public Town(string name) : base(name) { Armour_Iron iron = new Armour_Iron("Frits", true); items.Add(iron.GetName(), iron); hasInn = true; }
public CastleArmory(string name) : base(name) { hasBossEnemy = true; Key key = new Key("Key", true); items.Add(key.GetName(), key); Armour_Iron ia = new Armour_Iron("Iron Armour", true); items.Add(ia.GetName(), ia); Strong_Health_Potion sh = new Strong_Health_Potion("Strong Health Potion", true); items.Add(sh.GetName(), sh); }