Exemple #1
0
        public void Simple()
        {
            var attacker = new SimpleCombatUnit(0);
            var victim   = new SimpleBuildingUnit(1);

            State.AddUnit(attacker, new Vector2(0, 0));
            State.AddUnit(victim, new Vector2(0.5, 0.5) * attacker.FireRadius);

            Engine.SetUnitAttacking(State, attacker, victim);

            FullUpdate();

            Assert.False(State.Units.Contains(victim));
        }
Exemple #2
0
        public void UnitCannotMove_NothingChaged()
        {
            var attacker         = new SimpleCombatUnit(0);
            var victim           = new SimpleBuildingUnit(1);
            var attackerStartPos = new Vector2(0, 0);
            var buildingPos      = new Vector2(2, 2) * attacker.FireRadius;

            State.AddUnit(attacker, attackerStartPos);
            State.AddUnit(victim, buildingPos);

            Engine.SetUnitAttacking(State, attacker, victim);

            Assert.AreEqual(attackerStartPos, attacker.Position);
            Assert.Contains(victim, State.Units);
        }