public PostGameState( int score ) : base() { m_heading = content.Load<Texture2D>("Images/GameOverTitle"); m_backgroundSprite = content.Load<Texture2D>("Images/MenuBackground"); m_indicator = content.Load<Texture2D>("Images/LeftSelector"); m_scoresText = content.Load<Texture2D>("Images/ScoreText"); m_nameText = content.Load<Texture2D>("Images/NameText"); m_acceptText = content.Load<Texture2D>("Images/AcceptText"); m_indicatorLeftPosition = new Vector2(412, 378); m_indicatorRightPosition = new Vector2(448, 378); m_blipSound = content.Load<SoundEffect>("Sounds/Blip"); m_blipVolume = 0.1f; m_playerScore = score; m_highScoreList = new HighScoresObject(); m_highScoreList.LoadHighScores(); m_buttonSelected = 0; m_letterInt = new List<int>(); m_letterInt.Add(0); m_letterInt.Add(0); m_letterInt.Add(0); m_letterString = new List<string>(); m_letterString.Add("A"); m_letterString.Add("A"); m_letterString.Add("A"); }
public Leaderboards() : base() { m_titleTexture = content.Load<Texture2D>("Images/LeaderboardsTitle"); m_backgroundSprite = content.Load<Texture2D>("Images/MenuBackground"); m_backButtonTexture = content.Load<Texture2D>("Images/BackText"); m_selectorTexture = content.Load<Texture2D>("Images/LeftSelector"); m_highScores = new HighScoresObject(); m_highScores.LoadHighScores(); m_indicatorLeftPosition = new Vector2(418, 498); m_indicatorRightPosition = new Vector2(518, 498); m_backButton = new Button(468, 498, 100, 40, m_backButtonTexture); }