public static void PreLoad() { //Lets ensure we have a few generic system configurations set up! User Anonymous = Repository <User> .FindSingleBy(x => x.UserName == "Anonymous"); if (Anonymous == null) { Anonymous = new User("Anonymous", "Anonymous", "*****@*****.**", "", false); Anonymous.Save(); } User Guest = Repository <User> .FindSingleBy(x => x.UserName == "Guest"); if (Guest == null) { Guest = new User("Guest", "Guest", "*****@*****.**", "", false); Guest.Save(); } User System = Repository <User> .FindSingleBy(x => x.UserName == "System"); if (System == null) { System = new User("System", "System", "*****@*****.**", "", false); System.Save(); } User Admin = Repository <User> .FindSingleBy(x => x.UserName == "Admin"); if (Admin == null) { Admin = new User("Admin", "Admin", "*****@*****.**", "", false); Admin.Save(); } User SuperAdmin = Repository <User> .FindSingleBy(x => x.UserName == "SuperAdmin"); if (SuperAdmin == null) { SuperAdmin = new User("SuperAdmin", "SuperAdmin", "*****@*****.**", "", false); SuperAdmin.Save(); } User Administrator = Repository <User> .FindSingleBy(x => x.UserName == "Administrator"); if (Administrator == null) { Administrator = new User("Administrator", "Administrator", "*****@*****.**", "", false); Administrator.Save(); } User iraid = Repository <User> .FindSingleBy(x => x.UserName == "iraid"); if (iraid == null) { iraid = new User("iraid", "iraid", "*****@*****.**", "", false); iraid.Save(); } User porkuser = Repository <User> .FindSingleBy(x => x.UserName == "PoRK"); if (porkuser == null) { porkuser = new User("PoRK", "PoRK", "*****@*****.**", "", false); porkuser.Save(); } // Adding games. Game AnarchyOnline = Game.FindFirst(x => x.Name == "Anarchy Online"); if (AnarchyOnline == null) { AnarchyOnline = new Game("Anarchy Online"); AnarchyOnline.Save(System); } //// Adding communities. //Community iraidCommunity = Community.FindFirst(x => x.Name == "iraid"); //if (iraidCommunity == null) //{ // iraidCommunity = new Community("iraid", "The Official iraid raiding community for Anarchy Online.", AnarchyOnline); // iraidCommunity.Save(System); //} //// Adding communities. //Community iraidTestCommunity = Community.FindFirst(x => x.Name == "iraid "); //if (iraidTestCommunity == null) //{ // iraidTestCommunity = new Community("iraid", "The Official iraid Test raiding community for Anarchy Online.", AnarchyOnline); // iraidTestCommunity.Save(System); //} //PoRK.OrganizationLookup(500); //PoRK.OrganizationLookup(4662); //PoRK.OrganizationLookup(4765); //PoRK.OrganizationLookup(9910); //PoRK.OrganizationLookup(10197); //PoRK.OrganizationLookup(4690); //PoRK.OrganizationLookup(9606); //PoRK.OrganizationLookup(9910); //PoRK.OrganizationLookup(389133); //PoRK.OrganizationLookup(9674); //PoRK.OrganizationLookup(4650); //PoRK.OrganizationLookup(4706); //PoRK.OrganizationLookup(4879); //PoRK.OrganizationLookup(4788); //PoRK.OrganizationLookup(4724); //PoRK.OrganizationLookup(376898); //porkservice.UserLookup("Arigold"); //porkservice.UserLookup("Wisdomman"); //porkservice.UserLookup("KItesenfo"); //porkservice.UserLookup("Kitesnt"); //porkservice.UserLookup("Cratalot"); }