Exemple #1
0
        private void HandleKeyDown(object sender, KeyEventArgs e)
        {
            if (Timer.IsEnabled && myBoard.GameOver)
            {
                GameOver();
            }
            switch (e.Key)
            {
            case Key.Left:
                if (Timer.IsEnabled)
                {
                    myBoard.CurentTetraminoMoveLeft();
                }
                break;

            case Key.Right:
                if (Timer.IsEnabled)
                {
                    myBoard.CurTetraminoMoveRight();
                }
                break;

            case Key.Down:
                if (Timer.IsEnabled)
                {
                    myBoard.CurTetraminoMovDown(true);
                }
                break;

            case Key.Up:
                if (Timer.IsEnabled)
                {
                    myBoard.CurTetraminoMoveRotate();
                }
                break;

            case Key.Enter:
                GameStart();
                break;

            case Key.Space:
                GamePause();
                break;

            case Key.Escape: Button_Click(sender, e);
                break;

            default:
                break;
            }
        }