public ManageSpecialBiomeVisuals ( string biomeName, bool inZone, Vector2 activationSource = default(Vector2) ) : void | ||
biomeName | string | |
inZone | bool | |
activationSource | Vector2 | |
Résultat | void |
public static void ManageBiomeVisualsAndSuch(Player player) { player.ManageSpecialBiomeVisuals("MeteorSky", Ulterraria.meteorSky); player.ManageSpecialBiomeVisuals("CometSky", Ulterraria.cometSky); }