//连接服务器,获取socket public static TestClientSocket Connect(string ip = "127.0.0.1", int port = 9527) { TestClientSocket clientSocket = new TestClientSocket(); clientSocket.m_serverSocket = TestServer.instance.OnConnect(clientSocket); return(clientSocket); }
void Start() { instance = this; TestClientSocket.Add(TestMSG.TMSG_ROLE, TMSG_ROLE.LOGIN, OnLogin); TestClientSocket.Add(TestMSG.TMSG_ROLE, TMSG_ROLE.SYNC, OnSync); TestClientSocket.Add(TestMSG.TMSG_ROLE, TMSG_ROLE.RENAME, OnRename); TestClientSocket.Add(TestMSG.TMSG_LEVEL, TMSG_LEVEL.FIGHT_OVER, OnLevelFight); TestClientSocket.Add(TestMSG.TMSG_TASK, TMSG_TASK.GET_REWARD, OnTaskGetReward); }
public TestServerSocket OnConnect(TestClientSocket clientSocket) { TestServerSocket serverSocket = new TestServerSocket(); serverSocket.m_clientSocket = clientSocket; serverSocket.m_hero.Init(); //从数据库获取数据初始化玩家 //未实现 return(serverSocket); }
void OnGUI() { if (m_socket == null) { if (GUILayout.Button("登录")) { m_socket = TestClientSocket.Connect(); IoBuffer s = m_socket.GetStream(); m_socket.Send(TestMSG.TMSG_ROLE, TMSG_ROLE.LOGIN, s); } return; } using (new AutoChangeColor(Color.green)) { //绘制玩家信息 DrawInfo(); //绘制玩家操作 DrawHandle(); } }