Exemple #1
0
 internal void InitializeNewGame()
 {
     fallingBlock = FallingBlockGenerator.Generate(RandomEnumGenerator.Generate <BlocksShape>(), new Point(this.GameplayManager.Columns / 2 - 1, -3));
     // The following line is use for debug.
     //fallingBlock = new FallingBlockI(new Point(0, 0), BlockColor.Black);
     MergeBlock = new MergeBlocks();
 }
Exemple #2
0
        public TetrisGame()
        {
            TextureManager  = new TextureManager();
            WindowManager   = new WindowManager();
            GameplayManager = new GameplayManager();
            InputManager    = new InputManager();

            fallingBlock = new FallingBlock();
            MergeBlock   = new MergeBlocks();
        }
        public bool RightSideIsFree(MergeBlocks mergeBlocks)
        {
            var obstaclesInTheRightSide = from block1 in List
                                          join block2 in mergeBlocks.List
                                          on(int) block1.Location.Y equals(int) block2.Location.Y
                                              where (int)(block1.Location.X + 1) == (int)block2.Location.X
                                          select block2;

            return(obstaclesInTheRightSide.Count() == 0);
        }