public void AI() { if (this.aiStyle == 1) { if (this.type == 41) { Vector2 arg_5D_0 = new Vector2(this.Position.X, this.Position.Y); int arg_5D_1 = this.width; int arg_5D_2 = this.height; int arg_5D_3 = 31; float arg_5D_4 = 0f; float arg_5D_5 = 0f; int arg_5D_6 = 100; Color newColor = default(Color); int num = Dust.NewDust(arg_5D_0, arg_5D_1, arg_5D_2, arg_5D_3, arg_5D_4, arg_5D_5, arg_5D_6, newColor, 1.6f); Main.dust[num].noGravity = true; Vector2 arg_B3_0 = new Vector2(this.Position.X, this.Position.Y); int arg_B3_1 = this.width; int arg_B3_2 = this.height; int arg_B3_3 = 6; float arg_B3_4 = 0f; float arg_B3_5 = 0f; int arg_B3_6 = 100; newColor = default(Color); num = Dust.NewDust(arg_B3_0, arg_B3_1, arg_B3_2, arg_B3_3, arg_B3_4, arg_B3_5, arg_B3_6, newColor, 2f); Main.dust[num].noGravity = true; } if (this.type == 20 || this.type == 14 || this.type == 36) { if (this.alpha > 0) { this.alpha -= 15; } if (this.alpha < 0) { this.alpha = 0; } } if (this.type != 5 && this.type != 14 && this.type != 20 && this.type != 36 && this.type != 38) { this.ai[0] += 1f; } if (this.ai[0] >= 15f) { this.ai[0] = 15f; this.Velocity.Y = this.Velocity.Y + 0.1f; } this.rotation = (float)Math.Atan2((double)this.Velocity.Y, (double)this.Velocity.X) + 1.57f; if (this.Velocity.Y > 16f) { this.Velocity.Y = 16f; return; } } else { if (this.aiStyle == 2) { this.rotation += (Math.Abs(this.Velocity.X) + Math.Abs(this.Velocity.Y)) * 0.03f * (float)this.direction; this.ai[0] += 1f; if (this.ai[0] >= 20f) { this.Velocity.Y = this.Velocity.Y + 0.4f; this.Velocity.X = this.Velocity.X * 0.97f; } else { if (this.type == 48 || this.type == 54) { this.rotation = (float)Math.Atan2((double)this.Velocity.Y, (double)this.Velocity.X) + 1.57f; } } if (this.Velocity.Y > 16f) { this.Velocity.Y = 16f; } if (this.type == 54 && Main.rand.Next(20) == 0) { Vector2 arg_35A_0 = new Vector2(this.Position.X, this.Position.Y); int arg_35A_1 = this.width; int arg_35A_2 = this.height; int arg_35A_3 = 40; float arg_35A_4 = this.Velocity.X * 0.1f; float arg_35A_5 = this.Velocity.Y * 0.1f; int arg_35A_6 = 0; Color newColor = default(Color); Dust.NewDust(arg_35A_0, arg_35A_1, arg_35A_2, arg_35A_3, arg_35A_4, arg_35A_5, arg_35A_6, newColor, 0.75f); return; } } else { if (this.aiStyle == 3) { if (this.soundDelay == 0) { this.soundDelay = 8; } if (this.type == 19) { for (int i = 0; i < 2; i++) { Vector2 arg_40A_0 = new Vector2(this.Position.X, this.Position.Y); int arg_40A_1 = this.width; int arg_40A_2 = this.height; int arg_40A_3 = 6; float arg_40A_4 = this.Velocity.X * 0.2f; float arg_40A_5 = this.Velocity.Y * 0.2f; int arg_40A_6 = 100; Color newColor = default(Color); int num2 = Dust.NewDust(arg_40A_0, arg_40A_1, arg_40A_2, arg_40A_3, arg_40A_4, arg_40A_5, arg_40A_6, newColor, 2f); Main.dust[num2].noGravity = true; Dust expr_429_cp_0 = Main.dust[num2]; expr_429_cp_0.Velocity.X = expr_429_cp_0.Velocity.X * 0.3f; Dust expr_446_cp_0 = Main.dust[num2]; expr_446_cp_0.Velocity.Y = expr_446_cp_0.Velocity.Y * 0.3f; } } else { if (this.type == 33) { if (Main.rand.Next(1) == 0) { Vector2 arg_4C7_0 = this.Position; int arg_4C7_1 = this.width; int arg_4C7_2 = this.height; int arg_4C7_3 = 40; float arg_4C7_4 = this.Velocity.X * 0.25f; float arg_4C7_5 = this.Velocity.Y * 0.25f; int arg_4C7_6 = 0; Color newColor = default(Color); int num3 = Dust.NewDust(arg_4C7_0, arg_4C7_1, arg_4C7_2, arg_4C7_3, arg_4C7_4, arg_4C7_5, arg_4C7_6, newColor, 1.4f); Main.dust[num3].noGravity = true; } } else { if (this.type == 6 && Main.rand.Next(5) == 0) { Vector2 arg_53C_0 = this.Position; int arg_53C_1 = this.width; int arg_53C_2 = this.height; int arg_53C_3 = 15; float arg_53C_4 = this.Velocity.X * 0.5f; float arg_53C_5 = this.Velocity.Y * 0.5f; int arg_53C_6 = 150; Color newColor = default(Color); Dust.NewDust(arg_53C_0, arg_53C_1, arg_53C_2, arg_53C_3, arg_53C_4, arg_53C_5, arg_53C_6, newColor, 0.9f); } } } if (this.ai[0] == 0f) { this.ai[1] += 1f; if (this.ai[1] >= 30f) { this.ai[0] = 1f; this.ai[1] = 0f; this.netUpdate = true; } } else { this.tileCollide = false; float num4 = 9f; float num5 = 0.4f; if (this.type == 19) { num4 = 13f; num5 = 0.6f; } else { if (this.type == 33) { num4 = 15f; num5 = 0.8f; } } Vector2 vector = new Vector2(this.Position.X + (float)this.width * 0.5f, this.Position.Y + (float)this.height * 0.5f); float num6 = Main.players[this.Owner].Position.X + (float)(Main.players[this.Owner].width / 2) - vector.X; float num7 = Main.players[this.Owner].Position.Y + (float)(Main.players[this.Owner].height / 2) - vector.Y; float num8 = (float)Math.Sqrt((double)(num6 * num6 + num7 * num7)); num8 = num4 / num8; num6 *= num8; num7 *= num8; if (this.Velocity.X < num6) { this.Velocity.X = this.Velocity.X + num5; if (this.Velocity.X < 0f && num6 > 0f) { this.Velocity.X = this.Velocity.X + num5; } } else { if (this.Velocity.X > num6) { this.Velocity.X = this.Velocity.X - num5; if (this.Velocity.X > 0f && num6 < 0f) { this.Velocity.X = this.Velocity.X - num5; } } } if (this.Velocity.Y < num7) { this.Velocity.Y = this.Velocity.Y + num5; if (this.Velocity.Y < 0f && num7 > 0f) { this.Velocity.Y = this.Velocity.Y + num5; } } else { if (this.Velocity.Y > num7) { this.Velocity.Y = this.Velocity.Y - num5; if (this.Velocity.Y > 0f && num7 < 0f) { this.Velocity.Y = this.Velocity.Y - num5; } } } if (Main.myPlayer == this.Owner) { Rectangle rectangle = new Rectangle((int)this.Position.X, (int)this.Position.Y, this.width, this.height); Rectangle value = new Rectangle((int)Main.players[this.Owner].Position.X, (int)Main.players[this.Owner].Position.Y, Main.players[this.Owner].width, Main.players[this.Owner].height); if (rectangle.Intersects(value)) { this.Kill(); } } } this.rotation += 0.4f * (float)this.direction; return; } if (this.aiStyle == 4) { this.rotation = (float)Math.Atan2((double)this.Velocity.Y, (double)this.Velocity.X) + 1.57f; if (this.ai[0] == 0f) { this.alpha -= 50; if (this.alpha <= 0) { this.alpha = 0; this.ai[0] = 1f; if (this.ai[1] == 0f) { this.ai[1] += 1f; this.Position += this.Velocity * 1f; } if (this.type == 7 && Main.myPlayer == this.Owner) { int num9 = this.type; if (this.ai[1] >= 6f) { num9++; } int num10 = Projectile.NewProjectile(this.Position.X + this.Velocity.X + (float)(this.width / 2), this.Position.Y + this.Velocity.Y + (float)(this.height / 2), this.Velocity.X, this.Velocity.Y, num9, this.damage, this.knockBack, this.Owner); Main.projectile[num10].damage = this.damage; Main.projectile[num10].ai[1] = this.ai[1] + 1f; NetMessage.SendData(27, -1, -1, "", num10); return; } } } else { if (this.alpha < 170 && this.alpha + 5 >= 170) { Color newColor; for (int j = 0; j < 3; j++) { Vector2 arg_AF5_0 = this.Position; int arg_AF5_1 = this.width; int arg_AF5_2 = this.height; int arg_AF5_3 = 18; float arg_AF5_4 = this.Velocity.X * 0.025f; float arg_AF5_5 = this.Velocity.Y * 0.025f; int arg_AF5_6 = 170; newColor = default(Color); Dust.NewDust(arg_AF5_0, arg_AF5_1, arg_AF5_2, arg_AF5_3, arg_AF5_4, arg_AF5_5, arg_AF5_6, newColor, 1.2f); } Vector2 arg_B38_0 = this.Position; int arg_B38_1 = this.width; int arg_B38_2 = this.height; int arg_B38_3 = 14; float arg_B38_4 = 0f; float arg_B38_5 = 0f; int arg_B38_6 = 170; newColor = default(Color); Dust.NewDust(arg_B38_0, arg_B38_1, arg_B38_2, arg_B38_3, arg_B38_4, arg_B38_5, arg_B38_6, newColor, 1.1f); } this.alpha += 5; if (this.alpha >= 255) { this.Kill(); return; } } } else { if (this.aiStyle == 5) { if (this.soundDelay == 0) { this.soundDelay = 20 + Main.rand.Next(40); } if (this.ai[0] == 0f) { this.ai[0] = 1f; } this.alpha += (int)(25f * this.ai[0]); if (this.alpha > 200) { this.alpha = 200; this.ai[0] = -1f; } if (this.alpha < 0) { this.alpha = 0; this.ai[0] = 1f; } this.rotation += (Math.Abs(this.Velocity.X) + Math.Abs(this.Velocity.Y)) * 0.01f * (float)this.direction; if (Main.rand.Next(10) == 0) { Vector2 arg_CBA_0 = this.Position; int arg_CBA_1 = this.width; int arg_CBA_2 = this.height; int arg_CBA_3 = 15; float arg_CBA_4 = this.Velocity.X * 0.5f; float arg_CBA_5 = this.Velocity.Y * 0.5f; int arg_CBA_6 = 150; Color newColor = default(Color); Dust.NewDust(arg_CBA_0, arg_CBA_1, arg_CBA_2, arg_CBA_3, arg_CBA_4, arg_CBA_5, arg_CBA_6, newColor, 1.2f); } if (Main.rand.Next(20) == 0) { Gore.NewGore(this.Position, new Vector2(this.Velocity.X * 0.2f, this.Velocity.Y * 0.2f), Main.rand.Next(16, 18)); return; } } else { if (this.aiStyle == 6) { this.Velocity *= 0.95f; this.ai[0] += 1f; if (this.ai[0] == 180f) { this.Kill(); } if (this.ai[1] == 0f) { this.ai[1] = 1f; for (int k = 0; k < 30; k++) { Vector2 arg_DCA_0 = this.Position; int arg_DCA_1 = this.width; int arg_DCA_2 = this.height; int arg_DCA_3 = 10 + this.type; float arg_DCA_4 = this.Velocity.X; float arg_DCA_5 = this.Velocity.Y; int arg_DCA_6 = 50; Color newColor = default(Color); Dust.NewDust(arg_DCA_0, arg_DCA_1, arg_DCA_2, arg_DCA_3, arg_DCA_4, arg_DCA_5, arg_DCA_6, newColor, 1f); } } if (this.type == 10) { int num11 = (int)(this.Position.X / 16f) - 1; int num12 = (int)((this.Position.X + (float)this.width) / 16f) + 2; int num13 = (int)(this.Position.Y / 16f) - 1; int num14 = (int)((this.Position.Y + (float)this.height) / 16f) + 2; if (num11 < 0) { num11 = 0; } if (num12 > Main.maxTilesX) { num12 = Main.maxTilesX; } if (num13 < 0) { num13 = 0; } if (num14 > Main.maxTilesY) { num14 = Main.maxTilesY; } for (int l = num11; l < num12; l++) { for (int m = num13; m < num14; m++) { Vector2 vector2; vector2.X = (float)(l * 16); vector2.Y = (float)(m * 16); if (this.Position.X + (float)this.width > vector2.X && this.Position.X < vector2.X + 16f && this.Position.Y + (float)this.height > vector2.Y && this.Position.Y < vector2.Y + 16f && Main.myPlayer == this.Owner && Main.tile[l, m].Active) { if (Main.tile[l, m].type == 23) { Main.tile[l, m].type = 2; WorldGen.SquareTileFrame(l, m, true); if (Main.netMode == 1) { NetMessage.SendTileSquare(-1, l - 1, m - 1, 3); } } if (Main.tile[l, m].type == 25) { Main.tile[l, m].type = 1; WorldGen.SquareTileFrame(l, m, true); if (Main.netMode == 1) { NetMessage.SendTileSquare(-1, l - 1, m - 1, 3); } } } } } return; } } else { if (this.aiStyle == 7) { if (Main.players[this.Owner].dead) { this.Kill(); return; } Vector2 vector3 = new Vector2(this.Position.X + (float)this.width * 0.5f, this.Position.Y + (float)this.height * 0.5f); float num15 = Main.players[this.Owner].Position.X + (float)(Main.players[this.Owner].width / 2) - vector3.X; float num16 = Main.players[this.Owner].Position.Y + (float)(Main.players[this.Owner].height / 2) - vector3.Y; float num17 = (float)Math.Sqrt((double)(num15 * num15 + num16 * num16)); this.rotation = (float)Math.Atan2((double)num16, (double)num15) - 1.57f; if (this.ai[0] == 0f) { if ((num17 > 300f && this.type == 13) || (num17 > 400f && this.type == 32)) { this.ai[0] = 1f; } int num18 = (int)(this.Position.X / 16f) - 1; int num19 = (int)((this.Position.X + (float)this.width) / 16f) + 2; int num20 = (int)(this.Position.Y / 16f) - 1; int num21 = (int)((this.Position.Y + (float)this.height) / 16f) + 2; if (num18 < 0) { num18 = 0; } if (num19 > Main.maxTilesX) { num19 = Main.maxTilesX; } if (num20 < 0) { num20 = 0; } if (num21 > Main.maxTilesY) { num21 = Main.maxTilesY; } for (int n = num18; n < num19; n++) { int num22 = num20; while (num22 < num21) { if (Main.tile[n, num22] == null) { Main.tile[n, num22] = new Tile(); } Vector2 vector4; vector4.X = (float)(n * 16); vector4.Y = (float)(num22 * 16); if (this.Position.X + (float)this.width > vector4.X && this.Position.X < vector4.X + 16f && this.Position.Y + (float)this.height > vector4.Y && this.Position.Y < vector4.Y + 16f && Main.tile[n, num22].Active && Main.tileSolid[(int)Main.tile[n, num22].type]) { if (Main.players[this.Owner].grapCount < 10) { Main.players[this.Owner].grappling[Main.players[this.Owner].grapCount] = this.whoAmI; Main.players[this.Owner].grapCount++; } if (Main.myPlayer == this.Owner) { int num23 = 0; int num24 = -1; int num25 = 100000; for (int num26 = 0; num26 < 1000; num26++) { if (Main.projectile[num26].Active && Main.projectile[num26].Owner == this.Owner && Main.projectile[num26].aiStyle == 7) { if (Main.projectile[num26].timeLeft < num25) { num24 = num26; num25 = Main.projectile[num26].timeLeft; } num23++; } } if (num23 > 3) { Main.projectile[num24].Kill(); } } WorldGen.KillTile(n, num22, true, true, false); this.Velocity.X = 0f; this.Velocity.Y = 0f; this.ai[0] = 2f; this.Position.X = (float)(n * 16 + 8 - this.width / 2); this.Position.Y = (float)(num22 * 16 + 8 - this.height / 2); this.damage = 0; this.netUpdate = true; if (Main.myPlayer == this.Owner) { NetMessage.SendData(13, -1, -1, "", this.Owner); break; } break; } else { num22++; } } if (this.ai[0] == 2f) { return; } } return; } if (this.ai[0] == 1f) { float num27 = 11f; if (this.type == 32) { num27 = 15f; } if (num17 < 24f) { this.Kill(); } num17 = num27 / num17; num15 *= num17; num16 *= num17; this.Velocity.X = num15; this.Velocity.Y = num16; return; } if (this.ai[0] == 2f) { int num28 = (int)(this.Position.X / 16f) - 1; int num29 = (int)((this.Position.X + (float)this.width) / 16f) + 2; int num30 = (int)(this.Position.Y / 16f) - 1; int num31 = (int)((this.Position.Y + (float)this.height) / 16f) + 2; if (num28 < 0) { num28 = 0; } if (num29 > Main.maxTilesX) { num29 = Main.maxTilesX; } if (num30 < 0) { num30 = 0; } if (num31 > Main.maxTilesY) { num31 = Main.maxTilesY; } bool flag = true; for (int num32 = num28; num32 < num29; num32++) { for (int num33 = num30; num33 < num31; num33++) { if (Main.tile[num32, num33] == null) { Main.tile[num32, num33] = new Tile(); } Vector2 vector5; vector5.X = (float)(num32 * 16); vector5.Y = (float)(num33 * 16); if (this.Position.X + (float)(this.width / 2) > vector5.X && this.Position.X + (float)(this.width / 2) < vector5.X + 16f && this.Position.Y + (float)(this.height / 2) > vector5.Y && this.Position.Y + (float)(this.height / 2) < vector5.Y + 16f && Main.tile[num32, num33].Active && Main.tileSolid[(int)Main.tile[num32, num33].type]) { flag = false; } } } if (flag) { this.ai[0] = 1f; return; } if (Main.players[this.Owner].grapCount < 10) { Main.players[this.Owner].grappling[Main.players[this.Owner].grapCount] = this.whoAmI; Main.players[this.Owner].grapCount++; return; } } } else { if (this.aiStyle == 8) { if (this.type == 27) { Vector2 arg_17E5_0 = new Vector2(this.Position.X + this.Velocity.X, this.Position.Y + this.Velocity.Y); int arg_17E5_1 = this.width; int arg_17E5_2 = this.height; int arg_17E5_3 = 29; float arg_17E5_4 = this.Velocity.X; float arg_17E5_5 = this.Velocity.Y; int arg_17E5_6 = 100; Color newColor = default(Color); int num34 = Dust.NewDust(arg_17E5_0, arg_17E5_1, arg_17E5_2, arg_17E5_3, arg_17E5_4, arg_17E5_5, arg_17E5_6, newColor, 3f); Main.dust[num34].noGravity = true; Vector2 arg_184A_0 = new Vector2(this.Position.X, this.Position.Y); int arg_184A_1 = this.width; int arg_184A_2 = this.height; int arg_184A_3 = 29; float arg_184A_4 = this.Velocity.X; float arg_184A_5 = this.Velocity.Y; int arg_184A_6 = 100; newColor = default(Color); num34 = Dust.NewDust(arg_184A_0, arg_184A_1, arg_184A_2, arg_184A_3, arg_184A_4, arg_184A_5, arg_184A_6, newColor, 1.5f); } else { for (int num35 = 0; num35 < 2; num35++) { Vector2 arg_18B9_0 = new Vector2(this.Position.X, this.Position.Y); int arg_18B9_1 = this.width; int arg_18B9_2 = this.height; int arg_18B9_3 = 6; float arg_18B9_4 = this.Velocity.X * 0.2f; float arg_18B9_5 = this.Velocity.Y * 0.2f; int arg_18B9_6 = 100; Color newColor = default(Color); int num36 = Dust.NewDust(arg_18B9_0, arg_18B9_1, arg_18B9_2, arg_18B9_3, arg_18B9_4, arg_18B9_5, arg_18B9_6, newColor, 2f); Main.dust[num36].noGravity = true; Dust expr_18DB_cp_0 = Main.dust[num36]; expr_18DB_cp_0.Velocity.X = expr_18DB_cp_0.Velocity.X * 0.3f; Dust expr_18F9_cp_0 = Main.dust[num36]; expr_18F9_cp_0.Velocity.Y = expr_18F9_cp_0.Velocity.Y * 0.3f; } } if (this.type != 27) { this.ai[1] += 1f; } if (this.ai[1] >= 20f) { this.Velocity.Y = this.Velocity.Y + 0.2f; } this.rotation += 0.3f * (float)this.direction; if (this.Velocity.Y > 16f) { this.Velocity.Y = 16f; return; } } else { if (this.aiStyle == 9) { if (this.type == 34) { Vector2 arg_1A1A_0 = new Vector2(this.Position.X, this.Position.Y); int arg_1A1A_1 = this.width; int arg_1A1A_2 = this.height; int arg_1A1A_3 = 6; float arg_1A1A_4 = this.Velocity.X * 0.2f; float arg_1A1A_5 = this.Velocity.Y * 0.2f; int arg_1A1A_6 = 100; Color newColor = default(Color); int num37 = Dust.NewDust(arg_1A1A_0, arg_1A1A_1, arg_1A1A_2, arg_1A1A_3, arg_1A1A_4, arg_1A1A_5, arg_1A1A_6, newColor, 3.5f); Main.dust[num37].noGravity = true; Dust expr_1A37 = Main.dust[num37]; expr_1A37.Velocity *= 1.4f; Vector2 arg_1AA7_0 = new Vector2(this.Position.X, this.Position.Y); int arg_1AA7_1 = this.width; int arg_1AA7_2 = this.height; int arg_1AA7_3 = 6; float arg_1AA7_4 = this.Velocity.X * 0.2f; float arg_1AA7_5 = this.Velocity.Y * 0.2f; int arg_1AA7_6 = 100; newColor = default(Color); num37 = Dust.NewDust(arg_1AA7_0, arg_1AA7_1, arg_1AA7_2, arg_1AA7_3, arg_1AA7_4, arg_1AA7_5, arg_1AA7_6, newColor, 1.5f); } else { if (this.soundDelay == 0 && Math.Abs(this.Velocity.X) + Math.Abs(this.Velocity.Y) > 2f) { this.soundDelay = 10; } Vector2 arg_1B4F_0 = new Vector2(this.Position.X, this.Position.Y); int arg_1B4F_1 = this.width; int arg_1B4F_2 = this.height; int arg_1B4F_3 = 15; float arg_1B4F_4 = 0f; float arg_1B4F_5 = 0f; int arg_1B4F_6 = 100; Color newColor = default(Color); int num38 = Dust.NewDust(arg_1B4F_0, arg_1B4F_1, arg_1B4F_2, arg_1B4F_3, arg_1B4F_4, arg_1B4F_5, arg_1B4F_6, newColor, 2f); Dust expr_1B5E = Main.dust[num38]; expr_1B5E.Velocity *= 0.3f; Main.dust[num38].Position.X = this.Position.X + (float)(this.width / 2) + 4f + (float)Main.rand.Next(-4, 5); Main.dust[num38].Position.Y = this.Position.Y + (float)(this.height / 2) + (float)Main.rand.Next(-4, 5); Main.dust[num38].noGravity = true; } if (Main.myPlayer == this.Owner && this.ai[0] == 0f) { if (!Main.players[this.Owner].channel) { this.Kill(); } } if (this.type == 34) { this.rotation += 0.3f * (float)this.direction; } else { if (this.Velocity.X != 0f || this.Velocity.Y != 0f) { this.rotation = (float)Math.Atan2((double)this.Velocity.Y, (double)this.Velocity.X) - 2.355f; } } if (this.Velocity.Y > 16f) { this.Velocity.Y = 16f; return; } } else { if (this.aiStyle == 10) { if (this.type == 31 && this.ai[0] != 2f) { if (Main.rand.Next(2) == 0) { Vector2 arg_1E9B_0 = new Vector2(this.Position.X, this.Position.Y); int arg_1E9B_1 = this.width; int arg_1E9B_2 = this.height; int arg_1E9B_3 = 32; float arg_1E9B_4 = 0f; float arg_1E9B_5 = this.Velocity.Y / 2f; int arg_1E9B_6 = 0; Color newColor = default(Color); int num43 = Dust.NewDust(arg_1E9B_0, arg_1E9B_1, arg_1E9B_2, arg_1E9B_3, arg_1E9B_4, arg_1E9B_5, arg_1E9B_6, newColor, 1f); Dust expr_1EAF_cp_0 = Main.dust[num43]; expr_1EAF_cp_0.Velocity.X = expr_1EAF_cp_0.Velocity.X * 0.4f; } } else { if (this.type == 39) { if (Main.rand.Next(2) == 0) { Vector2 arg_1F31_0 = new Vector2(this.Position.X, this.Position.Y); int arg_1F31_1 = this.width; int arg_1F31_2 = this.height; int arg_1F31_3 = 38; float arg_1F31_4 = 0f; float arg_1F31_5 = this.Velocity.Y / 2f; int arg_1F31_6 = 0; Color newColor = default(Color); int num44 = Dust.NewDust(arg_1F31_0, arg_1F31_1, arg_1F31_2, arg_1F31_3, arg_1F31_4, arg_1F31_5, arg_1F31_6, newColor, 1f); Dust expr_1F45_cp_0 = Main.dust[num44]; expr_1F45_cp_0.Velocity.X = expr_1F45_cp_0.Velocity.X * 0.4f; } } else { if (this.type == 40) { if (Main.rand.Next(2) == 0) { Vector2 arg_1FC7_0 = new Vector2(this.Position.X, this.Position.Y); int arg_1FC7_1 = this.width; int arg_1FC7_2 = this.height; int arg_1FC7_3 = 36; float arg_1FC7_4 = 0f; float arg_1FC7_5 = this.Velocity.Y / 2f; int arg_1FC7_6 = 0; Color newColor = default(Color); int num45 = Dust.NewDust(arg_1FC7_0, arg_1FC7_1, arg_1FC7_2, arg_1FC7_3, arg_1FC7_4, arg_1FC7_5, arg_1FC7_6, newColor, 1f); Dust expr_1FD6 = Main.dust[num45]; expr_1FD6.Velocity *= 0.4f; } } else { if (this.type == 42 || this.type == 31) { if (Main.rand.Next(2) == 0) { Vector2 arg_2057_0 = new Vector2(this.Position.X, this.Position.Y); int arg_2057_1 = this.width; int arg_2057_2 = this.height; int arg_2057_3 = 32; float arg_2057_4 = 0f; float arg_2057_5 = 0f; int arg_2057_6 = 0; Color newColor = default(Color); int num46 = Dust.NewDust(arg_2057_0, arg_2057_1, arg_2057_2, arg_2057_3, arg_2057_4, arg_2057_5, arg_2057_6, newColor, 1f); Dust expr_206B_cp_0 = Main.dust[num46]; expr_206B_cp_0.Velocity.X = expr_206B_cp_0.Velocity.X * 0.4f; } } else { if (Main.rand.Next(20) == 0) { Vector2 arg_20CE_0 = new Vector2(this.Position.X, this.Position.Y); int arg_20CE_1 = this.width; int arg_20CE_2 = this.height; int arg_20CE_3 = 0; float arg_20CE_4 = 0f; float arg_20CE_5 = 0f; int arg_20CE_6 = 0; Color newColor = default(Color); Dust.NewDust(arg_20CE_0, arg_20CE_1, arg_20CE_2, arg_20CE_3, arg_20CE_4, arg_20CE_5, arg_20CE_6, newColor, 1f); } } } } } if (Main.myPlayer == this.Owner && this.ai[0] == 0f) { if (!Main.players[this.Owner].channel) { this.ai[0] = 1f; this.netUpdate = true; } } if (this.ai[0] == 1f) { if (this.type == 42) { this.ai[1] += 1f; if (this.ai[1] >= 15f) { this.ai[1] = 15f; this.Velocity.Y = this.Velocity.Y + 0.2f; } } else { this.Velocity.Y = this.Velocity.Y + 0.41f; } } else { if (this.ai[0] == 2f) { this.Velocity.Y = this.Velocity.Y + 0.2f; if ((double)this.Velocity.X < -0.04) { this.Velocity.X = this.Velocity.X + 0.04f; } else { if ((double)this.Velocity.X > 0.04) { this.Velocity.X = this.Velocity.X - 0.04f; } else { this.Velocity.X = 0f; } } } } this.rotation += 0.1f; if (this.Velocity.Y > 10f) { this.Velocity.Y = 10f; return; } } else { if (this.aiStyle == 11) { this.rotation += 0.02f; if (Main.myPlayer == this.Owner) { if (Main.players[this.Owner].dead) { this.Kill(); return; } float num51 = 4f; Vector2 vector8 = new Vector2(this.Position.X + (float)this.width * 0.5f, this.Position.Y + (float)this.height * 0.5f); float num52 = Main.players[this.Owner].Position.X + (float)(Main.players[this.Owner].width / 2) - vector8.X; float num53 = Main.players[this.Owner].Position.Y + (float)(Main.players[this.Owner].height / 2) - vector8.Y; float num54 = (float)Math.Sqrt((double)(num52 * num52 + num53 * num53)); num54 = (float)Math.Sqrt((double)(num52 * num52 + num53 * num53)); if (num54 > (float)Main.screenWidth) { this.Position.X = Main.players[this.Owner].Position.X + (float)(Main.players[this.Owner].width / 2) - (float)(this.width / 2); this.Position.Y = Main.players[this.Owner].Position.Y + (float)(Main.players[this.Owner].height / 2) - (float)(this.height / 2); return; } if (num54 > 64f) { num54 = num51 / num54; num52 *= num54; num53 *= num54; if (num52 != this.Velocity.X || num53 != this.Velocity.Y) { this.netUpdate = true; } this.Velocity.X = num52; this.Velocity.Y = num53; return; } if (this.Velocity.X != 0f || this.Velocity.Y != 0f) { this.netUpdate = true; } this.Velocity.X = 0f; this.Velocity.Y = 0f; return; } } else { if (this.aiStyle == 12) { this.scale -= 0.05f; if (this.scale <= 0f) { this.Kill(); } if (this.ai[0] > 4f) { this.alpha = 150; this.light = 0.8f; Vector2 arg_26C3_0 = new Vector2(this.Position.X, this.Position.Y); int arg_26C3_1 = this.width; int arg_26C3_2 = this.height; int arg_26C3_3 = 29; float arg_26C3_4 = this.Velocity.X; float arg_26C3_5 = this.Velocity.Y; int arg_26C3_6 = 100; Color newColor = default(Color); int num55 = Dust.NewDust(arg_26C3_0, arg_26C3_1, arg_26C3_2, arg_26C3_3, arg_26C3_4, arg_26C3_5, arg_26C3_6, newColor, 2.5f); Main.dust[num55].noGravity = true; Vector2 arg_2728_0 = new Vector2(this.Position.X, this.Position.Y); int arg_2728_1 = this.width; int arg_2728_2 = this.height; int arg_2728_3 = 29; float arg_2728_4 = this.Velocity.X; float arg_2728_5 = this.Velocity.Y; int arg_2728_6 = 100; newColor = default(Color); Dust.NewDust(arg_2728_0, arg_2728_1, arg_2728_2, arg_2728_3, arg_2728_4, arg_2728_5, arg_2728_6, newColor, 1.5f); } else { this.ai[0] += 1f; } this.rotation += 0.3f * (float)this.direction; return; } if (this.aiStyle == 13) { if (Main.players[this.Owner].dead) { this.Kill(); return; } Main.players[this.Owner].itemAnimation = 5; Main.players[this.Owner].itemTime = 5; if (this.Position.X + (float)(this.width / 2) > Main.players[this.Owner].Position.X + (float)(Main.players[this.Owner].width / 2)) { Main.players[this.Owner].direction = 1; } else { Main.players[this.Owner].direction = -1; } Vector2 vector9 = new Vector2(this.Position.X + (float)this.width * 0.5f, this.Position.Y + (float)this.height * 0.5f); float num56 = Main.players[this.Owner].Position.X + (float)(Main.players[this.Owner].width / 2) - vector9.X; float num57 = Main.players[this.Owner].Position.Y + (float)(Main.players[this.Owner].height / 2) - vector9.Y; float num58 = (float)Math.Sqrt((double)(num56 * num56 + num57 * num57)); if (this.ai[0] == 0f) { if (num58 > 600f) { this.ai[0] = 1f; } this.rotation = (float)Math.Atan2((double)this.Velocity.Y, (double)this.Velocity.X) + 1.57f; this.ai[1] += 1f; if (this.ai[1] > 2f) { this.alpha = 0; } if (this.ai[1] >= 10f) { this.ai[1] = 15f; this.Velocity.Y = this.Velocity.Y + 0.3f; return; } } else { if (this.ai[0] == 1f) { this.tileCollide = false; this.rotation = (float)Math.Atan2((double)num57, (double)num56) - 1.57f; float num59 = 11f; if (num58 < 50f) { this.Kill(); } num58 = num59 / num58; num56 *= num58; num57 *= num58; this.Velocity.X = num56; this.Velocity.Y = num57; return; } } } else { if (this.aiStyle == 14) { if (this.type == 0x35) { try { Vector2 vector10 = Collision.TileCollision(this.Position, this.Velocity, this.width, this.height, false, false); bool flag1 = this.Velocity != vector10; int num66 = ((int)(this.Position.X / 16f)) - 1; int num67 = ((int)((this.Position.X + this.width) / 16f)) + 2; int num68 = ((int)(this.Position.Y / 16f)) - 1; int num69 = ((int)((this.Position.Y + this.height) / 16f)) + 2; if (num66 < 0) { num66 = 0; } if (num67 > Main.maxTilesX) { num67 = Main.maxTilesX; } if (num68 < 0) { num68 = 0; } if (num69 > Main.maxTilesY) { num69 = Main.maxTilesY; } for (int num70 = num66; num70 < num67; num70++) { for (int num71 = num68; num71 < num69; num71++) { if (((Main.tile[num70, num71] != null) && Main.tile[num70, num71].Active) && (Main.tileSolid[Main.tile[num70, num71].type] || (Main.tileSolidTop[Main.tile[num70, num71].type] && (Main.tile[num70, num71].frameY == 0)))) { Vector2 vector11; vector11.X = num70 * 0x10; vector11.Y = num71 * 0x10; if ((((this.Position.X + this.width) > vector11.X) && (this.Position.X < (vector11.X + 16f))) && (((this.Position.Y + this.height) > vector11.Y) && (this.Position.Y < (vector11.Y + 16f)))) { this.Velocity.X = 0f; this.Velocity.Y = -0.2f; } } } } } catch { } } this.ai[0] += 1f; if (this.ai[0] > 5f) { this.ai[0] = 5f; if (this.Velocity.Y == 0f && this.Velocity.X != 0f) { this.Velocity.X = this.Velocity.X * 0.97f; if ((double)this.Velocity.X > -0.01 && (double)this.Velocity.X < 0.01) { this.Velocity.X = 0f; this.netUpdate = true; } } this.Velocity.Y = this.Velocity.Y + 0.2f; } this.rotation += this.Velocity.X * 0.1f; return; } if (this.aiStyle == 15) { if (this.type == 25) { if (Main.rand.Next(15) == 0) { Vector2 arg_2D89_0 = this.Position; int arg_2D89_1 = this.width; int arg_2D89_2 = this.height; int arg_2D89_3 = 14; float arg_2D89_4 = 0f; float arg_2D89_5 = 0f; int arg_2D89_6 = 150; Color newColor = default(Color); Dust.NewDust(arg_2D89_0, arg_2D89_1, arg_2D89_2, arg_2D89_3, arg_2D89_4, arg_2D89_5, arg_2D89_6, newColor, 1.3f); } } else { if (this.type == 26) { Vector2 arg_2DE8_0 = this.Position; int arg_2DE8_1 = this.width; int arg_2DE8_2 = this.height; int arg_2DE8_3 = 29; float arg_2DE8_4 = this.Velocity.X * 0.4f; float arg_2DE8_5 = this.Velocity.Y * 0.4f; int arg_2DE8_6 = 100; Color newColor = default(Color); int num66 = Dust.NewDust(arg_2DE8_0, arg_2DE8_1, arg_2DE8_2, arg_2DE8_3, arg_2DE8_4, arg_2DE8_5, arg_2DE8_6, newColor, 2.5f); Main.dust[num66].noGravity = true; Dust expr_2E0A_cp_0 = Main.dust[num66]; expr_2E0A_cp_0.Velocity.X = expr_2E0A_cp_0.Velocity.X / 2f; Dust expr_2E28_cp_0 = Main.dust[num66]; expr_2E28_cp_0.Velocity.Y = expr_2E28_cp_0.Velocity.Y / 2f; } else { if (this.type == 35) { Vector2 arg_2E91_0 = this.Position; int arg_2E91_1 = this.width; int arg_2E91_2 = this.height; int arg_2E91_3 = 6; float arg_2E91_4 = this.Velocity.X * 0.4f; float arg_2E91_5 = this.Velocity.Y * 0.4f; int arg_2E91_6 = 100; Color newColor = default(Color); int num67 = Dust.NewDust(arg_2E91_0, arg_2E91_1, arg_2E91_2, arg_2E91_3, arg_2E91_4, arg_2E91_5, arg_2E91_6, newColor, 3f); Main.dust[num67].noGravity = true; Dust expr_2EB3_cp_0 = Main.dust[num67]; expr_2EB3_cp_0.Velocity.X = expr_2EB3_cp_0.Velocity.X * 2f; Dust expr_2ED1_cp_0 = Main.dust[num67]; expr_2ED1_cp_0.Velocity.Y = expr_2ED1_cp_0.Velocity.Y * 2f; } } } if (Main.players[this.Owner].dead) { this.Kill(); return; } Main.players[this.Owner].itemAnimation = 5; Main.players[this.Owner].itemTime = 5; if (this.Position.X + (float)(this.width / 2) > Main.players[this.Owner].Position.X + (float)(Main.players[this.Owner].width / 2)) { Main.players[this.Owner].direction = 1; } else { Main.players[this.Owner].direction = -1; } Vector2 vector11 = new Vector2(this.Position.X + (float)this.width * 0.5f, this.Position.Y + (float)this.height * 0.5f); float num68 = Main.players[this.Owner].Position.X + (float)(Main.players[this.Owner].width / 2) - vector11.X; float num69 = Main.players[this.Owner].Position.Y + (float)(Main.players[this.Owner].height / 2) - vector11.Y; float num70 = (float)Math.Sqrt((double)(num68 * num68 + num69 * num69)); if (this.ai[0] == 0f) { this.tileCollide = true; if (num70 > 300f) { this.ai[0] = 1f; } else { this.ai[1] += 1f; if (this.ai[1] > 2f) { this.alpha = 0; } if (this.ai[1] >= 5f) { this.ai[1] = 15f; this.Velocity.Y = this.Velocity.Y + 0.5f; this.Velocity.X = this.Velocity.X * 0.95f; } } } else { if (this.ai[0] == 1f) { this.tileCollide = false; float num71 = 11f; if (num70 < 20f) { this.Kill(); } num70 = num71 / num70; num68 *= num70; num69 *= num70; this.Velocity.X = num68; this.Velocity.Y = num69; } } this.rotation += this.Velocity.X * 0.03f; return; } else { if (this.aiStyle == 16) { if (this.type == 37) { try { int num72 = (int)(this.Position.X / 16f) - 1; int num73 = (int)((this.Position.X + (float)this.width) / 16f) + 2; int num74 = (int)(this.Position.Y / 16f) - 1; int num75 = (int)((this.Position.Y + (float)this.height) / 16f) + 2; if (num72 < 0) { num72 = 0; } if (num73 > Main.maxTilesX) { num73 = Main.maxTilesX; } if (num74 < 0) { num74 = 0; } if (num75 > Main.maxTilesY) { num75 = Main.maxTilesY; } for (int num76 = num72; num76 < num73; num76++) { for (int num77 = num74; num77 < num75; num77++) { if (Main.tile[num76, num77] != null && Main.tile[num76, num77].Active && (Main.tileSolid[(int)Main.tile[num76, num77].type] || (Main.tileSolidTop[(int)Main.tile[num76, num77].type] && Main.tile[num76, num77].frameY == 0))) { Vector2 vector12; vector12.X = (float)(num76 * 16); vector12.Y = (float)(num77 * 16); if (this.Position.X + (float)this.width - 4f > vector12.X && this.Position.X + 4f < vector12.X + 16f && this.Position.Y + (float)this.height - 4f > vector12.Y && this.Position.Y + 4f < vector12.Y + 16f) { this.Velocity.X = 0f; this.Velocity.Y = -0.2f; } } } } } catch { } } if (this.Owner == Main.myPlayer && this.timeLeft <= 3) { this.ai[1] = 0f; this.alpha = 255; if (this.type == 28 || this.type == 37) { this.Position.X = this.Position.X + (float)(this.width / 2); this.Position.Y = this.Position.Y + (float)(this.height / 2); this.width = 128; this.height = 128; this.Position.X = this.Position.X - (float)(this.width / 2); this.Position.Y = this.Position.Y - (float)(this.height / 2); this.damage = 100; this.knockBack = 8f; } else { if (this.type == 29) { this.Position.X = this.Position.X + (float)(this.width / 2); this.Position.Y = this.Position.Y + (float)(this.height / 2); this.width = 250; this.height = 250; this.Position.X = this.Position.X - (float)(this.width / 2); this.Position.Y = this.Position.Y - (float)(this.height / 2); this.damage = 250; this.knockBack = 10f; } else { if (this.type == 30) { this.Position.X = this.Position.X + (float)(this.width / 2); this.Position.Y = this.Position.Y + (float)(this.height / 2); this.width = 128; this.height = 128; this.Position.X = this.Position.X - (float)(this.width / 2); this.Position.Y = this.Position.Y - (float)(this.height / 2); this.knockBack = 8f; } } } } else { if (this.type != 30 && Main.rand.Next(4) == 0) { if (this.type != 30) { this.damage = 0; } Vector2 arg_3629_0 = new Vector2(this.Position.X, this.Position.Y); int arg_3629_1 = this.width; int arg_3629_2 = this.height; int arg_3629_3 = 6; float arg_3629_4 = 0f; float arg_3629_5 = 0f; int arg_3629_6 = 100; Color newColor = default(Color); Dust.NewDust(arg_3629_0, arg_3629_1, arg_3629_2, arg_3629_3, arg_3629_4, arg_3629_5, arg_3629_6, newColor, 1f); } } this.ai[0] += 1f; if ((this.type == 30 && this.ai[0] > 10f) || (this.type != 30 && this.ai[0] > 5f)) { this.ai[0] = 10f; if (this.Velocity.Y == 0f && this.Velocity.X != 0f) { this.Velocity.X = this.Velocity.X * 0.97f; if (this.type == 29) { this.Velocity.X = this.Velocity.X * 0.99f; } if ((double)this.Velocity.X > -0.01 && (double)this.Velocity.X < 0.01) { this.Velocity.X = 0f; this.netUpdate = true; } } this.Velocity.Y = this.Velocity.Y + 0.2f; } this.rotation += this.Velocity.X * 0.1f; return; } if (this.aiStyle == 17) { if (this.Velocity.Y == 0f) { this.Velocity.X = this.Velocity.X * 0.98f; } this.rotation += this.Velocity.X * 0.1f; this.Velocity.Y = this.Velocity.Y + 0.2f; if (this.Owner == Main.myPlayer) { int num78 = (int)((this.Position.X + (float)this.width) / 16f); int num79 = (int)((this.Position.Y + (float)this.height) / 16f); if (Main.tile[num78, num79] != null && !Main.tile[num78, num79].Active) { WorldGen.PlaceTile(num78, num79, 85, false, false, -1, 0); if (Main.tile[num78, num79].Active) { if (Main.netMode != 0) { NetMessage.SendData(17, -1, -1, "", 1, (float)num78, (float)num79, 85f); } int num80 = Sign.ReadSign(num78, num79); if (num80 >= 0) { //Need to check if this works :3 PlayerEditSignEvent playerEvent = new PlayerEditSignEvent(); playerEvent.Sender = Main.players[Main.myPlayer]; playerEvent.setSign(Main.sign[num80]); playerEvent.setText(this.miscText); playerEvent.setIsPlayer(false); Program.server.getPluginManager().processHook(Hooks.PLAYER_EDITSIGN, playerEvent); if (playerEvent.Cancelled) { return; } Sign.TextSign(num80, this.miscText); } this.Kill(); return; } } } } else { if (this.aiStyle == 18) { if (this.ai[1] == 0f && this.type == 44) { this.ai[1] = 1f; } this.rotation += (float)this.direction * 0.8f; this.ai[0] += 1f; if (this.ai[0] >= 30f) { if (this.ai[0] < 100f) { this.Velocity *= 1.06f; } else { this.ai[0] = 200f; } } for (int num81 = 0; num81 < 2; num81++) { Vector2 arg_39CC_0 = new Vector2(this.Position.X, this.Position.Y); int arg_39CC_1 = this.width; int arg_39CC_2 = this.height; int arg_39CC_3 = 27; float arg_39CC_4 = 0f; float arg_39CC_5 = 0f; int arg_39CC_6 = 100; Color newColor = default(Color); int num82 = Dust.NewDust(arg_39CC_0, arg_39CC_1, arg_39CC_2, arg_39CC_3, arg_39CC_4, arg_39CC_5, arg_39CC_6, newColor, 1f); Main.dust[num82].noGravity = true; } return; } if (this.aiStyle == 19) { this.direction = Main.players[this.Owner].direction; Main.players[this.Owner].heldProj = this.whoAmI; this.Position.X = Main.players[this.Owner].Position.X + (float)(Main.players[this.Owner].width / 2) - (float)(this.width / 2); this.Position.Y = Main.players[this.Owner].Position.Y + (float)(Main.players[this.Owner].height / 2) - (float)(this.height / 2); if (this.type == 46) { if (this.ai[0] == 0f) { this.ai[0] = 3f; this.netUpdate = true; } if (Main.players[this.Owner].itemAnimation < Main.players[this.Owner].inventory[Main.players[this.Owner].selectedItemIndex].UseAnimation / 3) { this.ai[0] -= 1.6f; } else { this.ai[0] += 1.4f; } } else { if (this.type == 47) { if (this.ai[0] == 0f) { this.ai[0] = 4f; this.netUpdate = true; } if (Main.players[this.Owner].itemAnimation < Main.players[this.Owner].inventory[Main.players[this.Owner].selectedItemIndex].UseAnimation / 3) { this.ai[0] -= 1.2f; } else { this.ai[0] += 0.9f; } } else { if (this.type == 49) { if (this.ai[0] == 0f) { this.ai[0] = 4f; this.netUpdate = true; } if (Main.players[this.Owner].itemAnimation < Main.players[this.Owner].inventory[Main.players[this.Owner].selectedItemIndex].UseAnimation / 3) { this.ai[0] -= 1.1f; } else { this.ai[0] += 0.85f; } } } } this.Position += this.Velocity * this.ai[0]; if (Main.players[this.Owner].itemAnimation == 0) { this.Kill(); } this.rotation = (float)Math.Atan2((double)this.Velocity.Y, (double)this.Velocity.X) + 2.355f; if (this.type == 46) { Color newColor; if (Main.rand.Next(5) == 0) { Vector2 arg_3D66_0 = this.Position; int arg_3D66_1 = this.width; int arg_3D66_2 = this.height; int arg_3D66_3 = 14; float arg_3D66_4 = 0f; float arg_3D66_5 = 0f; int arg_3D66_6 = 150; newColor = default(Color); Dust.NewDust(arg_3D66_0, arg_3D66_1, arg_3D66_2, arg_3D66_3, arg_3D66_4, arg_3D66_5, arg_3D66_6, newColor, 1.4f); } Vector2 arg_3DBD_0 = this.Position; int arg_3DBD_1 = this.width; int arg_3DBD_2 = this.height; int arg_3DBD_3 = 27; float arg_3DBD_4 = this.Velocity.X * 0.2f + (float)(this.direction * 3); float arg_3DBD_5 = this.Velocity.Y * 0.2f; int arg_3DBD_6 = 100; newColor = default(Color); int num83 = Dust.NewDust(arg_3DBD_0, arg_3DBD_1, arg_3DBD_2, arg_3DBD_3, arg_3DBD_4, arg_3DBD_5, arg_3DBD_6, newColor, 1.2f); Main.dust[num83].noGravity = true; Dust expr_3DDF_cp_0 = Main.dust[num83]; expr_3DDF_cp_0.Velocity.X = expr_3DDF_cp_0.Velocity.X / 2f; Dust expr_3DFD_cp_0 = Main.dust[num83]; expr_3DFD_cp_0.Velocity.Y = expr_3DFD_cp_0.Velocity.Y / 2f; Vector2 arg_3E55_0 = this.Position - this.Velocity * 2f; int arg_3E55_1 = this.width; int arg_3E55_2 = this.height; int arg_3E55_3 = 27; float arg_3E55_4 = 0f; float arg_3E55_5 = 0f; int arg_3E55_6 = 150; newColor = default(Color); num83 = Dust.NewDust(arg_3E55_0, arg_3E55_1, arg_3E55_2, arg_3E55_3, arg_3E55_4, arg_3E55_5, arg_3E55_6, newColor, 1.4f); Dust expr_3E69_cp_0 = Main.dust[num83]; expr_3E69_cp_0.Velocity.X = expr_3E69_cp_0.Velocity.X / 5f; Dust expr_3E87_cp_0 = Main.dust[num83]; expr_3E87_cp_0.Velocity.Y = expr_3E87_cp_0.Velocity.Y / 5f; } } } } } } } } } } } } } } } }