public void CreateMatrix(int peiceSize, int locX, int locY) { Matrix = new PuzzlePeice[9]; int[] values = RandomArray(); Matrix[0] = new PuzzlePeice { X = locX, Y = locY, Value = values[0] }; Matrix[1] = new PuzzlePeice { X = locX, Y = locY + peiceSize, Value = values[1] }; Matrix[2] = new PuzzlePeice { X = locX, Y = locY + peiceSize * 2, Value = values[2] }; Matrix[3] = new PuzzlePeice { X = locX + peiceSize, Y = locY, Value = values[3] }; Matrix[4] = new PuzzlePeice { X = locX + peiceSize, Y = locY + peiceSize, Value = values[4] }; Matrix[5] = new PuzzlePeice { X = locX + peiceSize, Y = locY + peiceSize * 2, Value = values[5] }; Matrix[6] = new PuzzlePeice { X = locX + peiceSize * 2, Y = locY, Value = values[6] }; Matrix[7] = new PuzzlePeice { X = locX + peiceSize * 2, Y = locY + peiceSize, Value = values[7] }; Matrix[8] = new PuzzlePeice { X = locX + peiceSize * 2, Y = locY + peiceSize * 2, Value = values[8] }; Matrix = Matrix.OrderBy(x => x.Value).ToArray(); }
public void SwapLocation(PuzzlePeice peice) { int x = peice.X; int y = peice.Y; peice.X = X; peice.Y = Y; X = x; Y = y; }