Exemple #1
0
        internal static void OnSetDefaultsByName(Item item, string name)
        {
            item.name = String.Empty;
            bool noMatCheck = true;

            if (Handler.ItemDef.VanillaDefsByName.ContainsKey(name))
            {
                item.SetDefaults(Handler.ItemDef.VanillaDefsByName[name].NetID); // custom SetDefaults supports that, vanilla doesn't
                return;
            }

            switch (name)
            {
                case "Blue Phasesaber":
                    item.SetDefaults(ItemID.BluePhaseblade);

                    item.damage = 41;
                    item.scale = 1.15f;
                    item.autoReuse = true;
                    item.useTurn = true;
                    item.rare = 4;
                    item.netID = ItemID.BluePhasesaber;
                    break;
                case "Red Phasesaber":
                    item.SetDefaults(ItemID.RedPhaseblade);

                    item.damage = 41;
                    item.scale = 1.15f;
                    item.autoReuse = true;
                    item.useTurn = true;
                    item.rare = 4;
                    item.netID = ItemID.RedPhasesaber;
                    break;
                case "Green Phasesaber":
                    item.SetDefaults(ItemID.GreenPhaseblade);

                    item.damage = 41;
                    item.scale = 1.15f;
                    item.autoReuse = true;
                    item.useTurn = true;
                    item.rare = 4;
                    item.netID = ItemID.GreenPhasesaber;
                    break;
                case "Purple Phasesaber":
                    item.SetDefaults(ItemID.PurplePhaseblade);

                    item.damage = 41;
                    item.scale = 1.15f;
                    item.autoReuse = true;
                    item.useTurn = true;
                    item.rare = 4;
                    item.netID = ItemID.PurplePhasesaber;
                    break;
                case "White Phasesaber":
                    item.SetDefaults(ItemID.WhitePhaseblade);

                    item.damage = 41;
                    item.scale = 1.15f;
                    item.autoReuse = true;
                    item.useTurn = true;
                    item.rare = 4;
                    item.netID = ItemID.WhitePhasesaber;
                    break;
                case "Yellow Phasesaber":
                    item.SetDefaults(ItemID.YellowPhaseblade);

                    item.damage = 41;
                    item.scale = 1.15f;
                    item.autoReuse = true;
                    item.useTurn = true;
                    item.rare = 4;
                    item.netID = ItemID.YellowPhasesaber;
                    break;
                default:
                    noMatCheck = false;

                    if (!String.IsNullOrEmpty(name))
                    {
                        for (int i = 0; i < ItemID.Count; i++)
                            if (Main.itemName[i] == name)
                            {
                                item.SetDefaults(i);
                                item.checkMat();
                                return;
                            }

                        item.name = String.Empty;
                        item.stack = item.type = 0;
                    }

                    break;
            }

            if (item.type != 0)
            {
                if (noMatCheck)
                    item.material = false;
                else
                    item.checkMat();

                if (Handler.ItemDef.DefsByType.ContainsKey(item.type))
                    item.name = Handler.ItemDef.DefsByType[item.type].DisplayName;
                else
                {
                    item.name = name;
                    item.name = Lang.itemName(item.netID);
                }

                item.CheckTip();
            }
        }