public BasicSpriteInfo(Vector2 offset, Texture2D sprite) { Position = new Vector2(0, 0); Offset = offset; if (sprite == null) { Sprite = RAM.LoadContent(@"DefultSprite"); } else { Sprite = sprite; } }
public void Draw(SpriteBatch spriteBatch) { int tempy = 0; int tempx = 0; for (int x = 0; x <= RAM.GetPlayerCount(); x++) { if ((x % 2) == 1) { spriteBatch.Draw(background4, new Vector2(160 + (480 * tempx), 48 + (156 * tempy)), Color.White); spriteBatch.Draw(Avatar1, new Vector2(160 + (480 * tempx), 48 + (156 * tempy)), Color.White); spriteBatch.DrawString(RAM.GetFont(1), "LV", new Vector2(448 + (480 * tempx), 61 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "HP", new Vector2(256 + (480 * tempx), 89 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "MP", new Vector2(256 + (480 * tempx), 119 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "SP", new Vector2(256 + (480 * tempx), 145 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "Next LV", new Vector2(256 + (480 * tempx), 171 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), RAM.GetPlayer(x).name, new Vector2(272 + (480 * tempx), 74 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).name) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).Level.ToString(), new Vector2(500 + (480 * tempx), 58 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).HP.ToString() + "/" + RAM.GetPlayer(x).MaxHP.ToString(), new Vector2(448 + (480 * tempx), 100 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).HP.ToString() + "/" + RAM.GetPlayer(x).MaxHP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).MP.ToString() + "/" + RAM.GetPlayer(x).MaxMP.ToString(), new Vector2(448 + (480 * tempx), 126 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).MP.ToString() + "/" + RAM.GetPlayer(x).MaxMP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).SP.ToString() + "/" + RAM.GetPlayer(x).MaxSP.ToString(), new Vector2(448 + (480 * tempx), 152 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).SP.ToString() + "/" + RAM.GetPlayer(x).MaxSP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).EXP.ToString(), new Vector2(448 + (480 * tempx), 168 + (156 * tempy)), Color.White, 0, new Vector2(-100, 0), 1.0f, SpriteEffects.None, 0.5f); tempy++; } else { spriteBatch.Draw(background5, new Vector2(160 + (480 * tempx), 48 + (156 * tempy)), Color.White); spriteBatch.Draw(Avatar1, new Vector2(160 + (480 * tempx), 48 + (156 * tempy)), Color.White); spriteBatch.DrawString(RAM.GetFont(1), "LV", new Vector2(448 + (480 * tempx), 61 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "HP", new Vector2(256 + (480 * tempx), 89 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "MP", new Vector2(256 + (480 * tempx), 119 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "SP", new Vector2(256 + (480 * tempx), 145 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "Next LV", new Vector2(256 + (480 * tempx), 171 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), RAM.GetPlayer(x).name, new Vector2(272 + (480 * tempx), 74 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).name) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).Level.ToString(), new Vector2(500 + (480 * tempx), 58 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).HP.ToString() + "/" + RAM.GetPlayer(x).MaxHP.ToString(), new Vector2(448 + (480 * tempx), 100 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).HP.ToString() + "/" + RAM.GetPlayer(x).MaxHP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).MP.ToString() + "/" + RAM.GetPlayer(x).MaxMP.ToString(), new Vector2(448 + (480 * tempx), 126 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).MP.ToString() + "/" + RAM.GetPlayer(x).MaxMP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).SP.ToString() + "/" + RAM.GetPlayer(x).MaxSP.ToString(), new Vector2(448 + (480 * tempx), 152 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).SP.ToString() + "/" + RAM.GetPlayer(x).MaxSP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).EXP.ToString(), new Vector2(448 + (480 * tempx), 168 + (156 * tempy)), Color.White, 0, new Vector2(-100, 0), 1.0f, SpriteEffects.None, 0.5f); tempx++; if (tempx == 2) { tempx = 0; } } } spriteBatch.Draw(GetPointer().GetTexture(), GetPointer().GetPosition(), Color.White); }
public void Draw(SpriteBatch spriteBatch) { for (int x = 0; x <= 8; x++) { Vector2 FontOrigin = RAM.GetFont(0).MeasureString(GetText(x)) / 2; Vector2 FontPos = new Vector2(100, 320 + (x * 30)); spriteBatch.DrawString(RAM.GetFont(0), GetText(x), FontPos, Color.Yellow, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); Vector2 FontOrigin2 = RAM.GetFont(0).MeasureString(GetStatText(x).ToString()) / 2; Vector2 FontPos2 = new Vector2(300, 320 + (x * 30)); spriteBatch.DrawString(RAM.GetFont(0), GetStatText(x).ToString(), FontPos2, Color.Yellow, 0, FontOrigin2, 1.0f, SpriteEffects.None, 0.5f); } Vector2 FontOrigin3 = RAM.GetFont(0).MeasureString(RAM.GetPlayer(GetPlayerIndex()).name) / 2; Vector2 FontPos3 = new Vector2(300, 120); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(GetPlayerIndex()).name, FontPos3, Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); }
public void Draw(SpriteBatch spriteBatch) { if (ItemGet == true) { if (time.GetTimeFlag() == true) { TimePassedFlag = true; } else { if (TimePassedFlag == false) { spriteBatch.DrawString(RAM.GetFont(0), Item.name + " x " + Item.count, new Vector2(GetPosition().X, (GetPosition().Y) - (float)(time.GetTime() / 35)), Color.White, 0, RAM.GetFont(0).MeasureString(Item.name) / 2, 1.0f, SpriteEffects.None, 0.5f); } } } }
public void Draw(SpriteBatch spriteBatch) { if (RAM.TalkFlag == true) { spriteBatch.Draw(RAM.LoadContent(@"TextBox"), new Vector2(RAM.camera.GetTextBoxPosition().X - XFORMATING, RAM.camera.GetTextBoxPosition().Y + YFORMATING), Color.White); try { for (int x = 0; x <= Letter; x++) { if (x <= StringList[LineCounter].Length - 1) { spriteBatch.DrawString(RAM.GetFont(0), StringList[LineCounter][x].ToString(), new Vector2((RAM.camera.GetTextBoxPosition().X - 590) + (x * KERN), (RAM.camera.GetTextBoxPosition().Y + 215) + (LineCounter * LINESPACE)), Color.White); } if (LineCounter + 1 <= StringList.Count - 1) { if (x <= StringList[LineCounter + 1].Length - 1) { spriteBatch.DrawString(RAM.GetFont(0), StringList[(LineCounter + 1)][x].ToString(), new Vector2((RAM.camera.GetTextBoxPosition().X - 590) + (x * KERN), (RAM.camera.GetTextBoxPosition().Y + 215) + ((LineCounter + 1) * LINESPACE)), Color.White); } } if (LineCounter + 2 <= StringList.Count - 1) { if (x <= StringList[LineCounter + 2].Length - 1) { spriteBatch.DrawString(RAM.GetFont(0), StringList[(LineCounter + 2)][x].ToString(), new Vector2((RAM.camera.GetTextBoxPosition().X - 590) + (x * KERN), (RAM.camera.GetTextBoxPosition().Y + 215) + ((LineCounter + 2) * LINESPACE)), Color.White); } } if (LineCounter + 3 <= StringList.Count - 1) { if (x <= StringList[LineCounter + 3].Length - 1) { spriteBatch.DrawString(RAM.GetFont(0), StringList[(LineCounter + 3)][x].ToString(), new Vector2((RAM.camera.GetTextBoxPosition().X - 590) + (x * KERN), (RAM.camera.GetTextBoxPosition().Y + 215) + ((LineCounter + 3) * LINESPACE)), Color.White); } } } } catch (ArgumentOutOfRangeException) { } } }
public EquipmentMenu() : base() { Font1 = RAM.GetFont(0); stats = new string[10]; statsnum = new int[10]; stats[0] = "LV"; stats[1] = "HP"; stats[2] = "MP"; stats[3] = "SP"; stats[4] = "ATK"; stats[5] = "DEF"; stats[6] = "INT"; stats[7] = "RES"; stats[8] = "SPD"; stats[9] = "EVD"; Equipment = new EquipmentItems[10]; equipment = new string[10]; equipment[0] = "Weapon"; equipment[1] = "Helmet"; equipment[2] = "Armor"; equipment[3] = "Bracers"; equipment[4] = "Shield"; equipment[5] = "Greaves"; equipment[6] = "Accessory"; equipment[7] = "Accessory"; equipment[8] = "Accessory"; equipment[9] = "Accessory"; // EquipmentItemList.Add(new WeaponItem()); //EquipmentItemList.Add(new HelmetItem()); //EquipmentItemList.Add(new ArmorItem()); //EquipmentItemList.Add(new BracersItem()); //EquipmentItemList.Add(new ShieldItem()); //EquipmentItemList.Add(new GreavesItem()); //for(int x = 0; x <= RAM.PlayerList.Count - 1 //RAM.PlayerList }
public void Draw(SpriteBatch spriteBatch) { foreach (BattleChar obj in ObjectList[0]) { obj.Draw(spriteBatch); } for (int count = 0; count <= 5; count++) { spriteBatch.DrawString(RAM.GetFont(0), MenuItems[count], new Vector2(108, 500 + (25 * count)), Color.White, 0, RAM.GetFont(0).MeasureString(MenuItems[count]) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(pointer.GetTexture(), pointer.GetPosition(), Color.White); } //spriteBatch.Draw(MasterDatabase.GetTile(2).GetTexture(), new Vector2(0, 0), Color.White); int x = 0; foreach (Player player in RAM.PlayerList) { spriteBatch.DrawString(RAM.GetFont(0), player.name, new Vector2(StatsPos.X + (108 + (256 * x)), StatsPos.Y + 100), Color.White, 0, RAM.GetFont(0).MeasureString(player.name) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), "LV:", new Vector2(StatsPos.X + (200 + (256 * x)), StatsPos.Y + 100), Color.White, 0, RAM.GetFont(0).MeasureString("LV:") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), player.Level.ToString(), new Vector2(StatsPos.X + (230 + (256 * x)), StatsPos.Y + 100), Color.White, 0, RAM.GetFont(0).MeasureString(player.Level.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), "HP", new Vector2(StatsPos.X + (20 + (256 * x)), StatsPos.Y + 124), Color.White, 0, RAM.GetFont(0).MeasureString("HP") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), player.HP.ToString(), new Vector2(StatsPos.X + (98 + (256 * x)), StatsPos.Y + 124), Color.White, 0, RAM.GetFont(0).MeasureString(player.HP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), "/", new Vector2(StatsPos.X + (148 + (256 * x)), StatsPos.Y + 124), Color.White, 0, RAM.GetFont(0).MeasureString("/") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), player.MaxHP.ToString(), new Vector2(StatsPos.X + (198 + (256 * x)), StatsPos.Y + 124), Color.White, 0, RAM.GetFont(0).MeasureString(player.MaxHP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), "MP", new Vector2(StatsPos.X + (20 + (256 * x)), StatsPos.Y + 148), Color.White, 0, RAM.GetFont(0).MeasureString("MP") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), player.MP.ToString(), new Vector2(StatsPos.X + (98 + (256 * x)), StatsPos.Y + 148), Color.White, 0, RAM.GetFont(0).MeasureString(player.MP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), "/", new Vector2(StatsPos.X + (148 + (256 * x)), StatsPos.Y + 148), Color.White, 0, RAM.GetFont(0).MeasureString("/") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), player.MaxMP.ToString(), new Vector2(StatsPos.X + (198 + (256 * x)), StatsPos.Y + 148), Color.White, 0, RAM.GetFont(0).MeasureString(player.MaxMP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), "SP", new Vector2(StatsPos.X + (20 + (256 * x)), StatsPos.Y + 172), Color.White, 0, RAM.GetFont(0).MeasureString("SP") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), player.SP.ToString(), new Vector2(StatsPos.X + (98 + (256 * x)), StatsPos.Y + 172), Color.White, 0, RAM.GetFont(0).MeasureString(player.SP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), "/", new Vector2(StatsPos.X + (148 + (256 * x)), StatsPos.Y + 172), Color.White, 0, RAM.GetFont(0).MeasureString("/") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), player.MaxSP.ToString(), new Vector2(StatsPos.X + (198 + (256 * x)), StatsPos.Y + 172), Color.White, 0, RAM.GetFont(0).MeasureString(player.MaxSP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), "Next", new Vector2(StatsPos.X + (34 + (256 * x)), StatsPos.Y + 196), Color.White, 0, RAM.GetFont(0).MeasureString("Next") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), player.EXP.ToString(), new Vector2(StatsPos.X + (198 + (256 * x)), StatsPos.Y + 196), Color.White, 0, RAM.GetFont(0).MeasureString(player.EXP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); x++; } /*for (int x = 0; x <= GetObjectCount() - 1; x++) * { * GetObject(x).Draw(spriteBatch); * }*/ }
public void Update(GameTime gameTime) { ((Player)ObjectList[0][0]).ControlledPlayer = true; foreach (BaseEnitiy obj in ObjectList[0]) { if (obj is Player) { if (((Player)obj).ControlledPlayer == true) { ControlledPlayer = (Player)obj; } } obj.SetSprite(RAM.LoadContent(obj.CurrentAnimation.GetSpriteName(obj.CurrentAnimation.GetFrame()))); } KeyboardState keyboardState = Keyboard.GetState(); if (Menuflag == true) { pointer.Update(gameTime); if (keyboardState.IsKeyDown(Keys.Enter)) { if (pointer.GetChoice() == 0)//Move { Menuflag = false; } else if (pointer.GetChoice() == 1)//Attack { ((BattleChar)ObjectList[0][5]).Targeted = true; } else if (pointer.GetChoice() == 2)//Magic { } else if (pointer.GetChoice() == 3)//Skill { } else if (pointer.GetChoice() == 4)//Defend { } else if (pointer.GetChoice() == 5)//Run { RAM.BattleFlag = false; } } } else { // base.Update(); MoveTime.Update(gameTime); foreach (BaseEnitiy obj in ObjectList[0]) { if (obj is Player) { ((Player)obj).Update(gameTime); } if (obj != ControlledPlayer) { if (obj.GetCir().Intersects(ControlledPlayer.GetPosition(), obj.GetPosition()) == false) { if (keyboardState.IsKeyDown(Keys.Up) && keyboardState.IsKeyDown(Keys.Left)) { ControlledPlayer.SetPosition(new Vector2(ControlledPlayer.GetPosition().X + (RAM.TILESIZE / 8), ControlledPlayer.GetPosition().Y + (RAM.TILESIZE / 8))); } else if (keyboardState.IsKeyDown(Keys.Up) && keyboardState.IsKeyDown(Keys.Right)) { ControlledPlayer.SetPosition(new Vector2(ControlledPlayer.GetPosition().X - (RAM.TILESIZE / 8), ControlledPlayer.GetPosition().Y + (RAM.TILESIZE / 8))); } else if (keyboardState.IsKeyDown(Keys.Down) && keyboardState.IsKeyDown(Keys.Left)) { ControlledPlayer.SetPosition(new Vector2(ControlledPlayer.GetPosition().X + (RAM.TILESIZE / 8), ControlledPlayer.GetPosition().Y - (RAM.TILESIZE / 8))); } else if (keyboardState.IsKeyDown(Keys.Down) && keyboardState.IsKeyDown(Keys.Right)) { ControlledPlayer.SetPosition(new Vector2(ControlledPlayer.GetPosition().X - (RAM.TILESIZE / 8), ControlledPlayer.GetPosition().Y - (RAM.TILESIZE / 8))); } else if (keyboardState.IsKeyDown(Keys.Up)) { ControlledPlayer.SetPositionY(ControlledPlayer.GetPosition().Y + RAM.TILESIZE / 8); } else if (keyboardState.IsKeyDown(Keys.Down)) { ControlledPlayer.SetPositionY(ControlledPlayer.GetPosition().Y - RAM.TILESIZE / 8); } else if (keyboardState.IsKeyDown(Keys.Left)) { ControlledPlayer.SetPositionX(ControlledPlayer.GetPosition().X + RAM.TILESIZE / 8); } else if (keyboardState.IsKeyDown(Keys.Right)) { ControlledPlayer.SetPositionX(ControlledPlayer.GetPosition().X - RAM.TILESIZE / 8); } } } } } /* * KeyboardState keyboardState = Keyboard.GetState(); * float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; * BattleChar Chased = null; * base.Update(); * * //TempList = ObjectList; * for (int x = 0; x <= PlayerList.Count - 1; ) * { * PlayerList.Remove(PlayerList[x]); * } * for (int x = 0; x <= EnemyList.Count - 1; ) * { * EnemyList.Remove(EnemyList[x]); * } * foreach (BattleChar obj in ObjectList) * { * obj.MoveFlag = true; * if (obj is Player) * { * if(((Player)obj).ControlledPlayer == true) * { * ControlledPlayer = ((Player)obj); * } * PlayerList.Add(((Player)obj)); * ((Player)obj).Update(gameTime); * } * if (obj is Enemy) * { * EnemyList.Add(((Enemy)obj)); * ((Enemy)obj).Update(gameTime); * } * CircleCollision(time); * } * LeftX = lowest; * lowest = 0; * int test = 0; * ///////////////////////////////////////////////////////////////////////////////////// * ///////////////////////////////////////////////////////////////////////////////////// * * foreach (Enemy enemy in EnemyList) * { * if (enemy.MoveFlag == true) * { * int LowestHP = PlayerList[0].HP; * foreach (Player player in PlayerList) * { * * if (LowestHP <= player.HP) * { * Chased = player; * } * } * * Chase(gameTime, enemy, Chased); * } * } * //////////////////////////////////////////////////////////////////////////////////////////////////////// * foreach (Player player in PlayerList) * { * float MoveSpeed = player.MoveSpeed; * if (player.MoveFlag == true) * { * if (player is TestPlayer) * { * * if (keyboardState.IsKeyDown(Keys.Right)) * { * float dsd = player.GetPosition().X; * float dse = player.GetPosition().Y; * int sdf = 34; * } * if (keyboardState.IsKeyDown(Keys.Up) * && keyboardState.IsKeyDown(Keys.Left)) * { * * player.SetPosition(new Vector2(player.GetPosition().X - MoveSpeed, player.GetPosition().Y - MoveSpeed)); * camera.SetPosition(new Vector2(camera.GetPosition().X + MoveSpeed, camera.GetPosition().Y + MoveSpeed)); * StatsPos.X -= MoveSpeed; * StatsPos.Y -= MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Up) * && keyboardState.IsKeyDown(Keys.Right)) * { * player.SetPosition(new Vector2(player.GetPosition().X + MoveSpeed, player.GetPosition().Y - MoveSpeed)); * camera.SetPosition(new Vector2(camera.GetPosition().X - MoveSpeed, camera.GetPosition().Y + MoveSpeed)); * StatsPos.X += MoveSpeed; * StatsPos.Y -= MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Down) * && keyboardState.IsKeyDown(Keys.Left)) * { * player.SetPosition(new Vector2(player.GetPosition().X - MoveSpeed, player.GetPosition().Y + MoveSpeed)); * camera.SetPosition(new Vector2(camera.GetPosition().X + MoveSpeed, camera.GetPosition().Y - MoveSpeed)); * StatsPos.X -= MoveSpeed; * StatsPos.Y += MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Down) * && keyboardState.IsKeyDown(Keys.Right)) * { * player.SetPosition(new Vector2(player.GetPosition().X + MoveSpeed, player.GetPosition().Y + MoveSpeed)); * camera.SetPosition(new Vector2(camera.GetPosition().X - MoveSpeed, camera.GetPosition().Y - MoveSpeed)); * StatsPos.X += MoveSpeed; * StatsPos.Y += MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Up)) * { * player.SetPositionY(player.GetPosition().Y - MoveSpeed); * camera.SetPosition(new Vector2(camera.GetPosition().X, camera.GetPosition().Y + MoveSpeed)); * StatsPos.Y -= MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Down)) * { * player.SetPositionY( player.GetPosition().Y + MoveSpeed); * camera.SetPosition(new Vector2(camera.GetPosition().X, camera.GetPosition().Y - MoveSpeed)); * StatsPos.Y += MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Left)) * { * player.SetPositionX(player.GetPositionX() - MoveSpeed); * camera.SetPosition(new Vector2(camera.GetPosition().X + MoveSpeed, camera.GetPosition().Y)); * StatsPos.X -= MoveSpeed; * } * else if (keyboardState.IsKeyDown(Keys.Right)) * { * float dsd = player.GetPosition().X; * float dse = player.GetPosition().Y; * float erew = MoveSpeed; * player.SetPositionX(player.GetPositionX() + MoveSpeed); * camera.SetPosition(new Vector2(camera.GetPosition().X - MoveSpeed, camera.GetPosition().Y)); * StatsPos.X += MoveSpeed; * float dsdg = player.GetPosition().X; * int ds = 34; * } * } * else * { * Chased = EnemyList[0]; * Chase(gameTime, player,Chased); * } * } * } * foreach (BattleChar obj in ObjectList) * { * if (obj.HP < 0) * { * ObjectList.Remove(obj); * break; * } * }*/ foreach (BattleChar obj in ObjectList[0]) { obj.SetSprite(RAM.LoadContent(obj.CurrentAnimation.GetSpriteName(obj.CurrentAnimation.GetFrame()))); } }
public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); if (Equipmentmenuflag == true) { if (keyboardState.IsKeyDown(Keys.Right)) { if (playerindex >= RAM.PlayerList.Count - 1) { playerindex = 0; } else { playerindex++; } } else if (keyboardState.IsKeyDown(Keys.Left)) { if (playerindex <= 0) { playerindex = RAM.PlayerList.Count - 1; } else { playerindex--; } } if (keyboardState.IsKeyDown(Keys.Down)) { if (pointerpoint >= equipment.Length - 1) { pointerpoint = 0; } else { pointerpoint++; } } else if (keyboardState.IsKeyDown(Keys.Up)) { if (pointerpoint <= 0) { pointerpoint = equipment.Length - 1; } else { pointerpoint--; } } else if (keyboardState.IsKeyDown(Keys.Enter)) { Equipmenttype = pointerpoint; Equipmentmenuflag = false; } statsnum[0] = RAM.PlayerList[playerindex].Level; statsnum[1] = RAM.PlayerList[playerindex].MaxHP; statsnum[2] = RAM.PlayerList[playerindex].MaxMP; statsnum[3] = RAM.PlayerList[playerindex].MaxSP; statsnum[4] = RAM.PlayerList[playerindex].ATK; statsnum[5] = RAM.PlayerList[playerindex].DEF; statsnum[6] = RAM.PlayerList[playerindex].INT; statsnum[7] = RAM.PlayerList[playerindex].RES; statsnum[8] = RAM.PlayerList[playerindex].SPD; statsnum[9] = RAM.PlayerList[playerindex].EVD; Equipment[0] = RAM.PlayerList[playerindex].Weaponitem; Equipment[1] = RAM.PlayerList[playerindex].Helmetitem; Equipment[2] = RAM.PlayerList[playerindex].Armoritem; Equipment[3] = RAM.PlayerList[playerindex].Bracersitem; Equipment[4] = RAM.PlayerList[playerindex].Shielditem; Equipment[5] = RAM.PlayerList[playerindex].Greavesitem; Equipment[6] = RAM.PlayerList[playerindex].Accessoryitem1; Equipment[7] = RAM.PlayerList[playerindex].Accessoryitem2; Equipment[8] = RAM.PlayerList[playerindex].Accessoryitem3; Equipment[9] = RAM.PlayerList[playerindex].Accessoryitem4; pointer.SetPosition(new Vector2(680, 320 + (pointerpoint * 30))); } else { if (keyboardState.IsKeyDown(Keys.Down)) { if (ListPoint >= EquipmentItemList.Count - 1) { ListPoint = 0; } else { ListPoint++; } } else if (keyboardState.IsKeyDown(Keys.Up)) { if (ListPoint <= 0) { ListPoint = EquipmentItemList.Count - 1; } else { ListPoint--; } } else if (keyboardState.IsKeyDown(Keys.Escape)) { Equipmentmenuflag = true; } else if (keyboardState.IsKeyDown(Keys.Enter)) { for (int x = 0; x <= RAM.GetItemListCount(); x++) { if (RAM.PlayerList[playerindex].Weaponitem == RAM.MasterItemList[x]) { RAM.MasterItemList.Remove(RAM.MasterItemList[x]); } } if (0 == Equipmenttype) { RAM.MasterItemList.Add(RAM.PlayerList[playerindex].Weaponitem); ((TestPlayer)RAM.GetPlayer(playerindex)).SetEquipment(((WeaponItem)EquipmentItemList[ListPoint])); } else if (1 == Equipmenttype) { RAM.MasterItemList.Add(RAM.PlayerList[playerindex].Helmetitem); ((TestPlayer)RAM.GetPlayer(playerindex)).SetEquipment(((HelmetItem)EquipmentItemList[ListPoint])); } else if (2 == Equipmenttype) { RAM.MasterItemList.Add(RAM.PlayerList[playerindex].Armoritem); ((TestPlayer)RAM.GetPlayer(playerindex)).SetEquipment(((ArmorItem)EquipmentItemList[ListPoint])); } else if (3 == Equipmenttype) { RAM.MasterItemList.Add(RAM.PlayerList[playerindex].Bracersitem); ((TestPlayer)RAM.GetPlayer(playerindex)).SetEquipment(((BracersItem)EquipmentItemList[ListPoint])); } else if (4 == Equipmenttype) { RAM.MasterItemList.Add(RAM.PlayerList[playerindex].Shielditem); ((TestPlayer)RAM.GetPlayer(playerindex)).SetEquipment(((ShieldItem)EquipmentItemList[ListPoint])); } else if (5 == Equipmenttype) { RAM.MasterItemList.Add(RAM.PlayerList[playerindex].Greavesitem); ((TestPlayer)RAM.GetPlayer(playerindex)).SetEquipment(((GreavesItem)EquipmentItemList[ListPoint])); } ListPoint = 0; Equipmentmenuflag = true; } // EquipmentItemList = RefeshList(EquipmentItemList); if (0 == Equipmenttype) { //EquipmentItemList.Add(new WeaponItem()); } else if (1 == Equipmenttype) { //EquipmentItemList.Add(new HelmetItem()); } else if (2 == Equipmenttype) { //EquipmentItemList.Add(new ArmorItem()); } else if (3 == Equipmenttype) { //EquipmentItemList.Add(new BracersItem()); } else if (4 == Equipmenttype) { // EquipmentItemList.Add(new ShieldItem()); } else if (5 == Equipmenttype) { //EquipmentItemList.Add(new GreavesItem()); } for (int x = 0; x <= RAM.GetItemListCount(); x++) { if (2 == RAM.GetItem(x).type) // 2 == Equipment Items { //if (((EquipmentItems)RAM.GetItem(x)).EquipmentType == Equipmenttype) // { // if (RAM.GetItem(x).count >= 1) // { // EquipmentItemList.Add(RAM.MasterItemList[x]); // } // } } } pointer.SetPosition(new Vector2(680, 320 + (ListPoint * 30))); } }
public void Draw(SpriteBatch spriteBatch) { if (Equipmentmenuflag == true) { for (int x = 0; x <= 8; x++) { Vector2 FontOrigin = Font1.MeasureString("fdgsdfgSFDG") / 2; Vector2 FontPos = new Vector2(100, 320 + (x * 30)); spriteBatch.DrawString(Font1, GetText(x), FontPos, Color.Yellow, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); Vector2 FontOrigin2 = Font1.MeasureString("fdgsdfgSFDG") / 2; Vector2 FontPos2 = new Vector2(300, 320 + (x * 30)); spriteBatch.DrawString(Font1, GetStatText(x).ToString(), FontPos2, Color.Yellow, 0, FontOrigin2, 1.0f, SpriteEffects.None, 0.5f); Vector2 FontOrigin3 = Font1.MeasureString("fdgsdfgSFDG") / 2; Vector2 FontPos3 = new Vector2(700, 320 + (x * 30)); spriteBatch.DrawString(Font1, equipment[x], FontPos3, Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); Vector2 FontOrigin4 = Font1.MeasureString("fdgsdfgSFDG") / 2; Vector2 FontPos4 = new Vector2(900, 320 + (x * 30)); spriteBatch.DrawString(Font1, Equipment[x].name, FontPos4, Color.Yellow, 0, FontOrigin4, 1.0f, SpriteEffects.None, 0.5f); } } else { for (int x = 0; x <= 8; x++) { Vector2 FontOrigin = Font1.MeasureString("fdgsdfgSFDG") / 2; Vector2 FontPos = new Vector2(100, 320 + (x * 30)); spriteBatch.DrawString(Font1, GetText(x), FontPos, Color.Yellow, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); Vector2 FontOrigin2 = Font1.MeasureString("fdgsdfgSFDG") / 2; Vector2 FontPos2 = new Vector2(300, 320 + (x * 30)); spriteBatch.DrawString(Font1, GetStatText(x).ToString(), FontPos2, Color.Yellow, 0, FontOrigin2, 1.0f, SpriteEffects.None, 0.5f); } spriteBatch.DrawString(Font1, RAM.GetPlayer(playerindex).Weaponitem.name, new Vector2(500, 350), Color.Yellow, 0, Font1.MeasureString(RAM.GetPlayer(playerindex).Weaponitem.name) / 2, 1.0f, SpriteEffects.None, 0.5f); /* int MaxHP = RAM.PlayerList[playerindex].MaxHP + ((EquipmentItems)EquipmentItemList[ListPoint]).MaxHP; * int MaxMP = RAM.PlayerList[playerindex].MaxMP + ((EquipmentItems)EquipmentItemList[ListPoint]).MaxMP; * int MaxSP = RAM.PlayerList[playerindex].MaxSP + ((EquipmentItems)EquipmentItemList[ListPoint]).MaxSP; * int HP = RAM.PlayerList[playerindex].HP + ((EquipmentItems)EquipmentItemList[ListPoint]).MaxHP; * int MP = RAM.PlayerList[playerindex].MP + ((EquipmentItems)EquipmentItemList[ListPoint]).MaxMP; * int SP = RAM.PlayerList[playerindex].SP + ((EquipmentItems)EquipmentItemList[ListPoint]).MaxSP; * int ATK = RAM.PlayerList[playerindex].ATK + ((EquipmentItems)EquipmentItemList[ListPoint]).ATK; * int DEF = RAM.PlayerList[playerindex].DEF + ((EquipmentItems)EquipmentItemList[ListPoint]).DEF; * int INT = RAM.PlayerList[playerindex].INT + ((EquipmentItems)EquipmentItemList[ListPoint]).INT; * int RES = RAM.PlayerList[playerindex].RES + ((EquipmentItems)EquipmentItemList[ListPoint]).RES; * int SPD = RAM.PlayerList[playerindex].SPD + ((EquipmentItems)EquipmentItemList[ListPoint]).SPD; * int EVD = RAM.PlayerList[playerindex].EVD + ((EquipmentItems)EquipmentItemList[ListPoint]).EVD;* * * Color Green = Color.Green; * Color Red = Color.Red; * Vector2 FontOrigin3 = Font1.MeasureString("fdgsdfgSFDG") / 2; * spriteBatch.DrawString(Font1, MaxHP.ToString(), new Vector2(500, 350), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * spriteBatch.DrawString(Font1, MaxMP.ToString(), new Vector2(500, 380), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * spriteBatch.DrawString(Font1, MaxSP.ToString(), new Vector2(500, 410), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * // spriteBatch.DrawString(Font1, HP.ToString(), new Vector2(500, 410), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * //spriteBatch.DrawString(Font1, MP.ToString(), new Vector2(500, 440), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * //spriteBatch.DrawString(Font1, SP.ToString(), new Vector2(500, 470), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * if (ATK == (ATK = RAM.PlayerList[playerindex].Stats[(int)stats.kATK] + ((EquipmentItems)EquipmentItemList[ListPoint]).Stats[(int)stats.kATK]) + ((EquipmentItems)EquipmentItemList[ListPoint]).ATK) * { * spriteBatch.DrawString(Font1, ATK.ToString(), new Vector2(500, 440), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * } * else if (ATK < (ATK = RAM.PlayerList[playerindex].Stats[(int)stats.kATK] + ((EquipmentItems)EquipmentItemList[ListPoint]).Stats[(int)stats.kATK]) + ((EquipmentItems)EquipmentItemList[ListPoint]).ATK) * { * spriteBatch.DrawString(Font1, ATK.ToString(), new Vector2(500, 440), Color.Green, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * } * else if (ATK > (ATK = RAM.PlayerList[playerindex].Stats[(int)stats.kATK] + ((EquipmentItems)EquipmentItemList[ListPoint]).Stats[(int)stats.kATK]) + ((EquipmentItems)EquipmentItemList[ListPoint]).ATK) * { * spriteBatch.DrawString(Font1, ATK.ToString(), new Vector2(500, 440), Color.DarkGreen, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * }*/ /*spriteBatch.DrawString(Font1, DEF.ToString(), new Vector2(500, 470), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * spriteBatch.DrawString(Font1, INT.ToString(), new Vector2(500, 500), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * spriteBatch.DrawString(Font1, RES.ToString(), new Vector2(500, 530), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * spriteBatch.DrawString(Font1, SPD.ToString(), new Vector2(500, 560), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); * spriteBatch.DrawString(Font1, EVD.ToString(), new Vector2(500, 590), Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f);*/ for (int x = 0; x <= EquipmentItemList.Count - 1; x++) { Vector2 FontOrigin4 = Font1.MeasureString("fdgsdfgSFDG") / 2; Vector2 FontPos4 = new Vector2(900, 320 + (x * 30)); spriteBatch.DrawString(Font1, EquipmentItemList[x].name, FontPos4, Color.Yellow, 0, FontOrigin4, 1.0f, SpriteEffects.None, 0.5f); } } spriteBatch.Draw(pointer.GetTexture(), pointer.GetPosition(), Color.White); // Vector2 FontOrigin3 = Font1.MeasureString(Players[GetPlayerIndex()].name) / 2; // Vector2 FontPos3 = new Vector2(300, 120); // spriteBatch.DrawString(Font1, Players[GetPlayerIndex()].name, FontPos3, Color.Yellow, 0, FontOrigin3, 1.0f, SpriteEffects.None, 0.5f); }
public void Update(GameTime gameTime) { KeyboardState keyboardState = Keyboard.GetState(); RAM.VRAM.Update(); for (int x = 0; x <= RAM.VRAM.LayerCount; x++) { try { foreach (BaseEnitiy obj in RAM.VRAM.ObjectList[x]) { if (obj is AvatarSprite) { MainChar = (AvatarSprite)obj; ((AvatarSprite)obj).Update(gameTime); } else if (obj is NPC) { ((NPC)obj).Update(gameTime); } else if (obj is Chest) { ((Chest)obj).Update(gameTime); } else if (obj is Door) { ((Door)obj).Update(gameTime); } else if (obj is LayerChange) { ((LayerChange)obj).Update(gameTime); } else if (obj is Encounter_Area) { ((Encounter_Area)obj).Update(gameTime); } else if (obj is Boat) { ((Boat)obj).Update(gameTime); } obj.SetSprite(RAM.LoadContent(obj.CurrentAnimation.GetSpriteName(obj.CurrentAnimation.GetFrame()))); } } catch (InvalidOperationException) { Update(gameTime); } } if (RAM.TalkFlag == true) { // RAM.Storytext.Update(gameTime); } if (TalkFlag == false) { foreach (BaseEnitiy obj in RAM.VRAM.ObjectList[RAM.VRAM.LayerLevel]) { if (obj != MainChar) { if (obj.GetCollision() == true) { if (obj.GetRec().GetCollisionRectangle().Intersects(MainChar.GetRec().GetCollisionRectangle())) { if (keyboardState.IsKeyDown(Keys.Up) && keyboardState.IsKeyDown(Keys.Left)) { MainChar.SetPosition(new Vector2(MainChar.GetPosition().X + (RAM.TILESIZE / 8), MainChar.GetPosition().Y + (RAM.TILESIZE / 8))); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X + (RAM.TILESIZE / 8), RAM.camera.GetTextBoxPosition().Y + (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Up) && keyboardState.IsKeyDown(Keys.Right)) { MainChar.SetPosition(new Vector2(MainChar.GetPosition().X - (RAM.TILESIZE / 8), MainChar.GetPosition().Y + (RAM.TILESIZE / 8))); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X - (RAM.TILESIZE / 8), RAM.camera.GetTextBoxPosition().Y + (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Down) && keyboardState.IsKeyDown(Keys.Left)) { MainChar.SetPosition(new Vector2(MainChar.GetPosition().X + (RAM.TILESIZE / 8), MainChar.GetPosition().Y - (RAM.TILESIZE / 8))); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X + (RAM.TILESIZE / 8), RAM.camera.GetTextBoxPosition().Y - (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Down) && keyboardState.IsKeyDown(Keys.Right)) { MainChar.SetPosition(new Vector2(MainChar.GetPosition().X - (RAM.TILESIZE / 8), MainChar.GetPosition().Y - (RAM.TILESIZE / 8))); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X - (RAM.TILESIZE / 8), RAM.camera.GetTextBoxPosition().Y - (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Up)) { MainChar.SetPositionY(MainChar.GetPosition().Y + RAM.TILESIZE / 8); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X, RAM.camera.GetTextBoxPosition().Y + (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Down)) { MainChar.SetPositionY(MainChar.GetPosition().Y - RAM.TILESIZE / 8); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X, RAM.camera.GetTextBoxPosition().Y - (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Left)) { MainChar.SetPositionX(MainChar.GetPosition().X + RAM.TILESIZE / 8); RAM.camera.TextBoxPos = new Vector2(RAM.camera.GetTextBoxPosition().X + (RAM.TILESIZE / 8), RAM.camera.TextBoxPos.Y); } else if (keyboardState.IsKeyDown(Keys.Right)) { MainChar.SetPositionX(MainChar.GetPosition().X - RAM.TILESIZE / 8); RAM.camera.TextBoxPos = new Vector2(RAM.camera.GetTextBoxPosition().X - (RAM.TILESIZE / 8), RAM.camera.TextBoxPos.Y); } } if (obj.GetCir().Intersects(MainChar.GetPosition(), obj.GetPosition()) == false) { if (keyboardState.IsKeyDown(Keys.Up) && keyboardState.IsKeyDown(Keys.Left)) { MainChar.SetPosition(new Vector2(MainChar.GetPosition().X + (RAM.TILESIZE / 8), MainChar.GetPosition().Y + (RAM.TILESIZE / 8))); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X + (RAM.TILESIZE / 8), RAM.camera.GetTextBoxPosition().Y + (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Up) && keyboardState.IsKeyDown(Keys.Right)) { MainChar.SetPosition(new Vector2(MainChar.GetPosition().X - (RAM.TILESIZE / 8), MainChar.GetPosition().Y + (RAM.TILESIZE / 8))); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X - (RAM.TILESIZE / 8), RAM.camera.GetTextBoxPosition().Y + (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Down) && keyboardState.IsKeyDown(Keys.Left)) { MainChar.SetPosition(new Vector2(MainChar.GetPosition().X + (RAM.TILESIZE / 8), MainChar.GetPosition().Y - (RAM.TILESIZE / 8))); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X + (RAM.TILESIZE / 8), RAM.camera.GetTextBoxPosition().Y - (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Down) && keyboardState.IsKeyDown(Keys.Right)) { MainChar.SetPosition(new Vector2(MainChar.GetPosition().X - (RAM.TILESIZE / 8), MainChar.GetPosition().Y - (RAM.TILESIZE / 8))); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X - (RAM.TILESIZE / 8), RAM.camera.GetTextBoxPosition().Y - (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Up)) { MainChar.SetPositionY(MainChar.GetPosition().Y + RAM.TILESIZE / 8); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X, RAM.camera.GetTextBoxPosition().Y + (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Down)) { MainChar.SetPositionY(MainChar.GetPosition().Y - RAM.TILESIZE / 8); RAM.camera.TextBoxPos = new Vector2(RAM.camera.TextBoxPos.X, RAM.camera.GetTextBoxPosition().Y - (RAM.TILESIZE / 8)); } else if (keyboardState.IsKeyDown(Keys.Left)) { MainChar.SetPositionX(MainChar.GetPosition().X + RAM.TILESIZE / 8); RAM.camera.TextBoxPos = new Vector2(RAM.camera.GetTextBoxPosition().X + (RAM.TILESIZE / 8), RAM.camera.TextBoxPos.Y); } else if (keyboardState.IsKeyDown(Keys.Right)) { MainChar.SetPositionX(MainChar.GetPosition().X - RAM.TILESIZE / 8); RAM.camera.TextBoxPos = new Vector2(RAM.camera.GetTextBoxPosition().X - (RAM.TILESIZE / 8), RAM.camera.TextBoxPos.Y); } } } } } } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); RAM.camera = new Camera(); RAM.Add_Font(Content.Load <SpriteFont>("SpriteFont1")); RAM.Add_Font(Content.Load <SpriteFont>("SpriteFont2")); RAM.Add_Font(Content.Load <SpriteFont>("SpriteFont3")); RAM.Add_Font(Content.Load <SpriteFont>("SpriteFont4")); RAM.Add_Font(Content.Load <SpriteFont>("SpriteFont5")); RAM.Add_Player(new TestPlayer(0, new Vector2(486, 543), new Vector2(-20, -130))); RAM.Add_Player(new TestPlayer2(1, new Vector2(1054, 445), Vector2.Zero)); RAM.Add_Player(new TestPlayer3(2, new Vector2(164, 634), Vector2.Zero)); RAM.Add_Player(new TestPlayer4(3, new Vector2(534, 543), Vector2.Zero)); RAM.Add_Player(new TestPlayer5(4, new Vector2(16 * 60, 8 * 60), Vector2.Zero)); //RAM.Add_Item(new ItemPotion()); RAM.Add_Item(new EquipmentItems("Rusty Armor", "It's old", 1)); RAM.Add_Item(new EquipmentItems("Paring Knife", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Semispathae", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Cutlass", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Main Gauche", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Claymore", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Gurkha", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Night Saber", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Heavy Sword", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Dragon Blade", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Plant Saber", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Sigh", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Bloody Dagger", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Ninja Sword", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Rock Buster", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Berserk Stinger", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Passing Showers", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Exorcist", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Quaking Blade", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Ancient Hero", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Blood Shark", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Crystal Blade", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Hero Blade", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Super Flashlight", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Dragon Slayer", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Ridill", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Regal Darkness", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Edmon Ninja", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Ogre Knife", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Titan's Treasure", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Heavenly Wings", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Hades Blade", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Hrunting", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Durandal", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("RFragarach", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Dainsleif", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Eckesachs", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Claiomh Solais", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Aroundight", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Yoshisuna", "It's a key... to a door", 1)); RAM.Add_Item(new EquipmentItems("Baal Sword", "It's a key... to a door", 1)); RAM.Add_Item(new BattleItems("Poison Pill", "It's a key... to a door", 1)); RAM.Add_Item(new BattleItems("Freeze Pill", "It's a key... to a door", 1)); RAM.Add_Item(new Synthesizing("Iron", "It's a key... to a door", 1)); RAM.Add_Item(new Synthesizing("Steel", "It's a key... to a door", 1)); RAM.Add_Item(new Synthesizing("Bronze", "It's a key... to a door", 1)); RAM.Add_Item(new Synthesizing("Sliver", "It's a key... to a door", 1)); RAM.Add_Item(new Synthesizing("Gold", "It's a key... to a door", 1)); RAM.Add_Item(new StoryItems("Blood", "It's old", 1)); RAM.Add_Item(new StoryItems("Key", "It's old", 1)); map = new Map(); // TODO: use this.Content to load your game content here }
public void Update(GameTime gameTime) { KeyboardState keyboardState = Keyboard.GetState(); maxshowingline = ItemList.Count; time += (float)gameTime.ElapsedGameTime.TotalMilliseconds; ////////////////////////////////////////////////////////////// if ((maxshowingline % ITEMSPERROW) >= 1) { maxshowingline /= ITEMSPERROW; maxshowingline++; } else { maxshowingline /= ITEMSPERROW; } ItemTypeSelected = ItemTypeNum; if (ItemType == true) { showingline = 0; point.X = 0; point.Y = 0; MasterPointY = 0; itemnum = 0; } px = (int)point.X; py = MasterPointY * 3; ////////////////////////////////////////////////////////////// if (menu is PlayerSelectionMenu) { if (((PlayerSelectionMenu)menu).GetSelectedItem().count == 0) { menu = null; } } if (menu == null) { if (keyboardState.IsKeyDown(Keys.Enter)) { if (time >= 150) { time = 0; if (ItemType == true) { ItemType = false; } else { if (px >= 0 && py >= 0) { if (ItemList.Count > px + py) { switch (ItemList[px + py].type) { case 1: { menu = new PlayerSelectionMenu(ItemList[px + py]); MenuFlag = true; break; } } } } } } } else if (keyboardState.IsKeyDown(Keys.Escape)) { ItemType = true; } else if (keyboardState.IsKeyDown(Keys.Right)) { if (ItemType == false) { if (point.X <= 1) { point.X++; itemnum += 1; } else { if (point.Y == LINE_COUNT_OF_CAMERA_VEIW && (showingline / 3) + LINE_COUNT_OF_CAMERA_VEIW <= maxshowingline) { point.X = 0; showingline += ITEMSPERROW; itemnum += 1; MasterPointY++; } else if (point.Y != LINE_COUNT_OF_CAMERA_VEIW) { point.Y++; MasterPointY++; point.X = 0; itemnum += 1; } } } else { if (ItemTypeNum == 5) { ItemTypeNum = 0; } else { ItemTypeNum++; } } } else if (keyboardState.IsKeyDown(Keys.Left)) { if (ItemType == false) { if (point.X >= 1) { point.X--; itemnum -= 1; } else { if (point.Y == 0) { point.X = 2; MasterPointY--; showingline -= ITEMSPERROW; itemnum -= 1; if (MasterPointY <= 0 && point.Y == 0) { point.X = 0; point.Y = 0; MasterPointY = 0; showingline = 0; maxshowingline = 0; } } else { point.Y--; MasterPointY--; point.X = 2; itemnum -= 1; } } } else { if (ItemTypeNum <= 0) { ItemTypeNum = 5; } else { ItemTypeNum--; } } } else if (keyboardState.IsKeyDown(Keys.Down)) { if (ItemType == false) { if (point.Y >= LINE_COUNT_OF_CAMERA_VEIW) { if (point.Y != LINE_COUNT_OF_CAMERA_VEIW) { point.Y = 0; MasterPointY = 0; } else { if ((showingline / 3) + LINE_COUNT_OF_CAMERA_VEIW <= maxshowingline) { showingline += ITEMSPERROW; itemnum += ITEMSPERROW; MasterPointY++; } } } else { point.Y++; MasterPointY++; itemnum += ITEMSPERROW; } } } else if (keyboardState.IsKeyDown(Keys.Up)) { if (point.Y <= 0) { if (showingline <= 0) { } else { showingline -= ITEMSPERROW; itemnum -= ITEMSPERROW; MasterPointY--; } } else { point.Y--; MasterPointY--; itemnum -= ITEMSPERROW; } } ////////////////////////////////////////////////////////////// for (int x = 0; x <= RAM.GetItemListCount(); x++) { if (RAM.MasterItemList[x].count == 0) { for (int z = 0; z <= ItemList.Count - 1; z++) { if (ItemList[z].name == RAM.MasterItemList[z].name) { RAM.MasterItemList.Remove(RAM.MasterItemList[x]); ItemList.Remove(ItemList[z]); } } } for (int y = 0; y <= ItemList.Count - 1; y++) { if (ItemList[y].name == RAM.MasterItemList[x].name) { RAM.MasterItemList[x] = ItemList[y]; ItemList.Remove(ItemList[y]); } } } if (ItemTypeSelected == 0) { for (int x = 0; x <= RAM.GetItemListCount(); x++) { if (RAM.GetItem(x).count >= 1) { ItemList.Add(RAM.GetItem(x)); } } } else { for (int x = 0; x <= RAM.GetItemListCount(); x++) { if (ItemTypeSelected == RAM.GetItem(x).type) { if (RAM.GetItem(x).count >= 1) { ItemList.Add(RAM.GetItem(x)); } } } } ///////////////////////////////////////////////////////////// } else { if (keyboardState.IsKeyDown(Keys.Escape)) { if (time >= 150) { time = 0; menu = null; MenuFlag = false; } } } //////////////////////////////////////////////////////////////// if (ItemType == false) { pointer.SetPosition(new Vector2(218 + (point.X * 285), 84 + (point.Y * 30))); } else { pointer.SetPosition(new Vector2((ItemTypeNum * 214), 60)); } ///////////////////////////////////////////////////////////////// if (menu is PlayerSelectionMenu) { ((PlayerSelectionMenu)menu).Update(gameTime); } }
public void Draw(SpriteBatch spriteBatch) { int y = 0; int x = 0; int count = 0; int ItemPassed = showingline; spriteBatch.Draw(background6, new Vector2(0, 636), Color.White); spriteBatch.Draw(background2, new Vector2(0, 0), Color.White); spriteBatch.Draw(background7, new Vector2(0, 48), Color.White); spriteBatch.Draw(background8, new Vector2(214, 48), Color.White); spriteBatch.Draw(background7, new Vector2(428, 48), Color.White); spriteBatch.Draw(background8, new Vector2(642, 48), Color.White); spriteBatch.Draw(background7, new Vector2(856, 48), Color.White); spriteBatch.Draw(background8, new Vector2(1070, 48), Color.White); spriteBatch.Draw(background9, new Vector2(214, 72), Color.White); spriteBatch.Draw(background10, new Vector2(0, 72), Color.White); spriteBatch.Draw(background10, new Vector2(1066, 72), Color.White); spriteBatch.DrawString(RAM.GetFont(4), "All", new Vector2(107, 60), Color.White, 0, RAM.GetFont(0).MeasureString("All") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(4), "Usable Items", new Vector2(321, 60), Color.White, 0, RAM.GetFont(0).MeasureString("Usable Items") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(4), "Equipment", new Vector2(535, 60), Color.White, 0, RAM.GetFont(0).MeasureString("Equipment") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(4), "Battle Items", new Vector2(749, 60), Color.White, 0, RAM.GetFont(0).MeasureString("Battle Items") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(4), "Synthesizing", new Vector2(963, 60), Color.White, 0, RAM.GetFont(0).MeasureString("Synthesizing") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(4), "Story Items", new Vector2(1177, 60), Color.White, 0, RAM.GetFont(0).MeasureString("Story Items") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(pointer.GetTexture(), pointer.GetPosition(), Color.White); ////////////////////////////////////////////////////////////////////////////////// for (int a = 0; a <= ItemList.Count - 1; a++) { if (count != MAX_ITEMS_SHOWN) { if (a + ItemPassed < ItemList.Count) { spriteBatch.DrawString(RAM.GetFont(3), ItemList[a + ItemPassed].name, new Vector2(248 + (285 * x), 81 + (ITEM_Y_MULTIPLIER * y)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); if (ItemTypeSelected != 5) { spriteBatch.DrawString(RAM.GetFont(3), ItemList[a + ItemPassed].count.ToString(), new Vector2(418 + (305 * x), 81 + (ITEM_Y_MULTIPLIER * y)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); } } if (ItemList.Count >= itemnum) { if (ItemType == false) { if (px + py >= 0 && px + py <= ItemList.Count - 1) { spriteBatch.DrawString(RAM.GetFont(1), ItemList[px + py].desc, new Vector2(0, 672), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(2), ItemList[px + py].name, new Vector2(640, 24), Color.White, 0, RAM.GetFont(2).MeasureString(ItemList[px + py].name) / 2, 1.0f, SpriteEffects.None, 0.5f); } } } x++; count++; if (x == 3) { x = 0; y++; } } } //////////////////////////////////////////////////////////////////////////////////////////////////// if (menu is PlayerSelectionMenu) { ((PlayerSelectionMenu)menu).Draw(spriteBatch); } //////////////////////////////////////////////////////////////////////////////////////// }
public void Draw(SpriteBatch spriteBatch, GameTime gameTime) { if (MainMenuFlag == true) { int tempy = 0; int tempx = 0; spriteBatch.Draw(background, new Vector2(0, 48), Color.White); spriteBatch.Draw(background, new Vector2(1120, 48), Color.White); spriteBatch.Draw(background2, new Vector2(0, 672), Color.White); spriteBatch.Draw(background2, new Vector2(0, 0), Color.White); spriteBatch.Draw(background3, new Vector2(160, 48), Color.White); for (int x = 0; x <= RAM.GetPlayerCount(); x++) { if ((x % 2) == 1) { spriteBatch.Draw(background4, new Vector2(160 + (480 * tempx), 48 + (156 * tempy)), Color.White); spriteBatch.Draw(Avatar1, new Vector2(160 + (480 * tempx), 48 + (156 * tempy)), Color.White); spriteBatch.DrawString(RAM.GetFont(1), "LV", new Vector2(448 + (480 * tempx), 61 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "HP", new Vector2(256 + (480 * tempx), 89 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "MP", new Vector2(256 + (480 * tempx), 119 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "SP", new Vector2(256 + (480 * tempx), 145 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "Next LV", new Vector2(256 + (480 * tempx), 171 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), RAM.GetPlayer(x).name, new Vector2(272 + (480 * tempx), 74 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).name) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).Level.ToString(), new Vector2(500 + (480 * tempx), 58 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).HP.ToString() + "/" + RAM.GetPlayer(x).MaxHP.ToString(), new Vector2(448 + (480 * tempx), 100 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).HP.ToString() + "/" + RAM.GetPlayer(x).MaxHP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).MP.ToString() + "/" + RAM.GetPlayer(x).MaxMP.ToString(), new Vector2(448 + (480 * tempx), 126 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).MP.ToString() + "/" + RAM.GetPlayer(x).MaxMP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).SP.ToString() + "/" + RAM.GetPlayer(x).MaxSP.ToString(), new Vector2(448 + (480 * tempx), 152 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).SP.ToString() + "/" + RAM.GetPlayer(x).MaxSP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).EXP.ToString(), new Vector2(448 + (480 * tempx), 168 + (156 * tempy)), Color.White, 0, new Vector2(-100, 0), 1.0f, SpriteEffects.None, 0.5f); tempy++; } else { spriteBatch.Draw(background5, new Vector2(160 + (480 * tempx), 48 + (156 * tempy)), Color.White); spriteBatch.Draw(Avatar1, new Vector2(160 + (480 * tempx), 48 + (156 * tempy)), Color.White); spriteBatch.DrawString(RAM.GetFont(1), "LV", new Vector2(448 + (480 * tempx), 61 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "HP", new Vector2(256 + (480 * tempx), 89 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "MP", new Vector2(256 + (480 * tempx), 119 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "SP", new Vector2(256 + (480 * tempx), 145 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "Next LV", new Vector2(256 + (480 * tempx), 171 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), RAM.GetPlayer(x).name, new Vector2(272 + (480 * tempx), 74 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).name) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).Level.ToString(), new Vector2(500 + (480 * tempx), 58 + (156 * tempy)), Color.White, 0, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).HP.ToString() + "/" + RAM.GetPlayer(x).MaxHP.ToString(), new Vector2(448 + (480 * tempx), 100 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).HP.ToString() + "/" + RAM.GetPlayer(x).MaxHP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).MP.ToString() + "/" + RAM.GetPlayer(x).MaxMP.ToString(), new Vector2(448 + (480 * tempx), 126 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).MP.ToString() + "/" + RAM.GetPlayer(x).MaxMP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).SP.ToString() + "/" + RAM.GetPlayer(x).MaxSP.ToString(), new Vector2(448 + (480 * tempx), 152 + (156 * tempy)), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.GetPlayer(x).SP.ToString() + "/" + RAM.GetPlayer(x).MaxSP.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.GetPlayer(x).EXP.ToString(), new Vector2(448 + (480 * tempx), 168 + (156 * tempy)), Color.White, 0, new Vector2(-100, 0), 1.0f, SpriteEffects.None, 0.5f); tempx++; if (tempx == 2) { tempx = 0; } } } for (int x = 0; x <= MENUNUMBER - 1; x++) { Vector2 FontOrigin = RAM.GetFont(0).MeasureString(MenuItems[x]) / 2; Vector2 FontPos = new Vector2(80, 100 + (x * 30)); spriteBatch.DrawString(RAM.GetFont(0), MenuItems[x], FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); pointer.Draw(spriteBatch); } int hours = gameTime.TotalGameTime.Hours; int minutes = gameTime.TotalGameTime.Minutes; int sec = gameTime.TotalGameTime.Seconds; string time; if (hours >= 10) { if (minutes >= 10) { if (sec >= 10) { time = hours.ToString() + ":" + minutes.ToString() + ":" + sec.ToString(); } else { time = hours.ToString() + ":" + minutes.ToString() + ":0" + sec.ToString(); } } else { if (sec >= 10) { time = hours.ToString() + ":" + minutes.ToString() + ":" + sec.ToString(); } else { time = hours.ToString() + ":0" + minutes.ToString() + ":0" + sec.ToString(); } } } else { if (minutes >= 10) { if (sec >= 10) { time = "0" + hours.ToString() + ":" + minutes.ToString() + ":" + sec.ToString(); } else { time = "0" + hours.ToString() + ":0" + minutes.ToString() + ":0" + sec.ToString(); } } else { if (sec >= 10) { time = "0" + hours.ToString() + ":0" + minutes.ToString() + ":" + sec.ToString(); } else { time = "0" + hours.ToString() + ":0" + minutes.ToString() + ":0" + sec.ToString(); } } } spriteBatch.DrawString(RAM.GetFont(1), "Time", new Vector2(1200, 480), Color.White, 0, RAM.GetFont(0).MeasureString("Time") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), time, new Vector2(1200, 520), Color.White, 0, RAM.GetFont(0).MeasureString(time) / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(1), "Money", new Vector2(1200, 540), Color.White, 0, RAM.GetFont(0).MeasureString("Money") / 2, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.DrawString(RAM.GetFont(0), RAM.Money.ToString(), new Vector2(1200, 560), Color.White, 0, RAM.GetFont(0).MeasureString(RAM.Money.ToString()) / 2, 1.0f, SpriteEffects.None, 0.5f); } if (menu is ItemMenu) { ((ItemMenu)menu).Draw(spriteBatch); } else if (menu is SkillsMenu) { ((SkillsMenu)menu).Draw(spriteBatch); } else if (menu is EquipmentMenu) { ((EquipmentMenu)menu).Draw(spriteBatch); } else if (menu is TacticsMenu) { ((TacticsMenu)menu).Draw(spriteBatch); } else if (menu is StatusMenu) { ((StatusMenu)menu).Draw(spriteBatch); } else if (menu is SettingsMenu) { ((SettingsMenu)menu).Draw(spriteBatch); } else if (menu is FileMenu) { ((FileMenu)menu).Draw(spriteBatch); } }