public void Projectile(Projectile proj) { Begin (Packet.PROJECTILE); Short (proj.identity); Float (proj.Position.X); Float (proj.Position.Y); Float (proj.Velocity.X); Float (proj.Velocity.Y); Float (proj.knockBack); Short (proj.damage); Byte (proj.Owner); Byte ((byte) proj.type); for (int i = 0; i < Terraria_Server.Projectile.MAX_AI; i++) Float (proj.ai[i]); End (); }
public static void Initialize() { if (Program.properties != null) { stopSpawns = Program.properties.StopNPCSpawning; SpawnsOverride = Program.properties.NPCSpawnsOverride; } NPC.ClearNames(); NPC.SetNames(); //foreach (var buff in new int[] { 20, 24, 31, 39 }) // pvpBuff[buff] = true; foreach (var buff in new int[] { 20, 21, 22, 23, 24, 25, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39 }) debuff[buff] = true; foreach (var i in new int[] { 3, 4, 5, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 24, 26, 27, 28, 29, 31, 33, 34, 35, 36, 42, 50, 55, 61, 71, 72, 73, 74, 77, 78, 79, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 110, 113, 114, 125, 126, 128, 129, 132, 133, 134, 135, 136, 137, 138, 139, 141, 142, 143, 144, 149 }) tileFrameImportant[i] = true; foreach (var i in new int[] { 63, 64, 65, 66, 67, 68, 130, 131 }) tileStone[i] = true; foreach (var i in new int[] { 0, 1, 2, 6, 7, 8, 9, 10, 22, 23, 25, 30, 32, 37, 38, 39, 40, 41, 43, 44, 45, 46, 47, 48, 52, 53, 56, 57, 58, 59, 60, 62, 63, 64, 65, 66, 67, 68, 70, 75, 76, 107, 108, 109, 111, 112, 115, 116, 117, 118, 119, 120, 121, 122, 123, 130, 131, 137, 138, 140, 145, 146, 147, 148 }) tileBlockLight[i] = true; foreach (var i in new int[] { 0, 1, 2, 6, 7, 8, 9, 10, 19, 22, 23, 25, 30, 37, 38, 39, 40, 41, 43, 44, 45, 46, 47, 48, 53, 54, 56, 57, 58, 59, 60, 63, 64, 65, 66, 67, 68, 70, 75, 76, 107, 108, 109, 111, 112, 116, 117, 118, 119, 120, 121, 122, 123, 127, 130, 137, 138, 140, 145, 146, 147, 148 }) tileSolid[i] = true; foreach (var i in new int[] { 1, 6, 7, 8, 9, 22, 25, 30, 37, 38, 39, 40, 41, 43, 44, 45, 46, 47, 53, 56, 107, 108, 111, 112, 116, 117, 118, 119, 120, 121, 122, 123, 140, 145, 146, 147, 148 }) tileMergeDirt[i] = true; foreach (var i in new int[] { 3, 24, 28, 32, 51, 52, 61, 62, 69, 71, 73, 74, 82, 83, 84, 110, 113, 115 }) tileCut[i] = true; foreach (var i in new int[] { 3, 4, 24, 32, 50, 61, 69, 73, 74, 82, 83, 84, 110, 113 }) tileNoFail[i] = true; foreach (var i in new int[] { 1, 4, 5, 6, 10, 11, 12, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 29, 30, 31 }) wallHouse[i] = true; foreach (var i in new int[] { 82, 83, 84 }) tileAlch[i] = true; foreach (var i in new int[] { 3, 5, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 27, 28, 29, 32, 33, 34, 35, 36, 42, 49, 50, 52, 55, 61, 62, 69, 71, 72, 73, 74, 79, 80, 81, 86, 87, 88, 89, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 106, 110, 113, 115, 125, 126 }) tileLavaDeath[i] = true; foreach (var i in new int[] { 3, 4, 10, 13, 14, 15, 16, 17, 18, 19, 20, 21, 27, 50, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 101, 102, 110, 114 }) tileNoAttach[i] = true; foreach (var i in new int[] { 41, 43, 44 }) tileDungeon[i] = true; foreach (var i in new int[] { 14, 18, 19, 87, 88, 101, 114 }) tileTable[i] = true; foreach (var i in new int[] { 4, 51, 93, 98 }) tileWaterDeath[i] = true; foreach (var i in new int[] { 8, 12 }) tileShine[i] = 1000; foreach (var i in new int[] { 9 }) tileShine[i] = 1050; foreach (var i in new int[] { 7 }) tileShine[i] = 1100; foreach (var i in new int[] { 6, 22 }) tileShine[i] = 1150; foreach (var i in new int[] { 21 }) tileShine[i] = 1200; foreach (var i in new int[] { 122 }) tileShine[i] = 1800; foreach (var i in new int[] { 121 }) tileShine[i] = 1850; foreach (var i in new int[] { 45 }) tileShine[i] = 1900; foreach (var i in new int[] { 46 }) tileShine[i] = 2000; foreach (var i in new int[] { 47 }) tileShine[i] = 2100; foreach (var i in new int[] { 63, 64, 65, 66, 67, 68, 108 }) tileShine[i] = 900; foreach (var i in new int[] { 111 }) tileShine[i] = 850; foreach (var i in new int[] { 107 }) tileShine[i] = 950; foreach (var i in new int[] { 129 }) tileShine[i] = 300; foreach (var i in new int[] { 109, 110, 117, 116 }) tileShine[i] = 9000; foreach (var i in new int[] { 118 }) tileShine[i] = 8000; foreach (var i in new int[] { 125 }) tileShine[i] = 600; foreach (var i in new int[] { 14, 16, 18, 19, 87, 88, 101, 114 }) tileSolidTop[i] = true; for (int l = 0; l < Item.MAX_ITEMS + 1; l++) item[l] = new Item(); for (int m = 0; m < NPC.MAX_NPCS + 1; m++) { npcs[m] = new NPC(); npcs[m].whoAmI = m; } for (int i = 0; i < MAX_PLAYERS + 1; i++) players[i] = new Player(); for (int num2 = 0; num2 < 1001; num2++) projectile[num2] = new Projectile(); for (int num10 = 0; num10 < Liquid.resLiquid; num10++) liquid[num10] = new Liquid(); for (int num11 = 0; num11 < 10000; num11++) liquidBuffer[num11] = new LiquidBuffer(); teamColor[0] = new Color(255, 255, 255); teamColor[1] = new Color(230, 40, 20); teamColor[2] = new Color(20, 200, 30); teamColor[3] = new Color(75, 90, 255); teamColor[4] = new Color(200, 180, 0); NetPlay.Init(); }
public void KillProjectile(Projectile proj) { Header (Packet.KILL_PROJECTILE, 3); Short (proj.identity); Byte (proj.Owner); }