// 0 - 1.1.2 private void AIUnknown(NPC npc, bool flag, Func<Int32, Int32, ITile> TileRefs) { for (int i = 0; i < Main.MAX_PLAYERS; i++) { if (Main.players[i].Active && Main.players[i].talkNPC == npc.whoAmI) { if (npc.type == NPCType.N105_BOUND_GOBLIN) { npc.Transform((int)NPCType.N107_GOBLIN_TINKERER); return; } if (npc.type == NPCType.N106_BOUND_WIZARD) { npc.Transform((int)NPCType.N108_WIZARD); return; } if (npc.type == NPCType.N123_BOUND_MECHANIC) { npc.Transform((int)NPCType.N124_MECHANIC); return; } } } npc.Velocity.X = npc.Velocity.X * 0.93f; if ((double)npc.Velocity.X > -0.1 && (double)npc.Velocity.X < 0.1) npc.Velocity.X = 0f; npc.TargetClosest(true); npc.spriteDirection = npc.direction; return; }