[VertexShader] SystemPosition4 VS(Position4 input)
        {
            SystemPosition4 output;
            PointLightInfo  a        = PointLights.PointLights[0];
            Vector4         position = new Vector4(a.Position.XYZ(), 10);

            output.Position = input.Position;
            return(output);
        }
Exemple #2
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        [VertexShader] SystemPosition4 VS(Position4 input)
        {
            const int MyConst = 10;

            for (int i = 0; i < MyConst; i++)
            {
            }
            for (int i = 0; i < MyOtherConst; i++)
            {
            }

            SystemPosition4 output;
            Vector4         color = Vector4.Zero;

            for (int i = 0; i < PointLightsInfo.MaxLights; i++)
            {
                PointLightInfo a = PointLights.PointLights[i];
                color += new Vector4(a.Color, MyConst);
            }
            output.Position = input.Position;
            return(output);
        }