public static void ProjectileKilled(Projectile p) { if (p.type == 882) { UlterrariaProjectiles.ExplosionEffect(p); } if (p.type == 843) { Main.PlaySound(2, (int)p.position.X, (int)p.position.Y, 14); for (int num500 = 0; num500 < 10; num500++) { Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 31, 0f, 0f, 100, default(Color), 1.5f); } for (int num501 = 0; num501 < 5; num501++) { int num502 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 6, 0f, 0f, 100, default(Color), 2.5f); Main.dust[num502].noGravity = true; Main.dust[num502].velocity *= 3f; num502 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 6, 0f, 0f, 100, default(Color), 1.5f); Main.dust[num502].velocity *= 2f; } int num503 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num503].velocity *= 0.4f; Gore expr_105D2_cp_0 = Main.gore[num503]; expr_105D2_cp_0.velocity.X = expr_105D2_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.1f; Gore expr_10602_cp_0 = Main.gore[num503]; expr_10602_cp_0.velocity.Y = expr_10602_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.1f; num503 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num503].velocity *= 0.4f; Gore expr_10696_cp_0 = Main.gore[num503]; expr_10696_cp_0.velocity.X = expr_10696_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.1f; Gore expr_106C6_cp_0 = Main.gore[num503]; expr_106C6_cp_0.velocity.Y = expr_106C6_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.1f; if (p.owner == Main.myPlayer) { p.penetrate = -1; p.position.X = p.position.X + (float)(p.width / 2); p.position.Y = p.position.Y + (float)(p.height / 2); p.width = 48; p.height = 48; p.position.X = p.position.X - (float)(p.width / 2); p.position.Y = p.position.Y - (float)(p.height / 2); p.damage = 100; p.Damage(); } } if (p.type == 852) { float angle = -45; for (int i = 0; i < 8; i++) { angle += 45; float rads = MathHelper.ToRadians(angle); Vector2 vel = angle.ToRotationVector2(); vel *= 7f; Projectile.NewProjectile(p.Center.X, p.Center.Y, vel.X, vel.Y, 24, (int)(p.damage * 0.8f), 0.2f); } for (int i = 0; i < 16; i++) { int d = Dust.NewDust(p.position, p.width, p.height, 41); Main.dust[d].noGravity = true; } } if (p.type == 849) { Main.PlaySound(2, (int)p.position.X, (int)p.position.Y, 14); for (int num500 = 0; num500 < 10; num500++) { Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 31, 0f, 0f, 100, default(Color), 1.5f); } for (int num501 = 0; num501 < 5; num501++) { int num502 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 6, 0f, 0f, 100, default(Color), 2.5f); Main.dust[num502].noGravity = true; Main.dust[num502].velocity *= 3f; num502 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 6, 0f, 0f, 100, default(Color), 1.5f); Main.dust[num502].velocity *= 2f; } int num503 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num503].velocity *= 0.4f; Gore expr_105D2_cp_0 = Main.gore[num503]; expr_105D2_cp_0.velocity.X = expr_105D2_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.1f; Gore expr_10602_cp_0 = Main.gore[num503]; expr_10602_cp_0.velocity.Y = expr_10602_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.1f; num503 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num503].velocity *= 0.4f; Gore expr_10696_cp_0 = Main.gore[num503]; expr_10696_cp_0.velocity.X = expr_10696_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.1f; Gore expr_106C6_cp_0 = Main.gore[num503]; expr_106C6_cp_0.velocity.Y = expr_106C6_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.1f; if (p.owner == Main.myPlayer) { p.penetrate = -1; p.position.X = p.position.X + (float)(p.width / 2); p.position.Y = p.position.Y + (float)(p.height / 2); p.width = 48; p.height = 48; p.position.X = p.position.X - (float)(p.width / 2); p.position.Y = p.position.Y - (float)(p.height / 2); p.damage = 100; p.Damage(); } float angle = -45; for (int i = 0; i < 8; i++) { angle += 45; float rads = MathHelper.ToRadians(angle); Vector2 vel = angle.ToRotationVector2(); vel *= 7f; Projectile.NewProjectile(p.Center.X, p.Center.Y, vel.X, vel.Y, 850, (int)(p.damage * 0.8f), 0.2f); } for (int i = 0; i < 16; i++) { int d = Dust.NewDust(p.position, p.width, p.height, 41); Main.dust[d].noGravity = true; } } if (p.type == 836) { float angle = -45; for (int i = 0; i < 8; i++) { angle += 45; float rads = MathHelper.ToRadians(angle); Vector2 vel = angle.ToRotationVector2(); vel *= 7f; Projectile.NewProjectile(p.Center.X, p.Center.Y, vel.X, vel.Y, 837, (int)(p.damage * 0.8f), 0.2f); } for (int i = 0; i < 16; i++) { int d = Dust.NewDust(p.position, p.width, p.height, 41); Main.dust[d].noGravity = true; } } if (p.type == 828) { for (int i = 0; i < 4; i++) { int d = Dust.NewDust(p.Center, 0, 0, 41); Main.dust[d].noGravity = true; } for (int i = 0; i < 4; i++) { if (Main.rand.Next(2) == 0) { int side = Main.rand.Next(4) <= 1 ? 3 : -3; Projectile.NewProjectile(p.Center.X, p.Center.Y, side, Main.rand.Next(0, 31) / 10, 829, 5, 2f, Main.myPlayer); } else { int side1 = Main.rand.Next(4) <= 1 ? 3 : -3; Projectile.NewProjectile(p.Center.X, p.Center.Y, Main.rand.Next(-30, 31) / 10, side1, 829, 5, 2f, Main.myPlayer); } } } if (p.type == 811) { for (int i = 0; i < 4; i++) { int d = Dust.NewDust(p.Center, 0, 0, 76); Main.dust[d].noGravity = true; } } if (p.type == 812) { for (int l = 0; l < 128; l++) { int du = Dust.NewDust(p.position, p.width, p.height, 245, Main.rand.Next(-50, 51) / 100, Main.rand.Next(-50, 51) / 100); Main.dust[du].color = Ulterraria.RainbowColor[Main.rand.Next(0, Ulterraria.rainbow.Length)]; Main.dust[du].fadeIn = 0.3f; } } if (p.type == 794) { Projectile.NewProjectile(p.Center.X, p.Center.Y, 0f, 0f, 795, 69, 5f); } if (p.type == 793) { Main.PlaySound(2, (int)p.position.X, (int)p.position.Y, 14); for (int num500 = 0; num500 < 10; num500++) { Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 31, 0f, 0f, 100, default(Color), 1.5f); } for (int num501 = 0; num501 < 5; num501++) { int num502 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 6, 0f, 0f, 100, default(Color), 2.5f); Main.dust[num502].noGravity = true; Main.dust[num502].velocity *= 3f; num502 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 6, 0f, 0f, 100, default(Color), 1.5f); Main.dust[num502].velocity *= 2f; } int num503 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num503].velocity *= 0.4f; Gore expr_105D2_cp_0 = Main.gore[num503]; expr_105D2_cp_0.velocity.X = expr_105D2_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.1f; Gore expr_10602_cp_0 = Main.gore[num503]; expr_10602_cp_0.velocity.Y = expr_10602_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.1f; num503 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num503].velocity *= 0.4f; Gore expr_10696_cp_0 = Main.gore[num503]; expr_10696_cp_0.velocity.X = expr_10696_cp_0.velocity.X + (float)Main.rand.Next(-10, 11) * 0.1f; Gore expr_106C6_cp_0 = Main.gore[num503]; expr_106C6_cp_0.velocity.Y = expr_106C6_cp_0.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.1f; if (p.owner == Main.myPlayer) { p.penetrate = -1; p.position.X = p.position.X + (float)(p.width / 2); p.position.Y = p.position.Y + (float)(p.height / 2); p.width = 64; p.height = 64; p.position.X = p.position.X - (float)(p.width / 2); p.position.Y = p.position.Y - (float)(p.height / 2); p.Damage(); } } if (p.type == 792) { for (int j = 0; j < 200; j++) { if (Vector2.Distance(Main.npc[j].Center, p.Center) < 550f && Vector2.Distance(Main.npc[j].Center, p.Center) > 30f) { if (!Main.npc[j].boss && Main.npc[j].knockBackResist != 0f) { float sp = 6f - (Vector2.Distance(Main.npc[j].Center, p.position) / 120); Vector2 pos = p.position - Main.npc[j].Center; float mag = (float)Math.Sqrt(Math.Pow(pos.X, 2) + Math.Pow(pos.Y, 2)); if (mag > sp) { pos *= sp / mag; } Main.npc[j].velocity += pos *= 0.3f; } } } } if (p.type == 791) { if (p.ai[2] == 0f) { for (int i = 0; i < 35; i++) { int randAngle = Main.rand.Next(0, 361); Vector2 position = new Vector2( (float)Math.Cos(MathHelper.ToRadians(randAngle)) * i + p.position.X, (float)Math.Sin(MathHelper.ToRadians(randAngle)) * i + p.position.Y ); Vector2 velocity = p.position - position; velocity.Normalize(); velocity *= 4 + (i / 20); int dust = Main.rand.Next(2) == 0 ? 6 : 35; int newDust = Dust.NewDust(position, 38, 38, dust, -velocity.X, -velocity.Y, 50 + Main.rand.Next(0, 151)); Main.dust[newDust].noGravity = true; Main.dust[newDust].velocity = velocity; } if (p.ai[1] == 0) { for (int k = 0; k < 8; k++) { Vector2 newVelocity = new Vector2((float)Math.Cos(p.rotation + (k * Math.PI / 4)), (float)Math.Sin(p.rotation + (k * Math.PI / 4))); newVelocity *= -8f; Projectile.NewProjectile(p.Center.X, p.Center.Y, newVelocity.X, newVelocity.Y, 791, 48, 3f, Main.myPlayer, 0f, 1f); } } } } if (p.type == 787) { Main.PlaySound(2, (int)p.position.X, (int)p.position.Y, 62); for (int num615 = 0; num615 < 30; num615++) { int num616 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 31, 0f, 0f, 100, default(Color), 1.5f); Main.dust[num616].velocity *= 1.4f; } for (int num617 = 0; num617 < 20; num617++) { int num618 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 6, 0f, 0f, 100, default(Color), 3.5f); Main.dust[num618].noGravity = true; Main.dust[num618].velocity *= 7f; num618 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 6, 0f, 0f, 100, default(Color), 1.5f); Main.dust[num618].velocity *= 3f; } for (int num619 = 0; num619 < 2; num619++) { float scaleFactor9 = 0.4f; if (num619 == 1) { scaleFactor9 = 0.8f; } int num620 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num620].velocity *= scaleFactor9; Gore expr_1347F_cp_0 = Main.gore[num620]; expr_1347F_cp_0.velocity.X = expr_1347F_cp_0.velocity.X + 1f; Gore expr_1349F_cp_0 = Main.gore[num620]; expr_1349F_cp_0.velocity.Y = expr_1349F_cp_0.velocity.Y + 1f; num620 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num620].velocity *= scaleFactor9; Gore expr_13522_cp_0 = Main.gore[num620]; expr_13522_cp_0.velocity.X = expr_13522_cp_0.velocity.X - 1f; Gore expr_13542_cp_0 = Main.gore[num620]; expr_13542_cp_0.velocity.Y = expr_13542_cp_0.velocity.Y + 1f; num620 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num620].velocity *= scaleFactor9; Gore expr_135C5_cp_0 = Main.gore[num620]; expr_135C5_cp_0.velocity.X = expr_135C5_cp_0.velocity.X + 1f; Gore expr_135E5_cp_0 = Main.gore[num620]; expr_135E5_cp_0.velocity.Y = expr_135E5_cp_0.velocity.Y - 1f; num620 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num620].velocity *= scaleFactor9; Gore expr_13668_cp_0 = Main.gore[num620]; expr_13668_cp_0.velocity.X = expr_13668_cp_0.velocity.X - 1f; Gore expr_13688_cp_0 = Main.gore[num620]; expr_13688_cp_0.velocity.Y = expr_13688_cp_0.velocity.Y - 1f; } for (int i = 0; i < 8; i++) { Vector2 newVelocity = new Vector2((float)Math.Cos(p.rotation + (i * Math.PI / 4)), (float)Math.Sin(p.rotation + (i * Math.PI / 4))); newVelocity *= -8f; Projectile.NewProjectile(p.Center.X, p.Center.Y, newVelocity.X, newVelocity.Y, (int)p.localAI[0], 18, 3f, Main.myPlayer); } } if (p.type == 785 || p.type == 786) { Main.PlaySound(2, (int)p.position.X, (int)p.position.Y, 10); int num429 = 18; int num430 = 3; for (int num431 = 0; num431 < num429; num431++) { Dust.NewDust(p.position, p.width, p.height, 152, p.velocity.X * 0.1f, p.velocity.Y * 0.1f, 250, default(Color), 1.2f); } if (p.type != 786) { for (int num432 = 0; num432 < num430; num432++) { int num433 = Main.rand.Next(16, 18); Gore.NewGore(p.position, new Vector2(p.velocity.X * 0.05f, p.velocity.Y * 0.05f), num433, 1f); } } } if (p.type == 783) { for (int num691 = 0; num691 < 6; num691++) { Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 109, 0f, 0f, 0, default(Color), 1f); } } if (p.type == 782 || p.type == 784) { int size = 22; if (p.type == 784) { size = 100; } p.position.X = p.position.X + (float)(p.width / 2); p.position.Y = p.position.Y + (float)(p.height / 2); p.width = size; p.height = size; p.position.X = p.position.X - (float)(p.width / 2); p.position.Y = p.position.Y - (float)(p.height / 2); p.Damage(); Main.PlaySound(2, (int)p.position.X, (int)p.position.Y, 62); for (int num615 = 0; num615 < 30; num615++) { int num616 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 31, 0f, 0f, 100, default(Color), 1.5f); Main.dust[num616].velocity *= 1.4f; } for (int num617 = 0; num617 < 20; num617++) { int num618 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 6, 0f, 0f, 100, default(Color), 3.5f); Main.dust[num618].noGravity = true; Main.dust[num618].velocity *= 7f; num618 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 6, 0f, 0f, 100, default(Color), 1.5f); Main.dust[num618].velocity *= 3f; } for (int num619 = 0; num619 < 2; num619++) { float scaleFactor9 = 0.4f; if (num619 == 1) { scaleFactor9 = 0.8f; } int num620 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num620].velocity *= scaleFactor9; Gore expr_1347F_cp_0 = Main.gore[num620]; expr_1347F_cp_0.velocity.X = expr_1347F_cp_0.velocity.X + 1f; Gore expr_1349F_cp_0 = Main.gore[num620]; expr_1349F_cp_0.velocity.Y = expr_1349F_cp_0.velocity.Y + 1f; num620 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num620].velocity *= scaleFactor9; Gore expr_13522_cp_0 = Main.gore[num620]; expr_13522_cp_0.velocity.X = expr_13522_cp_0.velocity.X - 1f; Gore expr_13542_cp_0 = Main.gore[num620]; expr_13542_cp_0.velocity.Y = expr_13542_cp_0.velocity.Y + 1f; num620 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num620].velocity *= scaleFactor9; Gore expr_135C5_cp_0 = Main.gore[num620]; expr_135C5_cp_0.velocity.X = expr_135C5_cp_0.velocity.X + 1f; Gore expr_135E5_cp_0 = Main.gore[num620]; expr_135E5_cp_0.velocity.Y = expr_135E5_cp_0.velocity.Y - 1f; num620 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num620].velocity *= scaleFactor9; Gore expr_13668_cp_0 = Main.gore[num620]; expr_13668_cp_0.velocity.X = expr_13668_cp_0.velocity.X - 1f; Gore expr_13688_cp_0 = Main.gore[num620]; expr_13688_cp_0.velocity.Y = expr_13688_cp_0.velocity.Y - 1f; } int rand = Main.rand.Next(1, 4); if (p.type == 784) { rand = Main.rand.Next(2, 6); } for (int i = 0; i < rand; i++) { if (Main.rand.Next(2) == 0) { int side = Main.rand.Next(4) <= 1 ? 3 : -3; Projectile.NewProjectile(p.Center.X, p.Center.Y, side, Main.rand.Next(0, 4), 783, 5, 2f, Main.myPlayer); } else { int side1 = Main.rand.Next(4) <= 1 ? 3 : -3; Projectile.NewProjectile(p.Center.X, p.Center.Y, Main.rand.Next(-3, 4), side1, 783, 5, 2f, Main.myPlayer); } } } if (p.type == 781) { Main.PlaySound(2, (int)p.position.X, (int)p.position.Y, 4); for (int num691 = 0; num691 < 14; num691++) { Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 124, 0f, 0f, 0, default(Color), 1f); } if (p.owner == Main.myPlayer) { float num720 = 80f; for (int num722 = 0; num722 < 255; num722++) { Player player = Main.player[num722]; if (player.active && !player.dead && Vector2.Distance(p.Center, player.Center) < num720) { player.AddBuff(203, 1800, true); } } for (int num723 = 0; num723 < 200; num723++) { NPC nPC = Main.npc[num723]; if (nPC.active && nPC.life > 0 && Vector2.Distance(p.Center, nPC.Center) < num720) { nPC.AddBuff(203, 1800, false); } } } } if (p.type == 771) { int rand = Main.rand.Next(1, 3); for (int i = 0; i < rand; i++) { if (Main.rand.Next(2) == 0) { int side = Main.rand.Next(4) <= 1 ? 3 : -3; Projectile.NewProjectile(p.Center.X, p.Center.Y, side, Main.rand.Next(-3, 4), 753, 5, 2f, Main.myPlayer); } else { int side1 = Main.rand.Next(4) <= 1 ? 3 : -3; Projectile.NewProjectile(p.Center.X, p.Center.Y, Main.rand.Next(-3, 4), side1, 753, 5, 2f, Main.myPlayer); } } } if (p.type == 769 || p.type == 770 || p.type == 816) { bool flag = false; int whoIsIt = -1; for (int i = 0; i < 200; i++) { if (Main.npc[i].getRect().Intersects(p.getRect())) { flag = true; whoIsIt = i; } } if (flag && whoIsIt != -1) { Projectile.NewProjectile(p.Center.X, p.Center.Y, 0f, 0f, 776, 4, 0f, Main.myPlayer, whoIsIt, Main.npc[whoIsIt].rotation); } int amount = 10; if (p.type == 770) { amount = 3; } for (int d = 0; d < amount; d++) { Dust.NewDust(p.Center, 6, 6, 135, 0f, 0f, 100, default(Color), 1f); } } if (p.type == 766) { Main.PlaySound(2, (int)p.position.X, (int)p.position.Y, 14); for (int num526 = 0; num526 < 300; num526++) { float num527 = 12f; int num528 = 60; if (num526 < 200) { num528 = 66; num527 = 8f; } if (num526 < 100) { num528 = 56; num527 = 4f; } int num529 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), 6, 6, num528, 0f, 0f, 100, default(Color), 1f); float num530 = Main.dust[num529].velocity.X; float num531 = Main.dust[num529].velocity.Y; if (num530 == 0f && num531 == 0f) { num530 = 1f; } float num532 = (float)Math.Sqrt((double)(num530 * num530 + num531 * num531)); num532 = num527 / num532; num530 *= num532; num531 *= num532; Main.dust[num529].velocity *= 0.5f; Dust expr_114C9_cp_0 = Main.dust[num529]; expr_114C9_cp_0.velocity.X = expr_114C9_cp_0.velocity.X + num530; Dust expr_114E8_cp_0 = Main.dust[num529]; expr_114E8_cp_0.velocity.Y = expr_114E8_cp_0.velocity.Y + num531; Main.dust[num529].scale = 1.3f; Main.dust[num529].noGravity = true; } p.position.X = p.position.X + (float)(p.width / 2); p.position.Y = p.position.Y + (float)(p.height / 2); p.width = 144; p.height = 144; p.position.X = p.position.X - (float)(p.width / 2); p.position.Y = p.position.Y - (float)(p.height / 2); p.penetrate = -1; p.Damage(); } if (p.type == 774 || p.type == 775) { int amount = p.type == 774 ? 30 : 3; for (int num665 = 0; num665 < amount; num665++) { Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 76, 0f, 0f, 0, default(Color), 1f); } if (p.type == 774) { int rand = Main.rand.Next(14, 26); for (int i = 0; i < rand; i++) { if (Main.rand.Next(2) == 0) { int side = Main.rand.Next(4) <= 1 ? 5 : -5; Projectile.NewProjectile(p.Center.X, p.Center.Y, side, Main.rand.Next(-5, 6), 775, 17, 2f, Main.myPlayer); } else { int side1 = Main.rand.Next(4) <= 1 ? 5 : -5; Projectile.NewProjectile(p.Center.X, p.Center.Y, Main.rand.Next(-5, 6), side1, 775, 17, 2f, Main.myPlayer); } } } } if (p.type == 756) { Main.PlaySound(13, (int)p.position.X, (int)p.position.Y, 1); for (int num665 = 0; num665 < 5; num665++) { Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 13, 0f, 0f, 0, default(Color), 1f); } for (int num666 = 0; num666 < 30; num666++) { int num667 = Dust.NewDust(new Vector2(p.position.X, p.position.Y), p.width, p.height, 135, 0f, -2f, 0, default(Color), 1.1f); Main.dust[num667].alpha = 100; Dust expr_159EC_cp_0 = Main.dust[num667]; expr_159EC_cp_0.velocity.X = expr_159EC_cp_0.velocity.X * 1.5f; Main.dust[num667].velocity *= 3f; } } if (p.type == 752) { bool friendly = p.ai[8] == 0f ? true : false; bool hostile = p.ai[8] == 1f ? true : false; int rand = Main.rand.Next(1, 4); for (int i = 0; i < rand; i++) { if (Main.rand.Next(2) == 0) { int side = Main.rand.Next(4) <= 1 ? 3 : -3; int proj = Projectile.NewProjectile(p.Center.X, p.Center.Y, side, Main.rand.Next(-3, 4), 753, 38, 2f, Main.myPlayer); Main.projectile[proj].friendly = friendly; Main.projectile[proj].hostile = hostile; Main.projectile[proj].timeLeft = 120; } else { int side1 = Main.rand.Next(4) <= 1 ? 3 : -3; int proj = Projectile.NewProjectile(p.Center.X, p.Center.Y, Main.rand.Next(-3, 4), side1, 753, 38, 2f, Main.myPlayer); Main.projectile[proj].friendly = friendly; Main.projectile[proj].hostile = hostile; Main.projectile[proj].timeLeft = 120; } } } if (p.type == 750) { for (int i = 0; i < 4; i++) { if (Main.rand.Next(2) == 0) { int side = Main.rand.Next(4) <= 1 ? 6 : -6; Projectile.NewProjectile(p.Center.X, p.Center.Y, side, Main.rand.Next(-6, 7), 751, 29, 2f, Main.myPlayer); } else { int side1 = Main.rand.Next(4) <= 1 ? 6 : -6; Projectile.NewProjectile(p.Center.X, p.Center.Y, Main.rand.Next(-6, 7), side1, 751, 29, 2f, Main.myPlayer); } } for (int o = 0; o < 18; o++) { Dust.NewDust(p.Center, p.width, p.height, 279, Main.rand.Next(-2, 3), Main.rand.Next(-2, 3)); } } if (p.type == 700) { for (int i = 0; i < 8; i++) { Projectile.NewProjectile(p.Center.X, p.Center.Y, Main.rand.Next(-8, 9), Main.rand.Next(-8, 9), 701, 101, 6f, Main.myPlayer); } for (int o = 0; o < 18; o++) { Dust.NewDust(p.Center, p.width, p.height, 212, Main.rand.Next(-2, 3), Main.rand.Next(-2, 3)); } } if (p.type == 702) { for (int i = 0; i < 13; i++) { Dust.NewDust(p.Center, p.width, p.height, 169, Main.rand.Next(-2, 3), Main.rand.Next(-2, 3)); } } if (p.type == 706) { for (int i = 0; i < 6; i++) { Dust.NewDust(p.Center, p.width, p.height, 255, Main.rand.Next(-1, 2), Main.rand.Next(-1, 2)); } } if (p.type == 707) { for (int i = 0; i < 7; i++) { Dust.NewDust(p.Center, p.width, p.height, 207, Main.rand.Next(-1, 2), Main.rand.Next(-1, 2)); } } if (p.type == 717 || p.type == 716) { for (int i = 0; i < 5; i++) { Dust.NewDust(p.Center, p.width, p.height, 174, Main.rand.Next(-1, 2), Main.rand.Next(-1, 2)); } } if (p.type == 718) { if (!p.noDropItem) { for (int i = 0; i < 3; i++) { Dust.NewDust(p.Center, p.width, p.height, 214, Main.rand.Next(-1, 2), Main.rand.Next(-1, 2)); } int ra = Main.rand.Next(10); if (ra <= 8) { Item.NewItem((int)p.Center.X, (int)p.Center.Y, 20, 20, 27); } } } if (p.type == 720) { for (int i = 0; i < 3; i++) { float xSp = 0; float ySp = 0; if (Main.rand.Next(2) == 0) { xSp = 5; ySp = Main.rand.Next(-5, 6); } else { ySp = 5; xSp = Main.rand.Next(-5, 6); } Projectile.NewProjectile(p.Center.X, p.Center.Y, xSp, ySp, 721 + i, 9, 1f, Main.myPlayer); } } if (p.type == 725) { for (int i = 0; i < 10; i++) { int d = Dust.NewDust(p.Center, p.width, p.height, 21); Main.dust[d].noGravity = true; } } if (p.type == 727) { int num503 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num503].velocity *= 0.4f; Gore g = Main.gore[num503]; g.velocity.X = g.velocity.X + (float)Main.rand.Next(-10, 11) * 0.1f; Gore g2 = Main.gore[num503]; g2.velocity.Y = g2.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.1f; num503 = Gore.NewGore(new Vector2(p.position.X, p.position.Y), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num503].velocity *= 0.4f; Gore g3 = Main.gore[num503]; g3.velocity.X = g3.velocity.X + (float)Main.rand.Next(-10, 11) * 0.1f; Gore g4 = Main.gore[num503]; g4.velocity.Y = g4.velocity.Y + (float)Main.rand.Next(-10, 11) * 0.1f; if (p.owner == Main.myPlayer) { p.penetrate = -1; p.position.X = p.position.X + (float)(p.width / 2); p.position.Y = p.position.Y + (float)(p.height / 2); p.width = 96; p.height = 96; p.position.X = p.position.X - (float)(p.width / 2); p.position.Y = p.position.Y - (float)(p.height / 2); p.Damage(); } } }