/// <summary> /// Determines whether a plugins has registered a hook, then fires the appropriate method if so /// </summary> /// <param name="hook">Hook to process</param> /// <param name="hookEvent">Event instance to pass to any hooked methods</param> public void processHook(Hooks hook, Event hookEvent) { foreach (Plugin plugin in plugins.Values) { try { if (plugin.containsHook(hook)) { switch (hook) { case Hooks.CONSOLE_COMMAND: plugin.onConsoleCommand((ConsoleCommandEvent)hookEvent); break; case Hooks.PLAYER_COMMAND: plugin.onPlayerCommand((PlayerCommandEvent)hookEvent); break; case Hooks.PLAYER_CHAT: plugin.onPlayerChat((MessageEvent)hookEvent); break; case Hooks.PLAYER_PRELOGIN: plugin.onPlayerPreLogin((PlayerLoginEvent)hookEvent); break; case Hooks.PLAYER_LOGIN: plugin.onPlayerJoin((PlayerLoginEvent)hookEvent); break; case Hooks.PLAYER_LOGOUT: plugin.onPlayerLogout((PlayerLogoutEvent)hookEvent); break; case Hooks.PLAYER_PARTYCHANGE: plugin.onPlayerPartyChange((PartyChangeEvent)hookEvent); break; case Hooks.PLAYER_TILECHANGE: plugin.onPlayerTileChange((PlayerTileChangeEvent)hookEvent); break; case Hooks.PLAYER_HURT: plugin.onPlayerHurt((PlayerHurtEvent)hookEvent); break; case Hooks.PLAYER_CHEST: plugin.onPlayerOpenChest((PlayerChestOpenEvent)hookEvent); break; case Hooks.PLAYER_DEATH: plugin.onPlayerDeath((PlayerDeathEvent)hookEvent); break; case Hooks.DOOR_STATECHANGE: plugin.onDoorStateChange((DoorStateChangeEvent)hookEvent); break; case Hooks.PLAYER_EDITSIGN: plugin.onPlayerEditSign((PlayerEditSignEvent)hookEvent); break; case Hooks.PLAYER_PROJECTILE: plugin.onPlayerProjectileUse((PlayerProjectileEvent)hookEvent); break; case Hooks.NPC_DEATH: plugin.onNPCDeath((NPCDeathEvent)hookEvent); break; case Hooks.NPC_SPAWN: plugin.onNPCSpawn((NPCSpawnEvent)hookEvent); break; case Hooks.PLAYER_TELEPORT: plugin.onPlayerTeleport((PlayerTeleportEvent)hookEvent); break; case Hooks.PLAYER_MOVE: plugin.onPlayerMove((PlayerMoveEvent)hookEvent); break; case Hooks.PLAYER_KEYPRESS: plugin.onPlayerKeyPress((PlayerKeyPressEvent)hookEvent); break; case Hooks.PLAYER_PVPCHANGE: plugin.onPlayerPvPChange((PlayerPvPChangeEvent)hookEvent); break; case Hooks.PLAYER_AUTH_QUERY: plugin.onPlayerAuthQuery ((PlayerLoginEvent) hookEvent); break; case Hooks.PLAYER_AUTH_REPLY: plugin.onPlayerAuthReply ((PlayerLoginEvent) hookEvent); break; case Hooks.NPC_BOSSDEATH: plugin.onNPCBossDeath((NPCBossDeathEvent)hookEvent); break; case Hooks.NPC_BOSSSUMMON: plugin.onNPCBossSummon((NPCBossSummonEvent)hookEvent); break; case Hooks.PLAYER_FLOWLIQUID: plugin.onPlayerFlowLiquid ((PlayerFlowLiquidEvent)hookEvent); break; case Hooks.PLAYER_CHESTBREAK: plugin.onPlayerChestBreak((PlayerChestBreakEvent)hookEvent); break; case Hooks.TIME_CHANGED: plugin.onTimeChange((TimeChangedEvent)hookEvent); break; } } } catch (Exception exception) { ProgramLog.Log (exception, "Error passing event " + hook.ToString() + " to " + plugin.Name); } } }
public override void onPlayerDisconnect(Event Event) { SendAllMessage(GetPlayerName(((Player)Event.GetSender()).whoAmi) + " has left the server.", 255f, 240f, 20f); }
public void processHook(Hooks Hook, Event Event) { foreach (Plugin plugin in pluginList) { try { if (plugin.containsHook(Hook)) { switch (Hook) { case Hooks.CONSOLE_COMMAND: { plugin.onPlayerCommandProcess((ConsoleCommandEvent)Event); break; } case Hooks.PLAYER_COMMAND: { plugin.onPlayerCommand((PlayerCommandEvent)Event); break; } case Hooks.PLAYER_CHAT: { plugin.onPlayerChat((PlayerChatEvent)Event); break; } case Hooks.PLAYER_PRELOGIN: { plugin.onPlayerPreLogin((LoginEvent)Event); break; } case Hooks.PLAYER_LOGIN: { plugin.onPlayerJoin((LoginEvent)Event); break; } case Hooks.PLAYER_LOGOUT: { plugin.onPlayerLogout((LogoutEvent)Event); break; } case Hooks.PLAYER_PARTYCHANGE: { plugin.onPlayerPartyChange((PartyChangeEvent)Event); break; } case Hooks.TILE_BREAK: { plugin.onTileBreak((TileBreakEvent)Event); break; } case Hooks.PLAYER_HURT: { plugin.onPlayerHurt((PlayerHurtEvent)Event); break; } case Hooks.PLAYER_CHEST: { plugin.onPlayerOpenChest((ChestOpenEvent)Event); break; } } } } catch (Exception exception) { Console.WriteLine("Error Passing Event " + Hook.ToString() + " to " + plugin.Name); Console.WriteLine(exception.ToString()); } } }
public void processHook(Hooks hook, Event hookEvent) { foreach (Plugin plugin in plugins.Values) { try { if (plugin.containsHook(hook)) { switch (hook) { case Hooks.CONSOLE_COMMAND: { plugin.onPlayerCommandProcess((ConsoleCommandEvent)hookEvent); break; } case Hooks.PLAYER_COMMAND: { plugin.onPlayerCommand((PlayerCommandEvent)hookEvent); break; } case Hooks.PLAYER_CHAT: { plugin.onPlayerChat((MessageEvent)hookEvent); break; } case Hooks.PLAYER_PRELOGIN: { plugin.onPlayerPreLogin((PlayerLoginEvent)hookEvent); break; } case Hooks.PLAYER_LOGIN: { plugin.onPlayerJoin((PlayerLoginEvent)hookEvent); break; } case Hooks.PLAYER_LOGOUT: { plugin.onPlayerLogout((PlayerLogoutEvent)hookEvent); break; } case Hooks.PLAYER_PARTYCHANGE: { plugin.onPlayerPartyChange((PartyChangeEvent)hookEvent); break; } case Hooks.TILE_CHANGE: { plugin.onTileChange((PlayerTileChangeEvent)hookEvent); break; } case Hooks.PLAYER_HURT: { plugin.onPlayerHurt((PlayerHurtEvent)hookEvent); break; } case Hooks.PLAYER_CHEST: { plugin.onPlayerOpenChest((PlayerChestOpenEvent)hookEvent); break; } case Hooks.PLAYER_STATEUPDATE: { plugin.onPlayerStateUpdate((PlayerStateUpdateEvent)hookEvent); break; } case Hooks.PLAYER_DEATH: { plugin.onPlayerDeath((PlayerDeathEvent)hookEvent); break; } case Hooks.DOOR_STATECHANGE: { plugin.onDoorStateChange((DoorStateChangeEvent)hookEvent); break; } case Hooks.PLAYER_EDITSIGN: { plugin.onPlayerEditSign((PlayerEditSignEvent)hookEvent); break; } case Hooks.PLAYER_PROJECTILE: { plugin.onPlayerProjectileUse((PlayerProjectileEvent)hookEvent); break; } } } } catch (Exception exception) { Program.tConsole.WriteLine("Error Passing Event " + hook.ToString() + " to " + plugin.Name); Program.tConsole.WriteLine(exception.ToString()); } } }