public override void Create() { scene = new Scene(Main.Instance.Context); scene.CreateComponent <Octree>(); CameraNode = scene.CreateChild("Camera"); camera = CameraNode.CreateComponent <Camera>(); camera.FarClip = 1000; CameraNode.Position = new Vector3(0.0f, 2.0f, 0); CameraNode.LookAt(Vector3.Zero, Vector3.Up); Main.Instance.Renderer.SetViewport(0, new Viewport(Main.Instance.Context, scene, camera, null)); bg = CModel.LoadPrefab(scene, "floor.xml"); bg.SetMaterial("wormi_bg.xml"); bg.SetTechnique("DiffUnlit.xml"); }