Exemple #1
0
 /// <summary>
 /// 判断是否移动合法
 /// </summary>
 /// <returns></returns>
 private Boolean isLegal(Shape tempShape) 
 {
     Shape ShapeNow = (Shape)tempShape.Clone(); 
     //初步判断是否越界
     bool flag = ShapeNow.X >= -2 && ShapeNow.X < TETRIES_WIDTH-1 && ShapeNow.Y >= 0 && ShapeNow.Y < TETRIES_HEIGHT-1;
     if (!flag) 
         return false;
     //是否和基地发生碰撞
     for (int i = 0; i < 4;i++ )
     {
         for (int j = 0; j < 4;j++ )
         {
             if (ShapeNow.ShapeRegion[4 * i + j] != 0 )
             {
                 if (ShapeNow.X + j >= TETRIES_WIDTH || ShapeNow.Y + i >= TETRIES_HEIGHT || ShapeNow.X + j < 0)
                 {//和边界发生碰撞
                     return false;
                 }
                 if(_map[ShapeNow.Y+i,ShapeNow.X+j]!=0)
                 {//发生碰撞 
                     return false;
                 }
                 
             }
         }
     }
     return true;
 }
Exemple #2
0
 public void StartGame()
 {
     _map = new int[TETRIES_HEIGHT,TETRIES_WIDTH];  // 重新清零/载入开局
     _curShape = _sf.refresh(_sf.RandomeCreate());   // 产生一个形状
     _nextShape = _sf.refresh(_sf.RandomeCreate());
     Socre = 0;
   
 }
Exemple #3
0
 //根据形状去更新其他的
 public Shape refresh(byte[] randomPiece)
 {
     KindOfShape temps = (KindOfShape)randomPiece[0];
     ShapeDirction tempDir = (ShapeDirction)randomPiece[1];
     int Color = randomPiece[2];
     //给颜色赋值         
     Shape shape = new Shape(temps, tempDir,Color);
     
     sumofShape[(int)temps]++;
     reFreshRate();
     return shape;
 }
Exemple #4
0
 public bool InputDown() 
 {
     //判断下移是否成功
     Shape tempShapeDown = (Shape)_curShape.Clone();
     tempShapeDown.Y++;
     if (isLegal(tempShapeDown))//下移一格成功
     {
         _curShape.Y++;
         return true;
     }
     else //触底:1.方块变成基地的一部分,消去满行 2.产生新的方块
     {
         AddCurshape();
         _curShape = _nextShape;
         _nextShape = _sf.refresh(_sf.RandomeCreate());
         int tempLine = EliminateLines();
         Socre = Socre + calSocre(tempLine);//消去满行。累加分数
         //判断游戏是否结束
         if(!isLegal(_curShape))//不合法,游戏结束
         {
             if(GamerOver!=null)
             {
                 GamerOver();
             }
         }
         return false;
     }
 }