Exemple #1
0
        public GuiSeedBag(ICoreClientAPI api, SeedBagInventory inventory, ItemSlot slot) : base(api)
        {
            this.inventory = inventory;
            this.slotGrid  = slot;

            SetupDialog();
            this.OnClosed += CloseMe;
        }
Exemple #2
0
        private void TryPlacingSeeds(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel)
        {
            if (blockSel == null)
            {
                return;
            }

            IPlayer byPlayer = (byEntity as EntityPlayer)?.Player;

            BlockPos pos = blockSel.Position;

            SeedBagInventory inventory = new SeedBagInventory("seedbagInv", "id", api, slot);

            inventory.SyncFromSeedBag();

            for (int x = -1; x <= 1; x++)
            {
                for (int z = -1; z <= 1; z++)
                {
                    BlockPos p = pos.AddCopy(x, 0, z);
                    blockSel.Position = p;
                    BlockEntity be = byEntity.World.BlockAccessor.GetBlockEntity(p);
                    if (be is BlockEntityFarmland)
                    {
                        foreach (ItemSlot seedSlot in inventory.slots)
                        {
                            ItemStack seed = seedSlot.Itemstack;
                            if (!(seed is null) && !(seed.Item is null) && seed.StackSize > 0)
                            {
                                EnumHandHandling handling = EnumHandHandling.Handled;
                                seed.Item.OnHeldInteractStart(seedSlot, byEntity, blockSel, null, false, ref handling);
                                break;
                            }
                        }
                    }
                }
            }

            inventory.SyncToSeedBag();
        }
Exemple #3
0
        private void OpenSeedBagGui(ItemSlot slot, EntityAgent byEntity)
        {
            SeedBagInventory inventory = new SeedBagInventory("seedbagInv", "id", api, slot);

            inventory.SyncFromSeedBag();
            inventory.ResolveBlocksOrItems();
            inventory.OnInventoryClosed += OnCloseInventory;
            IPlayer player = (byEntity as EntityPlayer).Player;

            TestMod mod = api.ModLoader.GetModSystem <TestMod>();

            mod.seedBagInventories.Add(player.PlayerUID, inventory);
            inventory.SlotModified += index => OnSlotModified(player.PlayerUID, player.InventoryManager.ActiveHotbarSlot, index);

            player.InventoryManager.OpenInventory(inventory);

            if (byEntity.World is IClientWorldAccessor)
            {
                GuiSeedBag guiSeedBag = new GuiSeedBag(api as ICoreClientAPI, inventory, slot);
                guiSeedBag.TryOpen();
            }
        }
Exemple #4
0
 public ItemSlotSeeds(SeedBagInventory inventory) : base(inventory)
 {
 }