public void GetNextCardShouldThrowExceptionWhenCalled53Times() { IDeck deck = new Deck(); for (var i = 0; i < 53; i++) { deck.GetNextCard(); } }
public TwoPlayersHandLogic(IList<InternalPlayer> players, int handNumber, int smallBlind) { this.handNumber = handNumber; this.smallBlind = smallBlind; this.players = players; this.deck = new Deck(); this.communityCards = new List<Card>(5); this.bettingLogic = new TwoPlayersBettingLogic(this.players, smallBlind); }
public HandLogic(IList<InternalPlayer> players, int roundNumber) { this.players = players; // TODO: This logic is OK for 2 players but should be improved. What happens when one player drops? this.firstToPlay = (roundNumber - 1) % this.players.Count; this.deck = new Deck(); }
public void WhenCalledFromTwoDifferentInstancesGetNextCardShouldReturnDifferentCards() { IDeck deck1 = new Deck(); IDeck deck2 = new Deck(); var cards1 = new List<Card>(); var cards2 = new List<Card>(); for (var i = 0; i < 52; i++) { cards1.Add(deck1.GetNextCard()); cards2.Add(deck2.GetNextCard()); } CollectionAssert.AreNotEquivalent(cards1, cards2); }