Exemple #1
0
        static void Main(string[] args)
        {
            ParseCommand parseCMD   = new ParseCommand();
            ExecuteCmd   executeCmd = new ExecuteCmd();

            World.CreateRooms();
            bool isValid = false;

            while (true)
            {
                Console.Clear();
                Player.ChangeLocation();
                //TODO: set this up to read next part of story
                currentRoom.DescribeRoom();

                //Console.SetCursorPosition(5, 20);
                Console.WriteLine("\n     Enter a command...: ");

                //Console.SetCursorPosition(5, 23);
                string input = Console.ReadLine();

                if (input.ToLower() == "exit")
                {
                    Console.WriteLine("\n          Thanks for playing");
                    Console.ReadKey();
                    break;
                }


                isValid = parseCMD.Validate(input);
                if (isValid)
                {
                    executeCmd.ProcessCmd(input);
                }
                else
                {
                    Console.WriteLine("\n    Sorry, Command " + input.ToUpper() + " is not recognized. Try again");
                    Console.ReadKey();
                }
            }
        }
Exemple #2
0
        //The Main Game Stuff
        public void Run()
        {
            //Create the Rooms
            Room playerRoom = Game.CreateRooms();

            //New Player Name
            Console.WriteLine("Hello " + Player.name + ". Do you have a Name?");
            if (yesno().Equals(true))
            {
                Console.WriteLine("\nSo, what should I call you?");
                Player.name = Console.ReadLine();
            }
            Console.WriteLine("\nOk " + Player.name + ". Let`s beginn... ");


            //Movement and Options
            bool quit = false;

            do
            {
                //Discribe playerRoom
                Room.DescribeRoom(playerRoom);

                //Direction Label
Direction:
                //Direction Input
                string direction;
                Console.WriteLine("> ");
                direction = Console.ReadLine().ToUpper();

                //Direction
                switch (direction)
                {
                case "N":
                    if (playerRoom.North != null)
                    {
                        playerRoom = playerRoom.North;
                    }
                    break;

                case "E":
                    if (playerRoom.East != null)
                    {
                        playerRoom = playerRoom.East;
                    }
                    break;

                case "S":
                    if (playerRoom.South != null)
                    {
                        playerRoom = playerRoom.South;
                    }
                    break;

                case "W":
                    if (playerRoom.West != null)
                    {
                        playerRoom = playerRoom.West;
                    }
                    break;

                case "Q":
                    if (yesno().Equals(true))
                    {
                        Console.WriteLine("\nBye.");
                        quit = true;
                    }
                    break;

                default:
                    Console.WriteLine(Player.name + " , I`m wating...");
                    goto Direction;
                }
            } while (quit == false);
        }