private void CreateDefaultCharacteristics() { PlayerCharacteristics = new Dictionary <TypeCharacteristic, PlayerCharacteristics>(); foreach (Stat characteristics2 in _gameController.GameData.stats) { Sprite icon = Resources.Load <Sprite>(Path.Combine("Icons", characteristics2.icon)); PlayerCharacteristics value = new PlayerCharacteristics(characteristics2.title, characteristics2.value, icon); PlayerCharacteristics.Add((TypeCharacteristic)characteristics2.id, value); } }