void keyListener(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Up) { if (isGameStarted) { //TheGame.autodrop.Enabled = false; bool isValid = blockLogic.rotateCurrentShape(); //appendMatrixToDebug(); if (isConnectedAsClient) client.sendMsgToClient(blockLogic.objectToSend); if (isConnectedAsServer) server.sendMsgToClient(blockLogic.objectToSend); //TheGame.autodrop.Enabled = true; if (isValid) { } // redrawMatrix(graphicsObj1); } } if (e.KeyCode == Keys.Left) { if (isGameStarted) { //TheGame.autodrop.Enabled = false; bool isValid = blockLogic.moveCurrentShape(-1); //appendMatrixToDebug(); if (isConnectedAsClient) client.sendMsgToClient(blockLogic.objectToSend); if (isConnectedAsServer) server.sendMsgToClient(blockLogic.objectToSend); //TheGame.autodrop.Enabled = true; if (isValid) { } // redrawMatrix(graphicsObj1); } } if (e.KeyCode == Keys.Right) { if (isGameStarted) { //TheGame.autodrop.Enabled = false; bool isValid = blockLogic.moveCurrentShape(1); //appendMatrixToDebug(); if (isConnectedAsClient) client.sendMsgToClient(blockLogic.objectToSend); if (isConnectedAsServer) server.sendMsgToClient(blockLogic.objectToSend); //TheGame.autodrop.Enabled = true; if (isValid) { } // redrawMatrix(graphicsObj1); } } if (e.KeyCode == Keys.Down) { //TheGame.autodrop.Enabled = false; bool isValid = blockLogic.moveCurrentShapeDown("STEP"); //appendMatrixToDebug(); if (isConnectedAsClient) client.sendMsgToClient(blockLogic.objectToSend); if (isConnectedAsServer) server.sendMsgToClient(blockLogic.objectToSend); //TheGame.autodrop.Enabled = true; if (isValid) { } // redrawMatrix(graphicsObj1); } if (e.KeyCode == Keys.NumPad0) { if (isGameStarted) { TheGame.autodrop.Enabled = false; bool isValid = blockLogic.moveCurrentShapeDown("SNAP"); //appendMatrixToDebug(); if (isConnectedAsClient) client.sendMsgToClient(blockLogic.objectToSend); if (isConnectedAsServer) server.sendMsgToClient(blockLogic.objectToSend); TheGame.autodrop.Enabled = true; if (isValid) { } //redrawMatrix(graphicsObj1); else { isGameStarted = false; TheGame.autodrop.Enabled = false; drawMyMatrix(graphicsObj1); graphicsObj1.DrawString("Game over, press ENTER to play again", new Font("Arial", 22), myBrush, new Point(10, WINHEIGHT / 2)); } } } if (e.KeyCode == Keys.F1) { if (!isGameStarted) reloadGame(); } if (e.KeyCode == Keys.F2) { if (!isGameStarted) { isMultiplayer = true; promptMultiplayer(); } } if (e.KeyCode == Keys.F3) { if (!isGameStarted && isMultiplayer) { server = new tet_network_s(this); promptWaitingForPlayer(); isConnectedAsServer = true; } } if (e.KeyCode == Keys.F4) { if (!isGameStarted && isMultiplayer) { try { client = new tet_network_c(this); } catch { MessageBox.Show("Host not found, application will restart (dirty fix, needs a more elegant one) ", "Battle Tetrix", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); Application.Restart(); } isConnectedAsClient = true; } } if (e.KeyCode == Keys.R) { TheGame.autodrop.Enabled = false; reloadGame(); } if (e.KeyCode == Keys.Escape) Application.Exit(); }
void keyListener(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Up) { if (isGameStarted) { //TheGame.autodrop.Enabled = false; bool isValid = blockLogic.rotateCurrentShape(); //appendMatrixToDebug(); if (isConnectedAsClient) { client.sendMsgToClient(blockLogic.objectToSend); } if (isConnectedAsServer) { server.sendMsgToClient(blockLogic.objectToSend); } //TheGame.autodrop.Enabled = true; if (isValid) { } // redrawMatrix(graphicsObj1); } } if (e.KeyCode == Keys.Left) { if (isGameStarted) { //TheGame.autodrop.Enabled = false; bool isValid = blockLogic.moveCurrentShape(-1); //appendMatrixToDebug(); if (isConnectedAsClient) { client.sendMsgToClient(blockLogic.objectToSend); } if (isConnectedAsServer) { server.sendMsgToClient(blockLogic.objectToSend); } //TheGame.autodrop.Enabled = true; if (isValid) { } // redrawMatrix(graphicsObj1); } } if (e.KeyCode == Keys.Right) { if (isGameStarted) { //TheGame.autodrop.Enabled = false; bool isValid = blockLogic.moveCurrentShape(1); //appendMatrixToDebug(); if (isConnectedAsClient) { client.sendMsgToClient(blockLogic.objectToSend); } if (isConnectedAsServer) { server.sendMsgToClient(blockLogic.objectToSend); } //TheGame.autodrop.Enabled = true; if (isValid) { } // redrawMatrix(graphicsObj1); } } if (e.KeyCode == Keys.Down) { //TheGame.autodrop.Enabled = false; bool isValid = blockLogic.moveCurrentShapeDown("STEP"); //appendMatrixToDebug(); if (isConnectedAsClient) { client.sendMsgToClient(blockLogic.objectToSend); } if (isConnectedAsServer) { server.sendMsgToClient(blockLogic.objectToSend); } //TheGame.autodrop.Enabled = true; if (isValid) { } // redrawMatrix(graphicsObj1); } if (e.KeyCode == Keys.NumPad0) { if (isGameStarted) { TheGame.autodrop.Enabled = false; bool isValid = blockLogic.moveCurrentShapeDown("SNAP"); //appendMatrixToDebug(); if (isConnectedAsClient) { client.sendMsgToClient(blockLogic.objectToSend); } if (isConnectedAsServer) { server.sendMsgToClient(blockLogic.objectToSend); } TheGame.autodrop.Enabled = true; if (isValid) { } //redrawMatrix(graphicsObj1); else { isGameStarted = false; TheGame.autodrop.Enabled = false; drawMyMatrix(graphicsObj1); graphicsObj1.DrawString("Game over, press ENTER to play again", new Font("Arial", 22), myBrush, new Point(10, WINHEIGHT / 2)); } } } if (e.KeyCode == Keys.F1) { if (!isGameStarted) { reloadGame(); } } if (e.KeyCode == Keys.F2) { if (!isGameStarted) { isMultiplayer = true; promptMultiplayer(); } } if (e.KeyCode == Keys.F3) { if (!isGameStarted && isMultiplayer) { server = new tet_network_s(this); promptWaitingForPlayer(); isConnectedAsServer = true; } } if (e.KeyCode == Keys.F4) { if (!isGameStarted && isMultiplayer) { try { client = new tet_network_c(this); } catch { MessageBox.Show("Host not found, application will restart (dirty fix, needs a more elegant one) ", "Battle Tetrix", MessageBoxButtons.OK, MessageBoxIcon.Asterisk); Application.Restart(); } isConnectedAsClient = true; } } if (e.KeyCode == Keys.R) { TheGame.autodrop.Enabled = false; reloadGame(); } if (e.KeyCode == Keys.Escape) { Application.Exit(); } }