public TetrisGame() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 480; graphics.PreferredBackBufferHeight = 800; //graphics.IsFullScreen = true; Content.RootDirectory = "Content"; input = new Input(); grid = new PlayingGrid(12, 20); }
public PlayingState() { updateTime = 500; grid = new PlayingGrid(new Vector2(0, 50), 12, 20); }