public TileMap(Game game, String mapName) { this.game = game; spritesAtras = new ListaInteligente(); spritesAtras.Changed += new ChangedEventHandler(spritesAtras_Changed); sprites = new ListaInteligente(); sprites.Changed += new ChangedEventHandler(sprites_Changed); spritesAdelante = new ListaInteligente(); spritesAdelante.Changed += new ChangedEventHandler(spritesAdelante_Changed); this.mapName = mapName; regenerarMapa(); }