public void TryAuthorization() { var loginRequest = new Login(UnityClient.Protocol, OperationRequest); UnityClient.CharacterName = loginRequest.CharacterName; if (!loginRequest.IsValid) { UnityClient.SendOperationResponse(loginRequest.GetResponse(ErrorCode.InvalidParameters), SendParameters); return; } if (AccountService.Instance.IsContain(UnityClient.CharacterName)) { UnityClient.SendOperationResponse(loginRequest.GetResponse(ErrorCode.NameIsExist), SendParameters); return; } AccountService.Instance.AddClient(UnityClient); var response = new OperationResponse(OperationRequest.OperationCode); UnityClient.SendOperationResponse(response, SendParameters); }
protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters) { switch (operationRequest.OperationCode) { case (byte)OperationCode.Login: var loginRequest = new Login(Protocol, operationRequest); if (!loginRequest.IsValid) { SendOperationResponse(loginRequest.GetResponse(ErrorCode.InvalidParameters), sendParameters); return; } CharacterName = loginRequest.CharacterName; if (World.Instance.IsContain(CharacterName)) { SendOperationResponse(loginRequest.GetResponse(ErrorCode.NameIsExist), sendParameters); return; } World.Instance.AddClient(this); var response = new OperationResponse(operationRequest.OperationCode); SendOperationResponse(response, sendParameters); Log.Info("user with name:" + CharacterName); Log.Info("user id:" + ConnectionId); break; case (byte)OperationCode.SendChatMessage: { var chatRequest = new ChatMessage(Protocol, operationRequest); if (!chatRequest.IsValid) { SendOperationResponse(chatRequest.GetResponse(ErrorCode.InvalidParameters), sendParameters); return; } string message = chatRequest.Message; string[] param = message.Split(new char[] { ':' }, StringSplitOptions.RemoveEmptyEntries); if (param.Length == 2) { string targetName = param[0]; message = param[1]; if (World.Instance.IsContain(targetName)) { var targetClient = World.Instance.TryGetByName(targetName); if (targetClient == null) return; message = CharacterName + "[PM]:" + message; var personalEventData = new EventData((byte)EventCode.ChatMessage); personalEventData.Parameters = new Dictionary<byte, object> { { (byte)ParameterCode.ChatMessage, message } }; personalEventData.SendTo(new UnityClient[] { this, targetClient }, sendParameters); } return; } message = CharacterName + ": " + message; Chat.Instance.AddMessage(message); var eventData = new EventData((byte)EventCode.ChatMessage); eventData.Parameters = new Dictionary<byte, object> { { (byte)ParameterCode.ChatMessage, message } }; eventData.SendTo(World.Instance.Clients, sendParameters); } break; case (byte)OperationCode.GetRecentChatMessages: { var messages = Chat.Instance.GetRecentMessages(); messages.Reverse(); if(messages.Count == 0) break; var message = messages.Aggregate((i, j) => i + "\r\n" + j); var eventData = new EventData((byte)EventCode.ChatMessage); eventData.Parameters = new Dictionary<byte, object> { { (byte)ParameterCode.ChatMessage, message } }; eventData.SendTo(new UnityClient[] {this}, sendParameters); } break; case (byte)OperationCode.Move: { var moveRequest = new Move(Protocol, operationRequest); if (!moveRequest.IsValid) { SendOperationResponse(moveRequest.GetResponse(ErrorCode.InvalidParameters), sendParameters); return; } Position = new Vector3Net(moveRequest.X, moveRequest.Y, moveRequest.Z); var eventData = new EventData((byte)EventCode.Move); eventData.Parameters = new Dictionary<byte, object> { {(byte) ParameterCode.PosX, Position.X}, {(byte) ParameterCode.PosY, Position.Y}, {(byte) ParameterCode.PosZ, Position.Z}, {(byte)ParameterCode.CharacterName, CharacterName} }; eventData.SendTo(World.Instance.Clients, sendParameters); } break; case(byte)OperationCode.WorldEnter: { var eventData = new EventData((byte)EventCode.WorldEnter); eventData.Parameters = new Dictionary<byte, object> { {(byte) ParameterCode.PosX, Position.X}, {(byte) ParameterCode.PosY, Position.Y}, {(byte) ParameterCode.PosZ, Position.Z}, {(byte)ParameterCode.CharacterName, CharacterName} }; eventData.SendTo(World.Instance.Clients, sendParameters); Log.Info("Operation WorldEnter:" + CharacterName); } break; case (byte)OperationCode.WorldExit: WorldExitHandler(sendParameters); Log.Info("Operation WorldExit:" + CharacterName); break; case (byte)OperationCode.ListPlayers: { ListPlayersHandler(sendParameters); } break; default: Log.Debug("Unknown OperationRequest received!:" + operationRequest.OperationCode); break; } }