public bool IsCollided(Shot shot, Room room) { var intersectionDeter = new IntersectionDeterminant(); var border = room.Border; if (intersectionDeter.IsIntersected(shot.Form, new RectangleF(room.Form.Left, room.Form.Top, border.Width, room.Form.Height))) { return true; } if (intersectionDeter.IsIntersected(shot.Form, new RectangleF(room.Form.Left, room.Form.Top, room.Form.Width, -border.Height))) { return true; } if (intersectionDeter.IsIntersected(shot.Form, new RectangleF(room.Form.Right - border.Width, room.Form.Top, border.Width, room.Form.Height))) { return true; } if (intersectionDeter.IsIntersected(shot.Form, new RectangleF(room.Form.Left, room.Form.Bottom + border.Height, room.Form.Width, -border.Height))) { return true; } return false; }
public bool IsCollided(Shot shot, Room room) { var intersectionDeter = new IntersectionDeterminant(); var border = room.Border; if (intersectionDeter.IsIntersected(shot.Form, new RectangleF(room.Form.Left, room.Form.Top, border.Width, room.Form.Height))) { return(true); } if (intersectionDeter.IsIntersected(shot.Form, new RectangleF(room.Form.Left, room.Form.Top, room.Form.Width, -border.Height))) { return(true); } if (intersectionDeter.IsIntersected(shot.Form, new RectangleF(room.Form.Right - border.Width, room.Form.Top, border.Width, room.Form.Height))) { return(true); } if (intersectionDeter.IsIntersected(shot.Form, new RectangleF(room.Form.Left, room.Form.Bottom + border.Height, room.Form.Width, -border.Height))) { return(true); } return(false); }
public bool IsCollided(Player player, Enemy enemy) { var intersectionDeter = new IntersectionDeterminant(); if (intersectionDeter.IsIntersected(player.Form, enemy.Form)) { return(true); } return(false); }
public bool IsCollided(Player player, Obstacle obstacle) { var intersectionDeter = new IntersectionDeterminant(); if (intersectionDeter.IsIntersected(player.Form, obstacle.Form)) { return(true); } return(false); }
public bool IsCollided(Enemy enemy1, Enemy enemy2) { var intersectionDeter = new IntersectionDeterminant(); if (intersectionDeter.IsIntersected(enemy1.Form, enemy2.Form)) { return(true); } return(false); }
public bool IsCollided(Enemy enemy, Obstacle obstacle) { var intersectionDeter = new IntersectionDeterminant(); if (intersectionDeter.IsIntersected(enemy.Form, obstacle.Form)) { return(true); } return(false); }
public bool IsCollided(Player player, Enemy enemy) { var intersectionDeter = new IntersectionDeterminant(); if (intersectionDeter.IsIntersected(player.Form, enemy.Form)) { return true; } return false; }
public bool IsCollided(Player player, Obstacle obstacle) { var intersectionDeter = new IntersectionDeterminant(); if (intersectionDeter.IsIntersected(player.Form, obstacle.Form)) { return true; } return false; }
public bool IsCollided(Player player, Room room) { var intersectionDeter = new IntersectionDeterminant(); var border = room.Border; var doors = room.GetAllDoors(); foreach (var t in doors) { if (IsCollided(player, t) && !t.IsLocked) { return(false); } } if (intersectionDeter.IsIntersected(player.Form, new RectangleF(room.Form.Left, room.Form.Top, border.Width, room.Form.Height))) { return(true); } if (intersectionDeter.IsIntersected(player.Form, new RectangleF(room.Form.Left, room.Form.Top, room.Form.Width, -border.Height))) { return(true); } if (intersectionDeter.IsIntersected(player.Form, new RectangleF(room.Form.Right - border.Width, room.Form.Top, border.Width, room.Form.Height))) { return(true); } if (intersectionDeter.IsIntersected(player.Form, new RectangleF(room.Form.Left, room.Form.Bottom + border.Height, room.Form.Width, -border.Height))) { return(true); } return(false); }
public bool IsCollided(Player player, Note note) { var intersectionDeter = new IntersectionDeterminant(); return(intersectionDeter.IsIntersected(player.Form, note.Form)); }
public bool IsCollided(Player player, Lever lever) { var intersectionDeter = new IntersectionDeterminant(); return(intersectionDeter.IsIntersected(player.Form, lever.Form)); }
public bool IsCollided(Player player, FinishZone finishZone) { var intersectionDeter = new IntersectionDeterminant(); return intersectionDeter.IsIntersected(player.Form, finishZone.Form); }
public bool IsCollided(Player player, FinishZone finishZone) { var intersectionDeter = new IntersectionDeterminant(); return(intersectionDeter.IsIntersected(player.Form, finishZone.Form)); }
public bool IsCollided(Shot shot, Enemy enemy) { var intersectionDeter = new IntersectionDeterminant(); return(intersectionDeter.IsIntersected(shot.Form, enemy.Form)); }
public bool IsCollided(Shot shot, Player player) { var intersectionDeter = new IntersectionDeterminant(); return(intersectionDeter.IsIntersected(shot.Form, player.Form)); }
public bool IsCollided(Shot shot, Player player) { var intersectionDeter = new IntersectionDeterminant(); return intersectionDeter.IsIntersected(shot.Form, player.Form); }
public bool IsCollided(Player player, Item item) { var intersectionDeter = new IntersectionDeterminant(); return(intersectionDeter.IsIntersected(player.Form, item.Form)); }
public bool IsCollided(Shot shot, Enemy enemy) { var intersectionDeter = new IntersectionDeterminant(); return intersectionDeter.IsIntersected(shot.Form, enemy.Form); }