public tet_network_c(mainWindow mainWindow)
        {
            string ip = System.IO.File.ReadAllText(@"settings.txt");

            this.mainWindow = mainWindow;
            m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress[] ipAddress = Dns.GetHostAddresses(ip);
            IPEndPoint ipEnd = new IPEndPoint(ipAddress[0], 8221);
            m_clientSocket.Connect(ipEnd);
            if (m_clientSocket.Connected)
            {
                //clientMW._connected = true;
                mainWindow.reloadGame();
                WaitForData();

            }
        }
        public tet_network_c(mainWindow mainWindow)
        {
            string ip = System.IO.File.ReadAllText(@"settings.txt");

            this.mainWindow = mainWindow;
            m_clientSocket  = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress[] ipAddress = Dns.GetHostAddresses(ip);
            IPEndPoint  ipEnd     = new IPEndPoint(ipAddress[0], 8221);

            m_clientSocket.Connect(ipEnd);
            if (m_clientSocket.Connected)
            {
                //clientMW._connected = true;
                mainWindow.reloadGame();
                WaitForData();
            }
        }
        public void OnClientConnect(IAsyncResult asyn)
        {
            //string userName = "******"; // to be edited
            try
            {
                m_socWorker[m_clientCount] = m_socListener.EndAccept(asyn);

                //Client _newUser = new Client(m_socWorker[m_clientCount], userName);
                //clients.Add(_newUser);

                WaitForData(m_socWorker[m_clientCount]);
                ++m_clientCount;

                m_socListener.BeginAccept(new AsyncCallback(OnClientConnect), null);

                mainWindow.reloadGame();
            }
            catch (Exception ex)
            {
                MessageBox.Show("Something bad happened : " + ex.Message, "Battle Tetrix", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
                Application.Restart();
            }
        }