private void PlayButton_Click(object sender, RoutedEventArgs e) { var tetris = new TetrisWindow(); tetris.Show(); tetris.Topmost = true; }
public Board(TetrisWindow window) { boardGrid = new int[10, 18]; blockColor = new Brush[10, 18]; this.window = window; totalClearedLines = 0; currentScore = 0; converter = new BrushConverter(); initializeBoard(); }
public GameStateManager(TetrisWindow window) { this.window = window; }