// TODO: AddEquipTexture /*public int AddEquipTexture(ModItem item, EquipType type, string texture, string armTexture = "", string femaleTexture = "") { * int slot = EquipLoader.ReserveEquipID(type); * EquipLoader.equips[type][texture] = slot; * * ModLoader.GetTexture(texture); * * if (type == EquipType.Body) { * EquipLoader.armTextures[slot] = armTexture; * EquipLoader.femaleTextures[slot] = femaleTexture.Length > 0 ? femaleTexture : texture; * * ModLoader.GetTexture(armTexture); * ModLoader.GetTexture(femaleTexture); * } * * if (type == EquipType.Head || type == EquipType.Body || type == EquipType.Legs) { * EquipLoader.slotToId[type][slot] = item.item.type; * } * * return slot; * }*/ private void AutoloadItem(Type type) { ModItem item = (ModItem)Activator.CreateInstance(type); item.mod = this; string name = type.Name; string texture = (type.Namespace + "." + type.Name).Replace('.', '/'); // TODO: IList<EquipType> equips = new List<EquipType>(); if (item.Autoload(ref name, ref texture /*, equips*/)) { AddItem(name, item, texture); /*if (equips.Count > 0) { * EquipLoader.idToSlot[item.item.type] = new Dictionary<EquipType, int>(); * * foreach (EquipType equip in equips) { * string equipTexture = texture + "_" + equip.ToString(); * string armTexture = texture + "_Arms"; * string femaleTexture = texture + "_FemaleBody"; * * item.AutoloadEquip(equip, ref equipTexture, ref armTexture, ref femaleTexture); * int slot = AddEquipTexture(item, equip, equipTexture, armTexture, femaleTexture); * EquipLoader.idToSlot[item.item.type][equip] = slot; * } * }*/ } }
internal void SetupModItem(Item item) { ModItem newItem = (ModItem)Activator.CreateInstance(GetType()); newItem.item = item; item.modItem = newItem; newItem.mod = mod; }
public int ItemType(string name) { ModItem item = GetItem(name); if (item == null) { return(0); } return(item.item.type); }
public void AddItem(string name, ModItem item, string texture) { int id = ItemLoader.ReserveItemID(); item.item.SetNameOverride(name); item.item.ResetStats(id); items[name] = item; ItemLoader.items[id] = item; item.texture = texture; item.mod = this; }