public ActiveUnit (string name, StatContainer stats, List<Ability> skills, uint currenthp) { this.name = name; this.stats = stats; this.skills = skills; currenthealth = currenthp; }
public ActiveCharacter (string name, StatContainer stats, List<Ability> skills, uint currenthp) : base (name, stats, skills, currenthp) { }
public ActiveEnemy (string name, StatContainer stats, List<Ability> skills, uint currenthp, EnemyClass enemyType) : base (name, stats, skills, currenthp) { this.enemyType = enemyType; }
public Equipment (StatContainer stats) { this.stats = stats; }