public FreeCamera(MyBoundingBox box, float AspectRatio) { this.box = box; //this.game = game; this.AspectRatio = AspectRatio; ProjectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, AspectRatio, 1f, 4000f); }
public FixedCamera(MyBoundingBox box, float AspectRatio) { //this.game = game; this.box = box; this.AspectRatio = AspectRatio; PositionOffset = new Vector3(0, -10.0f, 2.5f); ProjectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, AspectRatio, 1f, 4000f); }