public Room GetJoiningRoom(Exit exit) { if (exit.Room1.Equals(this)) { return exit.Room2; } else { return exit.Room1; } }
// change to current location to another one private void moveToLocation(Exit targetExit) { // if that exit isn't locked if (targetExit.Key == null) { currentLocation = targetExit.getLeadsTo(); showLocation(); #if ANNOYING Console.Beep(); #endif } else { Console.WriteLine("That exit is Locked"); } }
private void readMapFile() { string line; try { StreamReader sr = new StreamReader("C:\\Users\\Steve\\Source\\Repos\\OurTextBasedAdventure\\Resources\\consoleMap.txt"); if (isDebug) { Console.Write("."); } // read first line, should start with R line = sr.ReadLine(); // read until end of file; while (line != null) { // this is room if (isDebug) { Console.WriteLine(line); } Location tempLocation = new Location(line); line = sr.ReadLine(); if (isDebug) { Console.Write("."); } // read next lines until not I line = sr.ReadLine(); while (line.StartsWith("I")) { if (isDebug) { Console.WriteLine(line); } Item tempItem = new Item(line); tempLocation.addItem(tempItem); line = sr.ReadLine(); if (isDebug) { Console.Write("."); } } // read next line until not E while (line != null && line.StartsWith("E")) { if (isDebug) { Console.WriteLine(line); } Exit tempexit = new Exit(line); tempLocation.addExit(tempexit); line = sr.ReadLine(); if (isDebug) { Console.Write("."); } } Map.Add(tempLocation); if (isDebug) { Console.Write("."); } // move to next room or end of file. } } catch (FileNotFoundException fnfe) { Console.WriteLine("file was not found"); Console.WriteLine(fnfe.Message); } catch (DirectoryNotFoundException dnfe) { Console.WriteLine("directory was not found"); Console.WriteLine(dnfe.Message); } catch (Exception ex) { Console.WriteLine("something unexpected happened"); Console.WriteLine(ex.Message); } }
public void addExit(Exit exit) { exits.Add(exit); }
public Exit(int x, int y, bool enterable, bool locked, Room outroom, Room inroom, Exit oout = null) : base(x, y, locked ? "Locked Door" : "Door", inroom, true, locked ? 'Ø' : 'O') //Creates an Exit at (x,y) named "Exit" in the present room is navigable and is seen as "D" { //Sets the room you come in from and where you go out to Enterable = enterable; OutRoom = outroom; InRoom = inroom; Out = oout; Locked = locked; }