private void InitializeModules() { _triggerScreenBorders.Init(this.transform); _triggerBullets.Init(this); _triggerAsteroids.Init(this); PlayerMoving.Init(this); PlayerShooting.Init(this); _playerDisabledBehaviour.Init(this); _playerAliveBehaviour.Init(this); _playerDyingBehaviour.Init(this); }
private void SetDesignDataSettings(object obj = null) { SetRigidbodyDesignSettingsData(); PlayerMoving.SetMovingDesignSettingsData(); }