public PositionDrawUpdate(Texture2D b) { tet = new Tetromino(); TetBlock = b; tet.currentBlock = tet.createBlock(); size = tet.currentBlock.GetLength(0); //for (int i = 0; i < size; i++) // for (int j = 0; j < size; j++) // { // spriteposition.X = i * TetBlock.Width + 12 + 4 * TetBlock.Width; // spriteposition.Y = j * TetBlock.Height + 20; // } }