public static void Close() { if (Main.setKey != -1) { return; } Main.SaveSettings(); Main.ingameOptionsWindow = false; Recipe.FindRecipes(); Main.playerInventory = true; }
public static void Close() { if (Main.setKey != -1) { return; } Main.SaveSettings(); Main.ingameOptionsWindow = false; Main.PlaySound(SoundTypeID.MENU_CLOSE, -1, -1, 1); Recipe.FindRecipes(); Main.playerInventory = true; }