public Concept() : base() { ps = Particles.ParticleManager.CreateParticleSystem(Particles.ParticleManager.defaultParticle); m_backgroundSprite = content.Load<Texture2D>("Images/levelbackground"); m_playerSprite = content.Load<Texture2D>("Images/playergreen"); m_enemySprite = content.Load<Texture2D>("Images/littleship"); m_crosshairSprite = content.Load<Texture2D>("Images/crosshair"); m_lineSprite = content.Load<Texture2D>("Images/line"); m_playerOne = new ConceptPlayer(); m_missleEnemyList = new List<ConceptMissileEnemy>(); m_missleEnemyList.Add(new ConceptMissileEnemy(new Vector2(100, 200))); m_missleEnemyList.Add(new ConceptMissileEnemy(new Vector2(700, 250))); m_missleEnemyList.Add(new ConceptMissileEnemy(new Vector2(300, 450))); m_seekerEnemyList = new List<ConceptSeekerEnemy>(); m_seekerEnemyList.Add(new ConceptSeekerEnemy(new Vector2(110, 250))); m_seekerEnemyList.Add(new ConceptSeekerEnemy(new Vector2(210, 150))); m_seekerEnemyList.Add(new ConceptSeekerEnemy(new Vector2(710, 400))); m_seekerEnemyList.Add(new ConceptSeekerEnemy(new Vector2(510, 350))); }
public Concept() : base() { ps = Particles.ParticleManager.CreateParticleSystem(Particles.ParticleManager.defaultParticle); m_backgroundSprite = content.Load<Texture2D>("Images/LevelBackground"); m_playerSprite = content.Load<Texture2D>("Images/PlayerGreen"); m_enemySprite = content.Load<Texture2D>("Images/littleship"); m_crosshairSprite = content.Load<Texture2D>("Images/crosshair"); m_lineSprite = content.Load<Texture2D>("Images/line"); m_redExplosionSpriteSheet = content.Load<Texture2D>("Images/red3"); m_redExplosionAnimation = new TextureAtlas.AnimatedSprite(m_redExplosionSpriteSheet, 5, 16); m_playerOne = new ConceptPlayer(); m_missleEnemyList = new List<ConceptMissileEnemy>(); m_missleEnemyList.Add(new ConceptMissileEnemy(new Vector2(100, 200))); m_missleEnemyList.Add(new ConceptMissileEnemy(new Vector2(700, 250))); m_missleEnemyList.Add(new ConceptMissileEnemy(new Vector2(300, 450))); m_seekerEnemyList = new List<ConceptSeekerEnemy>(); m_seekerEnemyList.Add(new ConceptSeekerEnemy(new Vector2(110, 250))); m_seekerEnemyList.Add(new ConceptSeekerEnemy(new Vector2(210, 150))); m_seekerEnemyList.Add(new ConceptSeekerEnemy(new Vector2(710, 400))); m_seekerEnemyList.Add(new ConceptSeekerEnemy(new Vector2(510, 350))); }