
        {
            if (gameObject.GetType() == typeof(TravelerObject))
            {
                TravelerObject travelerObject = gameObject as TravelerObject;
                switch (travelerObject.Type)
                {
                case TravelerObjectType.Food:
                    break;

                case TravelerObjectType.Medicine:
                    _gameTraveler.Health += travelerObject.Value;

                    //
                    // add life if health greater than 100
                    //
                    if (_gameTraveler.Health >= 100)
                    {
                        _gameTraveler.Health = 100;
                        _gameTraveler.Lives += 1;
                    }

                    //
                    // remove object from game
                    //
                    if (travelerObject.IsConsumable)
                    {
                        travelerObject.SpaceTimeLocationId = -1;
                    }

                    //
                    // remove life if poisoned
                    //
                    if (travelerObject.IsDeadly)
                    {
                        _gameTraveler.Lives -= 1;
                    }
                    break;

                case TravelerObjectType.Weapon:
                    break;

                case TravelerObjectType.Treasure:
                    break;

                case TravelerObjectType.Information:
                    break;

                default:
                    break;
                }
            }
        }
Exemple #8
0
        public int DisplayGetTravelerObjectToPickUp()
        {
            int  gameObjectId      = 0;
            bool validGameObjectId = false;

            //
            // get a list of traveler objects in the current space-time location
            //
            List <TravelerObject> travelerObjectsInSpaceTimeLocation = _gameUniverse.GetTravelerObjectsBySpaceTimeLocationId(_gameTraveler.SpaceTimeLocationID);

            if (travelerObjectsInSpaceTimeLocation.Count > 0)
            {
                DisplayGamePlayScreen("Pick Up Game Object", Text.GameObjectsChooseList(travelerObjectsInSpaceTimeLocation), ActionMenu.MainMenu, "");

                while (!validGameObjectId)
                {
                    //
                    // get an integer from the player
                    //
                    GetInteger($"Enter the Id number of the object you wish to add to your inventory: ", 0, 0, out gameObjectId);

                    //
                    // validate integer as a valid game object id and in current location
                    //
                    if (_gameUniverse.IsValidTravelerObjectByLocationId(gameObjectId, _gameTraveler.SpaceTimeLocationID))
                    {
                        TravelerObject travelerObject = _gameUniverse.GetGameObjectById(gameObjectId) as TravelerObject;
                        if (travelerObject.CanInventory)
                        {
                            validGameObjectId = true;
                        }
                        else
                        {
                            ClearInputBox();
                            DisplayInputErrorMessage("It appears you may not inventory that object. Please try again.");
                        }
                    }
                    else
                    {
                        ClearInputBox();
                        DisplayInputErrorMessage("It appears you entered an invalid game object id. Please try again.");
                    }
                }
            }
            else
            {
                DisplayGamePlayScreen("Pick Up Game Object", "It appears there are no game objects here.", ActionMenu.MainMenu, "");
            }

            return(gameObjectId);
        }
Exemple #9
0
        public int DisplayGetInventoryObjectToPutDown()
        {
            int  travelerObjectId       = 0;
            bool validInventoryObjectId = false;

            if (_gameTraveler.Inventory.Count > 0)
            {
                DisplayGamePlayScreen("Put Down Game Object", Text.GameObjectsChooseList(_gameTraveler.Inventory), ActionMenu.MainMenu, "");

                while (!validInventoryObjectId)
                {
                    //
                    // get an integer from the player
                    //
                    GetInteger($"Enter the Id number of the object you wish to remove from your inventory: ", 0, 0, out travelerObjectId);

                    //
                    // find object in inventory
                    // note: LINQ used, but a foreach loop may also be used
                    //
                    TravelerObject objectToPutDown = _gameTraveler.Inventory.FirstOrDefault(o => o.Id == travelerObjectId);

                    //
                    // validate object in inventory
                    //
                    if (objectToPutDown != null)
                    {
                        validInventoryObjectId = true;
                    }
                    else
                    {
                        ClearInputBox();
                        DisplayInputErrorMessage("It appears you entered the Id of an object not in the inventory. Please try again.");
                    }
                }
            }
            else
            {
                DisplayGamePlayScreen("Pick Up Game Object", "It appears there are no objects currently in inventory.", ActionMenu.MainMenu, "");
            }

            return(travelerObjectId);
        }
Exemple #10
0
        private void PickUpAction()
        {
            //
            // display a list of traveler objects in space-time location and get a player choice
            //
            int travelerObjectToPickUpId = _gameConsoleView.DisplayGetTravelerObjectToPickUp();

            //
            // add the traveler object to traveler's inventory
            //
            if (travelerObjectToPickUpId != 0)
            {
                //
                // get the game object from the universe
                //
                TravelerObject travelerObject = _gameUniverse.GetGameObjectById(travelerObjectToPickUpId) as TravelerObject;

                //
                // note: traveler object is added to list and the space-time location is set to 0
                //
                _gameTraveler.Inventory.Add(travelerObject);
                travelerObject.SpaceTimeLocationId = 0;

                //
                // display confirmation message
                //
                _gameConsoleView.DisplayComfirmTravelerObjectAddedToInventory(travelerObject);

                //
                // update experience points for adding objects
                //
                _gameTraveler.ExperiencePoints += _gameTraveler.ExperiencePoints;

                //
                // add life if health greater than 100
                //
                if (_gameTraveler.Health >= 100)
                {
                    _gameTraveler.Health = 100;
                    _gameTraveler.Lives += 1;
                }
            }
        }
        /// <summary>
        /// process the Put Down action
        /// </summary>
        private void PutDownAction()
        {
            //
            // display a list of traveler objects in inventory and get a player choice
            //
            int inventoryObjectToPutDownId = _gameConsoleView.DisplayGetInventoryObjectToPutDown();

            //
            // get the game object from the universe
            //
            TravelerObject travelerObject = _gameUniverse.GetGameObjectById(inventoryObjectToPutDownId) as TravelerObject;

            //
            // remove the object from inventory and set the space-time location to the current value
            //
            travelerObject.SpaceTimeLocationId = _gameTraveler.SpaceTimeLocationID;

            //
            // display confirmation message
            //
            _gameConsoleView.DisplayConfirmTravelerObjectRemovedFromInventory(travelerObject);
        }
Exemple #12
0
 public void DisplayConfirmTravelerObjectRemovedFromInventory(TravelerObject objectRemovedFromInventory)
 {
     DisplayGamePlayScreen("Put Down Game Object", $"The {objectRemovedFromInventory.Name} has been removed from your inventory.", ActionMenu.MainMenu, "");
 }
 /// <summary>
 /// confirm object added to inventory
 /// </summary>
 /// <param name="objectAddedToInventory">game object</param>
 public void DisplayConfirmTravelerObjectAddedToInventory(TravelerObject objectAddedToInventory)
 {
     DisplayGamePlayScreen("Pick Up Game Object", $"The {objectAddedToInventory.Name} has been added to your inventory.", ActionMenu.ObjectMenu, "");
 }