private void OnGameOver() { Game.Over(); GameTimer.Enabled = false; TetrisSave test = new TetrisSave("---", Game.Score, DateTime.Now - Game.GameStarted); if (Saver.HighScores.CanAdd(test) || Saver.HighTimes.CanAdd(test)) { Saver.Save(test); } }
readonly Device secDev; //设备对象 #endregion public MainForm() { //新建背景音乐线程,循环播放 musicThread = new Thread(new ThreadStart(delegate { backgroundPlayer.PlayLooping(); })); //初始化TetrisGame对象 tetrisGame = new TetrisGame { Score = 0, GameOver = true }; //加载存档 Saver.Load(); //初始化游戏区域,20×15 gameField = new GameField(20, 15); //初始化“下一个”区域 nextTetromino = new TetrisField(4, 4); //边界(指示器)颜色默认 nextTetromino.BorderColor = nextTetromino.BackColor; //产生随机块 Random rnd = new Random(); for (int row = 0; row < gameField.TilesHeight; row++) { for (int col = 0; col < gameField.TilesWidth; col++) { TileType t = (TileType)rnd.Next(0, 7); gameField.SetCell(row, col, t); } } //注册游戏状态变化事件 tetrisGame.StateChanged += new EventHandler(Game_StateChanged); InitializeComponent(); //初始化声音设备,!当找不到声音设备时将报错! secDev = new Device(); secDev.SetCooperativeLevel(this, CooperativeLevel.Normal);//设置设备协作级别 //启动背景音乐播放线程 musicThread.Start(); }
public MainForm() { Game = new TetrisGame(); Game.Score = 0; Game.GameOver = true; Game.Score2 = 0; Saver.Load(); GF = new GameField(18, 12); GF2 = new GameField(18, 12);///// Preview = new TetrisField(4, 4); Preview.BorderColor = Preview.BackColor; Preview2 = new TetrisField(4, 4); Preview2.BorderColor = Preview2.BackColor; Random rnd = new Random(); // Type splash for (int row = 0; row < GF.TilesHeight; row++) { for (int col = 0; col < GF.TilesWidth; col++) { TileType t = (TileType)rnd.Next(0, 7); GF.SetCell(row, col, t); } } // for (int row = 0; row < GF2.TilesHeight; row++) { for (int col = 0; col < GF2.TilesWidth; col++) { TileType t = (TileType)rnd.Next(0, 7); GF2.SetCell(row, col, t); } } // Game.StateChanged += new EventHandler(Game_StateChanged); Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo("en-US"); InitializeComponent(); }
private void OnGameOver() { Game.Over(); GameTimer.Enabled = false; TetrisSave test = new TetrisSave("---", Game.Score, DateTime.Now - Game.GameStarted); if (Saver.HighScores.CanAdd(test) || Saver.HighTimes.CanAdd(test)) { NRDialog = new NewRecordDialog(); if (NRDialog.ShowDialog() == DialogResult.OK) { test.UserName = NRDialog.UserName; Saver.Save(test); RForm = new RecordsForm(test); if (RForm.ShowDialog() == DialogResult.OK) { NewGame(); } } } }