AddWater() public static méthode

public static AddWater ( int x, int y ) : void
x int
y int
Résultat void
        public static void GenerateLiquid(int x, int y, int liquidType, bool updateFlow = true, int liquidHeight = 255, bool sync = true)
        {
            if (InWorld(x, y))
            {
                Tile tile = Main.tile[x, y];

                if (tile == null)
                {
                    Main.tile[x, y] = new Tile();
                }

                liquidHeight = (int)MathHelper.Clamp(liquidHeight, 0f, 255f);
                tile.liquid  = (byte)liquidHeight;

                switch (liquidType)
                {
                case Tile.Liquid_Water:
                    tile.lava(false);
                    tile.honey(false);
                    break;

                case Tile.Liquid_Lava:
                    tile.lava(true);
                    tile.honey(false);
                    break;

                case Tile.Liquid_Honey:
                    tile.lava(false);
                    tile.honey(true);
                    break;
                }

                Main.tile[x, y] = tile;

                if (updateFlow)
                {
                    Liquid.AddWater(x, y);
                }

                if (sync && Main.netMode != 0)
                {
                    NetMessage.SendTileSquare(-1, x, y, 1);
                }
            }
        }